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Ubuntu C++网络编程基础是什么

小樊
45
2025-03-03 03:09:14
栏目: 编程语言
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Ubuntu C++网络编程基础涉及多个方面,包括网络编程的基本概念、所需库和工具的安装、以及简单的示例代码。以下是主要内容:

  1. 网络编程基本概念:网络编程是指通过计算机网络进行数据交换的过程。常见的网络编程模型包括TCP/IP和UDP。TCP(传输控制协议)提供可靠的、面向连接的数据传输,而UDP(用户数据报协议)则提供不可靠的、无连接的数据传输。

  2. 所需库和工具:在Ubuntu上进行C++网络编程,需要安装一些基本的库和工具。可以使用以下命令安装:

    sudo apt-get update
    sudo apt-get install build-essential g++ cmake
    
  3. 简单示例代码:以下是一个简单的TCP服务器和客户端示例代码:

    服务器端(server.cpp)

    #include <iostream>
    #include <sys/socket.h>
    #include <arpa/inet.h>
    #include <unistd.h>
    #include <cstring>
    
    const int PORT = 8080;
    const int BUFFER_SIZE = 1024;
    
    int main() {
        int server_fd, new_socket;
        struct sockaddr_in address;
        int addrlen = sizeof(address);
        char buffer[BUFFER_SIZE] = {0};
        char *message = "Hello from server!";
    
        if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
            std::cerr << "Socket creation failed" << std::endl;
            return -1;
        }
    
        address.sin_family = AF_INET;
        address.sin_addr.s_addr = INADDR_ANY;
        address.sin_port = htons(PORT);
    
        if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) == 0) {
            std::cerr << "Bind failed" << std::endl;
            return -1;
        }
    
        if (listen(server_fd, 3) == 0) {
            std::cerr << "Listen failed" << std::endl;
            return -1;
        }
    
        if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) == 0) {
            std::cerr << "Accept failed" << std::endl;
            return -1;
        }
    
        read(new_socket, buffer, BUFFER_SIZE);
        std::cout << "Message from client: " << buffer << std::endl;
    
        send(new_socket, message, strlen(message), 0);
        std::cout << "Message sent to client" << std::endl;
    
        close(new_socket);
        close(server_fd);
        return 0;
    }
    

    客户端(client.cpp)

    #include <iostream>
    #include <sys/socket.h>
    #include <arpa/inet.h>
    #include <unistd.h>
    #include <cstring>
    
    const std::string SERVER_IP = "127.0.0.1";
    const int PORT = 8080;
    const int BUFFER_SIZE = 1024;
    
    int main() {
        int sock = 0;
        struct sockaddr_in serv_addr;
        char buffer[BUFFER_SIZE] = {0};
        char *message = "Hello from client!";
    
        if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
            std::cerr << "Socket creation failed" << std::endl;
            return -1;
        }
    
        serv_addr.sin_family = AF_INET;
        serv_addr.sin_port = htons(PORT);
    
        if (inet_pton(AF_INET, SERVER_IP.c_str(), &serv_addr.sin_addr) <= 0) {
            std::cerr << "Invalid address / Address not supported" << std::endl;
            return -1;
        }
    
        if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) == 0) {
            std::cerr << "Connection failed" << std::endl;
            return -1;
        }
    
        send(sock, message, strlen(message), 0);
    
        read(sock, buffer, BUFFER_SIZE);
        std::cout << "Message from server: " << buffer << std::endl;
    
        close(sock);
        return 0;
    }
    
  4. 编译和运行:使用CMake配置项目并编译运行:

    mkdir cpp_networking_project
    cd cpp_networking_project
    cmake_minimum_required(VERSION 3.10)
    project(cpp_networking_project)
    set(CMAKE_CXX_STANDARD 14)
    add_executable(server server.cpp)
    add_executable(client client.cpp)
    cmake .
    make
    ./server & ./client
    

通过这些步骤,你可以在Ubuntu上使用C++进行基本的网络编程。

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