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计算机图形学

  • Using Extensions in OpenGL(使用OpenGL扩展)

    周一到周五,每天一篇,北京时间早上7点准时更新~ All of the examples shown in this book so far have relied on the core funct

    作者:萌谷王
    2020-07-22 22:54:00
  • Compute Shaders

    周一到周五,每天一篇,北京时间早上7点准时更新~ The first sections of this chapter describe the graphics pipeline in OpenGL

    作者:萌谷王
    2020-07-19 08:53:14
  • Framebuffer Operations(帧缓冲区的操作)

    周一到周五,每天一篇,北京时间早上7点准时更新~,中英文对照,一边学编程一边弹吉他,做一个奇葩码农! The framebuffer is the last stage of the OpenGL g

    作者:萌谷王
    2020-07-15 07:32:47
  • Chapter 5. Data(第五章 数据)

    周一到周五,每天一篇,北京时间早上7点准时更新~ What You’ll Learn in This Chapter(你将会在本章学到啥) How to create buffers and text

    作者:萌谷王
    2020-07-11 20:01:08
  • Common Vector Operators(常见的向量操作)

    周一到周五,每天一篇,北京时间早上7点准时更新~ Vectors behave as you would expect for operations such as addition, subtrac

    作者:萌谷王
    2020-07-09 14:11:35
  • Coordinate Transformations(坐标系的变换)

    周一到周五,每天一篇,北京时间早上7点准时更新~ As noted, coordinates may be moved from space to space by multiplying their

    作者:萌谷王
    2020-07-01 01:36:20
  • Interpolation, Lines(插值、线性插值)

    周一到周五,每天一篇,北京时间早上7点准时更新~ Interpolation is a term used to describe the process of finding values that

    作者:萌谷王
    2020-06-25 18:06:12
  • Curves(曲线)

    周一到周五,每天一篇,北京时间早上7点准时更新~ Curves(曲线) If moving everything along a straight line between two points is

    作者:萌谷王
    2020-06-22 03:51:28
  • Projection Transformations(投影变换)

    周一到周五,每天一篇,北京时间早上7点准时更新~ The projection transformation is applied to your vertices after the model–v

    作者:萌谷王
    2020-06-17 15:28:01
  • Concatenating Transformations(变换的累加)

    周一到周五,每天一篇,北京时间早上7点准时更新~ As you have learned, coordinate transforms can be represented by matrices,

    作者:萌谷王
    2020-06-13 18:06:09