周一到周五,每天一篇,北京时间早上7点准时更新~ All of the examples shown in this book so far have relied on the core funct
周一到周五,每天一篇,北京时间早上7点准时更新~ The first sections of this chapter describe the graphics pipeline in OpenGL
周一到周五,每天一篇,北京时间早上7点准时更新~,中英文对照,一边学编程一边弹吉他,做一个奇葩码农! The framebuffer is the last stage of the OpenGL g
周一到周五,每天一篇,北京时间早上7点准时更新~ What You’ll Learn in This Chapter(你将会在本章学到啥) How to create buffers and text
周一到周五,每天一篇,北京时间早上7点准时更新~ Vectors behave as you would expect for operations such as addition, subtrac
周一到周五,每天一篇,北京时间早上7点准时更新~ As noted, coordinates may be moved from space to space by multiplying their
周一到周五,每天一篇,北京时间早上7点准时更新~ Interpolation is a term used to describe the process of finding values that
周一到周五,每天一篇,北京时间早上7点准时更新~ Curves(曲线) If moving everything along a straight line between two points is
周一到周五,每天一篇,北京时间早上7点准时更新~ The projection transformation is applied to your vertices after the model–v
周一到周五,每天一篇,北京时间早上7点准时更新~ As you have learned, coordinate transforms can be represented by matrices,