在Unity中,序列化和反序列化是通过Unity自带的JsonUtility类来实现的。JsonUtility类提供了静态方法ToJson和FromJson,分别用于将对象序列化为JSON字符串和将JSON字符串反序列化为对象。
序列化示例代码:
using UnityEngine;
[System.Serializable]
public class PlayerData
{
public string playerName;
public int playerLevel;
public float playerHealth;
}
public class SerializationExample : MonoBehaviour
{
void Start()
{
PlayerData player = new PlayerData();
player.playerName = "Player1";
player.playerLevel = 1;
player.playerHealth = 100f;
string json = JsonUtility.ToJson(player);
Debug.Log(json);
}
}
反序列化示例代码:
using UnityEngine;
[System.Serializable]
public class PlayerData
{
public string playerName;
public int playerLevel;
public float playerHealth;
}
public class DeserializationExample : MonoBehaviour
{
void Start()
{
string json = "{\"playerName\":\"Player1\",\"playerLevel\":1,\"playerHealth\":100}";
PlayerData player = JsonUtility.FromJson<PlayerData>(json);
Debug.Log("Player Name: " + player.playerName);
Debug.Log("Player Level: " + player.playerLevel);
Debug.Log("Player Health: " + player.playerHealth);
}
}
在上面的示例中,我们定义了一个PlayerData类来存储玩家的数据,然后通过JsonUtility.ToJson方法将PlayerData对象序列化为JSON字符串,再通过JsonUtility.FromJson方法将JSON字符串反序列化为PlayerData对象。最后我们可以通过访问PlayerData对象的属性来获取反序列化后的数据。