在C语言中可以使用switch case语句来构建状态机。下面是一个简单的示例:
#include <stdio.h>
typedef enum {
STATE_IDLE,
STATE_RUNNING,
STATE_PAUSED,
STATE_STOPPED
} State;
int main() {
State currentState = STATE_IDLE;
char input;
while(1) {
switch(currentState) {
case STATE_IDLE:
printf("Currently in idle state. Press 'r' to start running.\n");
break;
case STATE_RUNNING:
printf("Currently running. Press 'p' to pause, 's' to stop.\n");
break;
case STATE_PAUSED:
printf("Currently paused. Press 'r' to resume, 's' to stop.\n");
break;
case STATE_STOPPED:
printf("Currently stopped. Press 'r' to start running again.\n");
break;
}
input = getchar();
switch(currentState) {
case STATE_IDLE:
if(input == 'r') {
currentState = STATE_RUNNING;
}
break;
case STATE_RUNNING:
if(input == 'p') {
currentState = STATE_PAUSED;
} else if(input == 's') {
currentState = STATE_STOPPED;
}
break;
case STATE_PAUSED:
if(input == 'r') {
currentState = STATE_RUNNING;
} else if(input == 's') {
currentState = STATE_STOPPED;
}
break;
case STATE_STOPPED:
if(input == 'r') {
currentState = STATE_RUNNING;
}
break;
}
}
return 0;
}
在这个示例中,我们定义了一个枚举类型State来表示状态机的不同状态。在主函数中,我们使用一个while循环来不断检查当前状态并根据输入改变状态。通过使用switch case语句,我们可以根据当前状态打印不同的提示信息,并根据输入来改变状态。这样就构建了一个简单的状态机。