这篇文章主要讲解了C++控制台循环链表如何实现贪吃蛇,内容清晰明了,对此有兴趣的小伙伴可以学习一下,相信大家阅读完之后会有帮助。
-stdafx.h 为了简化程序定义一些宏和全局变量
#ifndef __STDAFX_H__
#define __STDAFX_H__
// ============上下左右=============
const int UP = 72;
const int DOWN = 80;
const int LEFT = 75;
const int RIGHT = 77;
// ==============宽高===============
#define HEIGHT 20
#define WIDTH 39
// ==============输出===============
#define cout_food std::cout<<"*"
#define cout_snake std::cout<<"■"
#define cout_space std::cout << " "
#define cout_snake_xy(x,y) SnakeUI::gotoXY(x,y);cout_snake
#define cout_food_xy(x,y) SnakeUI::gotoXY(x,y);cout_food
#define cout_space_xy(x,y) SnakeUI::gotoXY(x,y);cout_space
// =============结束?==============
#define OVER false
#define RUN true
#endif
-SnakeUI.h
主要是初始化UI,初始化蛇,还有生产食物,判断食物和蛇有没有相撞,还有对界面的一些操作
#ifndef __SNAKE_UI_H__
#define __SNAKE_UI_H__
#include <iostream>
#include <Windows.h>
#include "Snake.h"
struct Food {
int x;
int y;
};
class SnakeUI {
public:
static void initUI();
static void initSnake();
static void gotoXY(int x, int y);
static void productFood(Snake& snake);
static bool meetWithFood(int x, int y);
private:
static Food food;
};
#endif
-SnakeUI.cpp
#include "stdafx.h"
#include "SnakeUI.h"
#include <ctime>
using namespace std;
Food SnakeUI::food = { 0, 0 };
// init UI
void SnakeUI::initUI() {
cout << "┏";
for (int i = 1; i < WIDTH; ++i) cout << "━";
cout << "┓";
gotoXY(0, HEIGHT);
cout << "┗";
for (int i = 1; i < WIDTH; ++i) cout << "━";
cout << "┛";
for (int y = 1; y < HEIGHT; ++y) {
gotoXY(0, y); cout << "┃";
gotoXY(WIDTH, y); cout << "┃";
}
}
// init snake: three points
void SnakeUI::initSnake() {
gotoXY(2, 10); cout_snake;
gotoXY(3, 10); cout_snake;
gotoXY(4, 10); cout_snake;
}
// goto point(x, y) in console
void SnakeUI::gotoXY(int x, int y) {
COORD coord = { x * 2, y };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
// random product food
void SnakeUI::productFood(Snake& snake) {
srand((unsigned)time(NULL));
int x, y; // x from 1 to 38, y from 1 to 19
bool productOK;
for (;;) {
productOK = true;
x = rand() % 38 + 1;
y = rand() % 19 + 1;
// 不和蛇身碰撞1->检查身体和尾部
for (SnakeNode* sn = snake.last; sn != snake.first; sn = sn->prev) {
if (sn->x == x && sn->y == y) {
productOK = false;
break;
}
}
// 不和蛇身碰撞2->检查头部
if (x == snake.first->x && y == snake.first->y)
productOK = false;
if (productOK)
break;
}
food.x = x;
food.y = y;
cout_food_xy(food.x, food.y);
}
// is snake's head meet with food?
bool SnakeUI::meetWithFood(int x, int y) {
return (food.x == x && food.y == y);
}
-Snake.h
蛇类,蛇的移动和状态
#ifndef __SNAKE_H__
#define __SNAKE_H__
struct SnakeNode {
int x;
int y;
SnakeNode* prev;
SnakeNode(int x_t, int y_t){ x = x_t; y = y_t; }
SnakeNode(){}
};
class Snake {
friend class SnakeUI;
public:
Snake();
~Snake();
bool snakeMove(char& dir);
private:
void getKey(char& dir);
private:
SnakeNode* first;
SnakeNode* last;
char state;
};
#endif
-Snake.cpp
#include "stdafx.h"
#include "Snake.h"
#include "SnakeUI.h"
Snake::Snake() {
// 状态:向右
state = RIGHT;
// 创建循环链表
first = new SnakeNode(4, 10);
last = new SnakeNode(2, 10);
last->prev = new SnakeNode(3, 10);
last->prev->prev = first;
first->prev = last;
// UI
SnakeUI::initSnake();
SnakeUI::productFood(*this);
}
Snake::~Snake() {
SnakeNode* tmp = last;
while (last != last) {
last = last->prev;
delete tmp;
tmp = last;
}
delete last;
}
bool Snake::snakeMove(char& dir) {
int x = first->x;
int y = first->y;
getKey(dir);
// 撞墙->Game Over
switch (state)
{
case UP: --y; if (y == 0) return OVER; break;
case DOWN: ++y; if (y == HEIGHT) return OVER; break;
case LEFT: --x; if (x == 0) return OVER; break;
case RIGHT: ++x; if (x == WIDTH) return OVER; break;
}
// 撞到了自己
SnakeNode* tmp = last;
for (; tmp != first; tmp = tmp->prev) {
if (first->x == tmp->x && first->y == tmp->y)
return OVER;
}
// 吃食物
if (SnakeUI::meetWithFood(x, y)) {
SnakeNode* newHead = new SnakeNode(x, y);
first->prev = newHead;
newHead->prev = last;
first = newHead;
cout_snake_xy(x, y);
SnakeUI::productFood(*this);
}
else {
cout_space_xy(last->x, last->y);
last->x = x;
last->y = y;
first = last;
last = last->prev;
cout_snake_xy(x, y);
}
return RUN;
}
void Snake::getKey(char& dir) {
switch (dir)
{
case UP: if (state == LEFT || state == RIGHT) state = UP; return;
case DOWN: if (state == LEFT || state == RIGHT) state = DOWN; return;
case LEFT: if (state == UP || state == DOWN) state = LEFT; return;
case RIGHT: if (state == UP || state == DOWN) state = RIGHT; return;
}
}
-main.cpp
#include "stdafx.h"
#include "SnakeUI.h"
#include "Snake.h"
#include <iostream>
#include <conio.h>
using namespace std;
DWORD WINAPI ThreadProc1(LPVOID lpParameter);
char dir = RIGHT;
int main()
{
SnakeUI::initUI();
Snake snake;
CreateThread(NULL, 0, ThreadProc1, NULL, 0, NULL);
while (snake.snakeMove(dir)) Sleep(100);
system("pause");
return 0;
}
DWORD WINAPI ThreadProc1(LPVOID lpParameter)
{
for (;;) {
dir = _getch();
}
return 1;
}
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