这篇文章主要为大家展示了android如何实现打地鼠游戏,内容简而易懂,希望大家可以学习一下,学习完之后肯定会有收获的,下面让小编带大家一起来看看吧。
首先是打地鼠游戏的玩法
1.每隔1秒或者0.5秒地鼠会出现在九宫格中的任一位置
2.点击界面,如果地鼠出现的位置与点击位置相同,则认为打中地鼠。否则游戏继续。
3.打中地鼠后,游戏立即停止。
先上两张效果图
布局实现
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <Button android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:onClick="start" android:text="开始" /> <Button android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:onClick="end" android:text="暂停" /> </LinearLayout> <TableLayout android:layout_width="match_parent" android:layout_height="0dp" android:layout_weight="1" > <TableRow android:layout_weight="1" > <TextView android:id="@+id/text11" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text12" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text13" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> </TableRow> <TableRow android:layout_weight="1" > <TextView android:id="@+id/text21" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text22" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text23" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> </TableRow> <TableRow android:layout_weight="1" > <TextView android:id="@+id/text31" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text32" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text33" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> </TableRow> </TableLayout> </LinearLayout>
逻辑代码
需要实现每隔1秒绘制一次界面,且得确定更新地鼠的位置(这里我用的handler来发送循环消息实现的)
ArrayList<TextView>texts;//用来存放九个TextView Handler handler = new Handler(new Callback() { @Override public boolean handleMessage(Message msg) { number = (int) (Math.random() * 8); System.out.println(number); for (int i = 0; i < arrays.length; i++) { if (i==number) { texts.get(i).setText("地鼠"); }else { texts.get(i).setText(""); } } handler.sendEmptyMessageDelayed(0, 500); return false; } });
这里单独写一个TextView的点击事件(一共九个),这里需要注意的是,我给每个textview都赋给了一个值a,从0-8,当点击的textview值 a=(地鼠出现的位置)时,我们就可以认为打中了地鼠。
public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.text11: if (number==0) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; } }
最后贴上全部代码。
package com.example.dadishu; import java.io.IOException; import java.util.ArrayList; import java.util.Timer; import java.util.TimerTask; import android.app.Activity; import android.media.MediaPlayer; import android.os.Bundle; import android.os.Handler; import android.os.Handler.Callback; import android.os.Message; import android.view.View; import android.view.View.OnClickListener; import android.view.Window; import android.widget.TextView; import android.widget.Toast; public class MainActivity extends Activity implements OnClickListener { private int number; private TextView text11; private TextView text12; private TextView text13; private TextView text21; private TextView text22; private TextView text23; private TextView text31; private TextView text32; private TextView text33; private int[] arrays = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; ArrayList<TextView> texts; Handler handler = new Handler(new Callback() { @Override public boolean handleMessage(Message msg) { number = (int) (Math.random() * 8); System.out.println(number); for (int i = 0; i < arrays.length; i++) { if (i == number) { texts.get(i).setText("地鼠"); } else { texts.get(i).setText(""); } } handler.sendEmptyMessageDelayed(0, 500); return false; } }); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_main); text11 = (TextView) findViewById(R.id.text11); text12 = (TextView) findViewById(R.id.text12); text13 = (TextView) findViewById(R.id.text13); text21 = (TextView) findViewById(R.id.text21); text22 = (TextView) findViewById(R.id.text22); text23 = (TextView) findViewById(R.id.text23); text31 = (TextView) findViewById(R.id.text31); text32 = (TextView) findViewById(R.id.text32); text33 = (TextView) findViewById(R.id.text33); texts = new ArrayList<TextView>(); for (int i = 0; i < arrays.length; i++) { texts.add(text11); texts.add(text12); texts.add(text13); texts.add(text21); texts.add(text22); texts.add(text23); texts.add(text31); texts.add(text32); texts.add(text33); } for (TextView text : texts) { text.setOnClickListener(this); } } public void start(View v) { TimerTask task = new TimerTask() { @Override public void run() { handler.sendEmptyMessage(0); } }; Timer timer = new Timer(); timer.schedule(task, 500); } public void end(View v) { handler.removeMessages(0); } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.text11: if (number == 0) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; case R.id.text12: if (number == 1) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; case R.id.text13: if (number == 2) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; case R.id.text21: if (number == 3) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; case R.id.text22: if (number == 4) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; case R.id.text23: if (number == 5) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; case R.id.text31: if (number == 6) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; case R.id.text32: if (number == 7) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; case R.id.text33: if (number == 8) { Toast.makeText(this, "打中地鼠了!。。。", 1).show(); handler.removeMessages(0); } break; default: break; } } @Override protected void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); player.release(); } }
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