本文实例为大家分享了Android自定义橡皮擦效果,使用贝塞尔曲线处理曲线转折处
public class picFingerToTest extends View {
private Paint paint;
private Bitmap decodeResourceSRC;
private Bitmap createBitmapDST;
// 手指路径,使用贝塞尔路线
private Path path;
private float perX;
private float perY;
public picFingerToTest(Context context, AttributeSet attrs) {
super(context, attrs);
// 1、设置禁用硬件设置
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
// 2、设置手指画笔
paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.RED);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(45);
// 3、生成图像手指源目标
// 源
decodeResourceSRC = BitmapFactory.decodeResource(getResources(), R.drawable.welcome, null);
// 目标
createBitmapDST = Bitmap.createBitmap(decodeResourceSRC.getWidth(), decodeResourceSRC.getHeight(),
Config.ARGB_8888);
path = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 分层绘制
int saveLayer = canvas.saveLayer(0, 0, getWidth(), getHeight(), null,Canvas.ALL_SAVE_FLAG);
// 把手指轨迹划到目标路径上
Canvas canvas2 = new Canvas(createBitmapDST);
canvas2.drawPath(path, paint);
// 把目标图像画到画布上
canvas.drawBitmap(createBitmapDST, 0, 0, paint);
// 计算源图像区域
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT));
canvas.drawBitmap(decodeResourceSRC, 0, 0, paint);
paint.setXfermode(null);
canvas.restoreToCount(saveLayer);
}
//使用贝塞尔曲线,使折线过度圆滑
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
// 记录手指触摸的初始化位置
case MotionEvent.ACTION_DOWN:
path.moveTo(event.getX(), event.getY());
perX = event.getX();
perY = event.getY();
return true;
case MotionEvent.ACTION_MOVE:
float endX = (perX + event.getX()) / 2;
float endY = (perY + event.getY()) / 2;
path.quadTo(perX, perY, endX, endY);
perX = event.getX();
perY = event.getY();
postInvalidate();
break;
case MotionEvent.ACTION_UP:
break;
default:
break;
}
return super.onTouchEvent(event);
}
}
小编再为大家补充一段代码:android橡皮擦擦图片功能
public void onCreate() {
//底边图片
ImageView ivTop = (ImageView) findViewByid(R.id.iv_top);
Options opts = new Options(); //图片加载器,用于配置一些缩放比例,和像素单位
opts.inSampleSize = 2; //制定加载器把原图片的宽高缩放到2/1的效果加载
//获得外层图片,decodeResource方法默认获得的像素单位是RGB(red,green,blue),ARGB(alpha,red,green,blue)
Bitmap topImage = BitmapFactory.decodeResources( getResource(),R.drawable.top, opts);
//创建一张空白图片,并且把图片想读单位指定为:ARGB
Bitmap blank = Bitmap.createBitmap(topImage.getWidth(), topImage.getHeight, Config.ARGB_4444);
//把上边的topImage画到空白图片上
Canvas canvas = new Canvas(blank);
//把topImage画到空白图片上但是像素单位变成ARGB()
canvas.drawBitmap(topImage, 0, 0, null);
ivTop.setImageBitmap(blank);
}
class MyOnTouchListoner implements OnTouchListener {
@Override pulic boolean OnTouch(View v, MotionEvent event) {
//是否是移动的事件
if (event.getAction() == MotionEvent.ACTION_MOVE) {
//获得按下坐标
int x = (int) event.getX();
int y = (int) event.getY();
for (int i = x - 10; i < x + 10; i++) {
for (int j = y - 10; j < y + 10; j++) {
//防止超出边界
if (j >= 0 && blank.getHeight() && i >= 0 && i < blank.getWidth()) {
blank.setPixel(i, j, Color.TRANSPARENT);
}
}
}
//修改后的图片设置给ImageView
ivTop.setImageBitmap(blank);
}
return true; //true 消耗掉这次触摸事件.false 不消耗
}
}
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