小编给大家分享一下如何基于Android实现数独游戏,希望大家阅读完这篇文章之后都有所收获,下面让我们一起去探讨吧!
具体内容如下
1、在src中有4个Java类:
其中代码分别是:
Game.java:
package com.example.test1;
import android.R.integer;
public class Game {
public final String str="360000000004230800000004200"
+"070460003820000014500013020"
+"001900000007048300000000045";
/*public final String str="124576893"+"967348521"+"835291674"+
"259784316"+"316952748"+"748613902"+"582439160"+"493167285"+"671825430";*/
static int sudoku[]=new int [9*9];
private int used[][][]=new int[9][9][];
int sum=0;
public int[] getSudoku(){
return sudoku;
}
public int sum(int a[]){
for(int i=0;i<a.length;i++)
sum+=a[i];
return sum;
}
public Game()
{
sudoku=fromPuzzleString(str);
calculateAllUesdTiles();
}
// 根据九宫格中的坐标,返回该坐标,所应该返回的数字
public int getTile(int x,int y){
return sudoku[y*9+x];
}
public String getTileString(int x,int y)
{
int v=getTile(x,y);
if(v==0)
{
return "";
}
else
{
return String.valueOf(v);
}
}
//根据一个字符串数据,生成一个整型数组,作为数独游戏的初始化数据
protected int[] fromPuzzleString(String src)
{
int []sudo=new int [src.length()];
for(int i=0;i<sudo.length;i++)
{
sudo[i]=src.charAt(i)-'0';
}
return sudo;
}
//用于计算所有单元格对应的不可用数据
public void calculateAllUesdTiles()
{
for(int x=0;x<9;x++)
{
for(int y=0;y<9;y++)
{
used[x][y]=calculateUesdTiles(x,y);
}
}
}
//取出某一单元格当中已经不可用的数据
public int[] getUsedTileByCoor(int x, int y)
{
return used[x][y];
}
//计算某一单元格当中不可用的数据
private int[] calculateUesdTiles(int x,int y) {
// TODO Auto-generated method stub
int c[]=new int[9];
for (int i=0;i<9;i++)
{
if(i==y)
continue;
int t=getTile(x,i);
if(t!=0)
c[t-1]=t;
}
for (int i=0;i<9;i++)
{
if(i==x)
continue;
int t=getTile(i,y);
if(t!=0)
c[t-1]=t;
}
int startx=(x/3)*3;
int starty=(y/3)*3;
for(int i=startx;i<startx+3;i++)
{
for(int j=starty;j<starty+3;j++)
{
if(i==x&&j==y)
continue;
int t=getTile(i,j);
if(t!=0)
c[t-1]=t;
}
}
int nused=0;
for(int t:c)
{
if(t!=0)
nused++;
}
int c1[]=new int[nused];
nused=0;
for(int t:c)
{
if(t!=0)
c1[nused++]=t;
}
return c1;
}
protected boolean setTileIfValid(int x,int y,int value)
{
int tiles[]=getUsedTiles(x,y);
if(value !=0)
{
for(int tile:tiles)
{
if(tile==value)
return false;
}
}
setTile(x,y,value);
calculateAllUesdTiles();
return true;
}
private int[] getUsedTiles(int x, int y) {
return used[x][y];
}
private void setTile(int x,int y,int value)
{
sudoku[y*9+x]=value;
}
}
KeyDialog.java:
package com.example.test1;
import android.app.Dialog;
import android.content.Context;
import android.os.Bundle;
import android.view.View;
//该类用于实现Dialog,实现自定义的对话框功能
public class KeyDialog extends Dialog{
//用来存放代表对话框中按钮的对象
private final View keys[]=new View[9];
private final int used[];
private ShuduView myView;
//构造函数的第二个参数当中保存着当前单元格已经使用过的数字
public KeyDialog(Context context,int[] used,ShuduView myView) {
super(context);
this.used=used;
this.myView=myView;
}
//当一个Dialog第一次显示的时候,会调用Oncreate方法
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
//设置标题
setTitle("KeyDialog");
//用于为该Dialog设置布局文件
setContentView(R.layout.keypad);
findViews();
//遍历整个used数组
for(int i=0;i<used.length;i++)
{
if(used[i]!=0)
{
keys[used[i]-1].setVisibility(View.INVISIBLE);
}
}
setListeners();
}
private void findViews()
{
keys[0]=findViewById(R.id.keypad_1);
keys[1]=findViewById(R.id.keypad_2);
keys[2]=findViewById(R.id.keypad_3);
keys[3]=findViewById(R.id.keypad_4);
keys[4]=findViewById(R.id.keypad_5);
keys[5]=findViewById(R.id.keypad_6);
keys[6]=findViewById(R.id.keypad_7);
keys[7]=findViewById(R.id.keypad_8);
keys[8]=findViewById(R.id.keypad_9);
}
//通知MyView对象,刷新整个九宫格显示的数据
private void returnResult(int tile)
{
myView.setSelectedTile(tile);
//取消对话框显示
dismiss();
}
private void setListeners(){
//遍历整个keys数组
for(int i=0;i<keys.length;i++)
{
final int t=i+1;
keys[i].setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
returnResult(t);
}
});
}
}
}
ShuduView.java:
package com.example.test1;
import android.R.integer;
import android.app.AlertDialog;
import android.app.AlertDialog.Builder;
import android.app.Dialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.FontMetrics;
import android.graphics.Paint.FontMetricsInt;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.widget.TextView;
public class ShuduView extends View{
private float width;
private float height;
int selectedX;
int selectedY;
private Game game=new Game();
public ShuduView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
// TODO Auto-generated method stub
this.width=w/9f;
this.height=h/9f;
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
//绘制背景颜色
Paint background_paint = new Paint();
background_paint.setColor(getResources().getColor(R.color.shudu_background));
canvas.drawRect(0, 0, getWidth(), getHeight(), background_paint);
Paint white=new Paint();
white.setColor(getResources().getColor(R.color.shudu_hilite));
Paint light=new Paint();
light.setColor(getResources().getColor(R.color.shudu_light));
Paint dark=new Paint();
dark.setColor(getResources().getColor(R.color.shudu_dark));
for(int i=0;i<9;i++)
{
//画出横向的线
canvas.drawLine(0, i*height, getHeight(), i*height, light);
canvas.drawLine(0, i*height+1, getHeight(), i*height+1, white);
//画出纵向的线
canvas.drawLine( i*width,0, i*width,getHeight(), light);
canvas.drawLine( i*width+1,0, i*width+1, getHeight(), white);
}
for(int i=0;i<9;i++)
{
if(i%3!=0)
{
continue;
}
canvas.drawLine(0, i*height, getHeight(), i*height, dark);
canvas.drawLine(0, i*height+1, getHeight(), i*height+1, white);
//画出纵向的线
canvas.drawLine( i*width,0, i*width,getHeight(), dark);
canvas.drawLine( i*width+1,0, i*width+1, getHeight(), white);
}
Paint number_paint=new Paint();
number_paint.setColor(Color.BLACK);
//number_paint.setStyle(Paint.Style.STROKE);
number_paint.setTextSize(height*0.75f);
number_paint.setTextAlign(Paint.Align.CENTER);
FontMetrics fm=number_paint.getFontMetrics();
float x=width/2;
float y=height/2-(fm.ascent+fm.descent)/2;
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
canvas.drawText(game.getTileString(i, j), width*i+x, height*j+y, number_paint);
}
}
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
if(event.getAction()!=MotionEvent.ACTION_DOWN)
{
return super.onTouchEvent(event);
}
selectedX=(int)(event.getX()/width);
selectedY=(int)(event.getY()/height);
int used[]=game.getUsedTileByCoor(selectedX, selectedY);
int sum=0;
int sumNumber=0;
sumNumber=game.sum(game.getSudoku());
if(sumNumber==45*9){
AlertDialog.Builder builder=new AlertDialog.Builder(getContext());
builder.setMessage("Success!")
.setPositiveButton("Exit", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface arg0, int arg1) {
arg0.cancel();
}
});
AlertDialog alertDialog=builder.create();
alertDialog.show();
}
else {
for(int i=0;i<used.length;i++){
sum+=used[i];
}
if(sum==45){
AlertDialog.Builder builder=new AlertDialog.Builder(getContext());
builder.setMessage("No Number!")
.setNegativeButton("Exit", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface arg0, int arg1) {
arg0.cancel();
}
});
AlertDialog alertDialog=builder.create();
alertDialog.show();
}
else {
StringBuffer sb=new StringBuffer();
for(int i=0;i<used.length;i++)
{
sb.append(used[i]);
// System.out.println(used[i]);
}
KeyDialog keyDialog= new KeyDialog(getContext(),used,this);
keyDialog.show();
}
}
/*StringBuffer sb=new StringBuffer();
for(int i=0;i<used.length;i++)
{
sb.append(used[i]);
// System.out.println(used[i]);
}*/
// //生成一个LayoutInflater对象
// LayoutInflater layoutInflater=LayoutInflater.from(this.getContext());
// //使用LayoutInflater对象根据一个布局文件,生成一个View
// View layoutView=layoutInflater.inflate(R.layout.dialog, null);
// //生成好的TextView当中,取出响应的控件
// TextView textView=(TextView)layoutView.findViewById(R.id.usedTextId);
// //设置Textview内容
// textView.setText(sb.toString());
// //生成一个对话框的Builder对象
// AlertDialog.Builder builder=new AlertDialog.Builder(this.getContext());
// //设置对话框的布局
// builder.setView(layoutView);
// //创建一个对话框
// AlertDialog dialog=builder.create();
// //显示对话框
// dialog.show();
/* KeyDialog keyDialog= new KeyDialog(getContext(),used,this);
keyDialog.show();*/
return true;
}
public void setSelectedTile(int tile) {
// TODO Auto-generated method stub
if(game.setTileIfValid(selectedX,selectedY,tile)){
invalidate();
}
}
}
MainActivity.java:
package com.example.test1;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ShuduView sView=new ShuduView(this);
setContentView(sView);
//setContentView(R.layout.activity_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
2、布局Layout中的配置文件:
其中activity_main.xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/hello_world" />
</RelativeLayout>
dialog.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<TextView
android:id="@+id/usedTextId"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello_world"
/>
</LinearLayout>
keypad.xml:
<?xml version="1.0" encoding="utf-8"?>
<!-- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
</LinearLayout> -->
<TableLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/keypad"
android:orientation="vertical"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:stretchColumns="*">
<TableRow>
<Button android:id="@+id/keypad_1"
android:text="1"/>
<Button android:id="@+id/keypad_2"
android:text="2"/>
<Button android:id="@+id/keypad_3"
android:text="3"/>
</TableRow>
<TableRow>
<Button android:id="@+id/keypad_4"
android:text="4"/>
<Button android:id="@+id/keypad_5"
android:text="5"/>
<Button android:id="@+id/keypad_6"
android:text="6"/>
</TableRow>
<TableRow>
<Button android:id="@+id/keypad_7"
android:text="7"/>
<Button android:id="@+id/keypad_8"
android:text="8"/>
<Button android:id="@+id/keypad_9"
android:text="9"/>
</TableRow>
</TableLayout>
3、values中的配置文件
就只有color.xml是自己写的,另外三个都是自动生成
color.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="shudu_background">#ffe6f0ff</color>
<color name="shudu_dark">#64ff0000</color>
<color name="shudu_light">#64ffffff</color>
<color name="shudu_hilite">#6400ff00</color>
</resources>
4、一切就绪直接运行就0k
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