这篇文章给大家介绍如何在Android界面中实现一个回弹效果,内容非常详细,感兴趣的小伙伴们可以参考借鉴,希望对大家能有所帮助。
具体代码如下所示:
public class MyScrollView extends ScrollView {
private View childView;
public MyScrollView(Context context) {
super(context);
}
public MyScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MyScrollView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
// @Override
// protected void onLayout(boolean changed, int l, int t, int r, int b) {
// super.onLayout(changed, l, t, r, b);
// }
//获取子视图
@Override
protected void onFinishInflate() {
super.onFinishInflate();
if (getChildCount() > 0) {
childView = getChildAt(0);
}
}
private int lastY;//上一次y轴方向操作的坐标位置
private Rect normal = new Rect();//用于记录临界状态的左、上、右、下
private boolean isFinishAnimation = true;//是否动画结束
private int lastX, downX, downY;
//拦截:实现父视图对子视图的拦截
//是否拦截成功,取决于方法的返回值。返回值true:拦截成功。反之,拦截失败
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
boolean isIntercept = false;
int eventX = (int) ev.getX();
int eventY = (int) ev.getY();
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
lastX = downX = eventX;
lastY = downY = eventY;
break;
case MotionEvent.ACTION_MOVE:
//获取水平和垂直方向的移动距离
int absX = Math.abs(eventX - downX);
int absY = Math.abs(eventY - downY);
if(absY > absX && absY >= UIUtils.dp2px(10)){
isIntercept = true;//执行拦截
}
lastX = eventX;
lastY = eventY;
break;
}
return isIntercept;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (childView == null || !isFinishAnimation) {
return super.onTouchEvent(ev);
}
int eventY = (int) ev.getY();//获取当前的y轴坐标
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
lastY = eventY;
break;
case MotionEvent.ACTION_MOVE:
int dy = eventY - lastY;//微小的移动量
if (isNeedMove()) {
if (normal.isEmpty()) {
//记录了childView的临界状态的左、上、右、下
normal.set(childView.getLeft(), childView.getTop(), childView.getRight(), childView.getBottom());
}
//重新布局
childView.layout(childView.getLeft(), childView.getTop() + dy / 2, childView.getRight(), childView.getBottom() + dy / 2);
}
lastY = eventY;//重新赋值
break;
case MotionEvent.ACTION_UP:
if (isNeedAnimation()) {
//使用平移动画
int translateY = childView.getBottom() - normal.bottom;
TranslateAnimation translateAnimation = new TranslateAnimation(0, 0, 0, -translateY);
translateAnimation.setDuration(200);
// translateAnimation.setFillAfter(true);//停留在最终位置上
translateAnimation.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
isFinishAnimation = false;
}
@Override
public void onAnimationEnd(Animation animation) {
isFinishAnimation = true;
childView.clearAnimation();//清除动画
//重新布局
childView.layout(normal.left, normal.top, normal.right, normal.bottom);
//清除normal的数据
normal.setEmpty();
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
//启动动画
childView.startAnimation(translateAnimation);
}
break;
}
return super.onTouchEvent(ev);
}
//判断是否需要执行平移动画
private boolean isNeedAnimation() {
return !normal.isEmpty();
}
private boolean isNeedMove() {
int childMeasuredHeight = childView.getMeasuredHeight();//获取子视图的高度
int scrollViewMeasuredHeight = this.getMeasuredHeight();//获取布局的高度
Log.e("TAG", "childMeasuredHeight = " + childMeasuredHeight);
Log.e("TAG", "scrollViewMeasuredHeight = " + scrollViewMeasuredHeight);
int dy = childMeasuredHeight - scrollViewMeasuredHeight;//dy >= 0
int scrollY = this.getScrollY();//获取用户在y轴方向上的偏移量 (上 + 下 -)
if (scrollY <= 0 || scrollY >= dy) {
return true;//按照我们自定义的MyScrollView的方式处理
}
//其他处在临界范围内的,返回false。即表示,仍按照ScrollView的方式处理
return false;
}
}
关于如何在Android界面中实现一个回弹效果就分享到这里了,希望以上内容可以对大家有一定的帮助,可以学到更多知识。如果觉得文章不错,可以把它分享出去让更多的人看到。
亿速云「云服务器」,即开即用、新一代英特尔至强铂金CPU、三副本存储NVMe SSD云盘,价格低至29元/月。点击查看>>
免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。