using UnityEngine;
using System.Collections;
public class skin : MonoBehaviour {
public GUISkin myGUISkin;
private Rect windowRect;
//private Vector2 pos;
private bool flag=false;
//private bool kaiguan=false;
private Vector3 world;
Vector3 screenPos;
// public GameObject a;
string info ="dfwf";
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//if (Input.GetMouseButton (0)) {
Vector3 mouseposition = Input.mousePosition;
windowRect = new Rect (mouseposition.x+10, mouseposition.y+10, 200, 100);
//}
}
void DoMyWindow(int windowID){
GUI.skin.label.fontSize = 20;
GUI.Label (new Rect (10, 10, 110, 110),info);
}
void OnGUI(){
if (flag) {
GUI.skin = myGUISkin;
windowRect = GUI.Window (0, windowRect, DoMyWindow, "数据");
}
}
void OnMouseEnter()
{
flag = true;
}
//鼠标移开显示空
void OnMouseExit()
{
flag = false;
}
}
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