本篇内容介绍了“Vue怎么使用Canvas生成随机大小且不重叠圆”的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!
本实例是用 vue 来实现的,其他方法和 vue 类似,改为对应的语法即可实现效果。
案例用到了 vue 父子组件传值
<template> <div id="home"> <div class="tags" ref="tags"> <circle-box :parentClientWidth="parentClientWidth" :parentClientHeight="parentClientHeight" :dataList="dataList"></circle-box> </div> </div> </template>
<script> import CircleBox from '@/components/content/circle/Circle.vue' export default { components: { CircleBox }, data() { return { parentClientWidth: 0, parentClientHeight: 0, // canvas 模拟数据 dataList: [ { follow: 1, image: 'http://39.99.139.115/demo/RB5.png' }, { follow: 2, image: 'http://39.99.139.115/demo/RB5.png' }, { follow: 3, image: 'http://39.99.139.115/demo/RB5.png' }, { follow: 4, image: 'http://39.99.139.115/demo/RB5.png' }, { follow: 5, image: 'http://39.99.139.115/demo/RB5.png' }, { follow: 6, image: 'http://39.99.139.115/demo/RB5.png' }, { follow: 7, image: 'http://39.99.139.115/demo/RB5.png' }, { follow: 8, image: 'http://39.99.139.115/demo/RB5.png' }, { follow: 9, image: 'http://39.99.139.115/demo/RB5.png' }, { follow: 10, image: 'http://39.99.139.115/demo/RB5.png' } ], }; }, created() {}, mounted() { this.getWidth(); }, methods: { // 获取父盒子的宽度和高度 getWidth() { this.parentClientWidth = this.$refs.tags.clientWidth; this.parentClientHeight = this.$refs.tags.clientHeight; console.log(this.$refs.tags.clientWidth); } }, }; </script>
<template> <div> <canvas id="myCanvas" :width="parentClientWidth + 'px'" :height="parentClientHeight + 'px'"></canvas> </div> </template>
<script> export default { // 接收数据 props: ['parentClientWidth', 'parentClientHeight', 'dataList'], data() { return { dataListCopy: this.dataList } }, created() { this.$nextTick(() => { // 初始化 this.circleInfo() }) }, mounted() {}, methods: { circleInfo() { let that = this class Circle { constructor(x, y, r, color) { this.x = x this.y = y this.r = r this.c = color ? color : this.getRandomColor() } // 随机颜色 getRandomColor() { let r = Math.floor(Math.random() * 100) + 155 let g = Math.floor(Math.random() * 100) + 155 let b = Math.floor(Math.random() * 100) + 155 return `rgb(${r},${g},${b})` } } class RandomCircle { constructor(obj) { this.c = document.getElementById(obj.id) console.log(this.c) this.ctx = this.c.getContext('2d') this.dWidth = this.c.width this.dHeight = this.c.height this.fix = obj.fix || true this.minMargin = obj.minMargin || 20 this.minRadius = obj.minRadius || 30 this.radiuArr = obj.radiuArr || [30, 30, 30, 30, 30, 30, 30, 30, 30, 30] this.total = obj.total || 10 this.circleArray = [] this.circleNumber = 1 } drawOneCircle(c, index) { // console.log(c, index) let ctx = this.ctx ctx.beginPath() ctx.strokeStyle = c.c ctx.fillStyle = c.c // 画圆 ctx.arc(c.x, c.y, c.r, 0, 2 * Math.PI) ctx.stroke() ctx.fill() // ctx.textAlign = 'center' // ctx.textBaseline = 'middle' // ctx.fillStyle = 'black' // ctx.font = '1rem 微软雅黑' // ctx.fillText(that.dataListCopy[index].follow, c.x, c.y - 10) //圆内文字 let img = new Image() img.src = that.dataListCopy[index].image ctx.drawImage(img, c.x - c.r, c.y - c.r, c.r * 2, c.r * 2) this.circleNumber++ } check(x, y, r) { return !(x + r > this.dWidth || x - r < 0 || y + r > this.dHeight || y - r < 0) } // 获取一个新圆的半径,主要判断半径与最近的一个圆的距离 getR(x, y) { if (this.circleArray.length === 0) return Math.floor(Math.random() * 20 + 20) let lenArr = this.circleArray.map((c) => { let xSpan = c.x - x let ySpan = c.y - y return Math.floor(Math.sqrt(Math.pow(xSpan, 2) + Math.pow(ySpan, 2))) - c.r }) let minCircleLen = Math.min(...lenArr) let minC = this.circleArray[lenArr.indexOf(minCircleLen)] let tempR = this.fix ? this.radiuArr[this.circleArray.length] : minCircleLen - this.minMargin let bool = this.fix ? tempR <= minCircleLen - minC.r : tempR >= this.minRadius return bool ? tempR : false } // 生成一个圆,随机生成圆心。 // 如果连续生成200次半径都没有合适的话,终止进程 createOneCircle() { let x, y, r let createCircleTimes = 0 while (true) { createCircleTimes++ x = Math.floor(Math.random() * this.dWidth) y = Math.floor(Math.random() * this.dHeight) let TR = this.getR(x, y) if (!TR) { continue } else { r = TR } if (this.check(x, y, r) || createCircleTimes > 200) { break } } this.check(x, y, r) && this.circleArray.push(new Circle(x, y, r)) } // 如果生成100次新圆都失败的话,终止方案。 // 如果生成100种方案都没有合适可用的话,终止进程。 init() { let n = 0 while (this.circleArray.length < this.total) { this.circleArray = [] let i = 0 while (this.circleArray.length < this.total) { this.createOneCircle() i++ if (i >= 100) { break } } n++ if (n > 100) { break } } // 根据半径从大到小画圆。 this.circleArray .sort((a, b) => b.r - a.r) .forEach((c, index) => { this.drawOneCircle(c, index) }) } } // console.log(this.circle); const p = new RandomCircle({ id: 'myCanvas', total: that.dataListCopy.length // 配置数量 }) p.init() console.log(p) console.log(p.circleArray) } } } </script>
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