本篇内容介绍了“怎么用Python实现小游戏飞机大战”的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!
本文是写的游戏代码,基于Pygame的源码项目,这里是自己写的飞机大战的1.0版本,比较简陋。
准备:Python3、Pycharm、pygame模块以及自带的部分模块。
pip install -i https://pypi.douban.com/simple/ pygame
def main(): global is_hit global nums screen = pygame.display.set_mode((480, 852), 0, 32) background = pygame.image.load("./feiji/background.png") # 创建飞机 hero = HeroPlane(screen) enermy_plane = EnermyPlane(screen) while True: global hero_nums global enermy_nums # 显示背景 screen.blit(background, (0, 0)) # 显示我方飞机 hero.display() # 测试是否被子弹击中 hero.test(enermy_plane.bullets) if hero.is_hit: hero_nums += 1 if hero_nums == 10: hero.image = pygame.image.load("./feiji/hero_blowup_n1.png") elif hero_nums == 20: hero.image = pygame.image.load("./feiji/hero_blowup_n2.png") elif hero_nums == 30: hero.image = pygame.image.load("./feiji/hero_blowup_n3.png") elif hero_nums == 40: hero.image = pygame.image.load("./feiji/hero_blowup_n4.png") elif hero_nums > 50: break
# 显示敌飞机 enermy_plane.display() enermy_plane.test(hero.bullets) if enermy_plane.is_hit: enermy_nums += 1 if enermy_nums == 10: enermy_plane.image = pygame.image.load("./feiji/enemy0_down1.png") elif enermy_nums == 20: enermy_plane.image = pygame.image.load("./feiji/enemy0_down2.png") elif enermy_nums == 30: enermy_plane.image = pygame.image.load("./feiji/enemy0_down3.png") elif enermy_nums == 40: enermy_plane.image = pygame.image.load("./feiji/enemy0_down4.png") elif enermy_nums > 50: enermy_plane = EnermyPlane(screen) enermy_nums = 0 else: enermy_plane.move() enermy_plane.fire() # 控制飞机左右 key_control(hero) # 刷新屏幕 pygame.display.update() # 程序休眠0.01秒 time.sleep(0.01)
def key_control(hero): for event in pygame.event.get(): if event.type == QUIT: print("exit") exit() elif event.type == KEYDOWN: if event.key == K_a or event.key == K_LEFT: hero.move_left() print("left") elif event.key == K_d or event.key == K_RIGHT: hero.move_right() print("right") elif event.key == K_SPACE: hero.fire() print("space")
class BasePlane(object): def __init__(self, screen, x, y, image): self.x = x self.y = y self.screen = screen self.image = pygame.image.load(image) self.is_hit = False # 此标志用来表示飞机是否被击中了 self.bullets = [] def test(self, bullets): for bullet in bullets: if self.x < bullet.x < self.x + self.image.get_width() and \ self.y < bullet.y < self.y + self.image.get_height(): self.is_hit = True # 检测子弹碰撞 for item in self.bullets: for bullet in bullets: if item.x < bullet.x < item.x + item.image.get_width() and \ item.y < bullet.y < item.y + item.image.get_height(): item.is_hit = True bullet.is_hit = True
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