这篇文章主要介绍了C#如何实现简单的飞行棋小游戏,具有一定借鉴价值,感兴趣的朋友可以参考下,希望大家阅读完这篇文章之后大有收获,下面让小编带着大家一起了解一下。
具体内容如下
1.玩家姓名的输入
2.对屏幕进行清屏
3.初始化地图
4.玩家A和玩家B玩游戏
using System; namespace homework { class data { //静态字段来模拟全局变量 static int[] Maps = new int[100]; //声明一个静态数组用来存储玩家A跟玩家B的坐标 static int[] PlayerPos = new int[2]; static string[] PlayerNames = new string[2]; //两个玩家的标记 static bool[] Flags = new bool[2];//flags[0]默认是false public static void Main(String[] args) { GameShow(); //玩家姓名的输入 #region Console.WriteLine("请输入玩家A的姓名:"); PlayerNames[0] = Console.ReadLine(); while (PlayerNames[0] == "") { Console.WriteLine("玩家A的姓名不能为空,请重新输入"); PlayerNames[0] = Console.ReadLine(); } Console.WriteLine("请输入玩家B的姓名:"); PlayerNames[1] = Console.ReadLine(); while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0]) { if (PlayerNames[0] == "") { Console.WriteLine("玩家A的姓名不能为空,请重新输入"); PlayerNames[1] = Console.ReadLine(); } else { Console.WriteLine("玩家B的姓名不能与玩家A相同"); PlayerNames[1] = Console.ReadLine(); } } #endregion //对屏幕进行清屏 #region Console.Clear();//清屏 GameShow(); Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]); Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]); #endregion //画地图之前 初始化地图 #region InitailMap(); DrawMap(); #endregion //当玩家A跟玩家B没有一个人在终点时候 两个玩家不停地去玩游戏 #region while (PlayerPos[0] < 99 && PlayerPos[0] < 99) { if (Flags[0] == false) { PlayGame(0); } else { Flags[0] = false; } if (PlayerPos[0] > 99) { Console.WriteLine("玩家{0}赢了玩家{1}", PlayerNames[0], PlayerNames[1]); break; } if (Flags[1] == false) { PlayGame(1); } else { Flags[1] = false; } if (PlayerPos[0] > 99) { Console.WriteLine("玩家{0}赢了玩家{1}", PlayerNames[0], PlayerNames[1]); break; } }//while #endregion Console.WriteLine("游戏结束!!!"); Console.ReadLine(); } //画地图头 #region public static void GameShow() { Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.WriteLine("*************************************"); Console.WriteLine("****************飞行棋***************"); Console.WriteLine("*************************************"); Console.WriteLine("*************************************"); } #endregion //初始化地图 #region public static void InitailMap() { int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘 for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷 for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 2,3,4,9, 27, 60, 93 };//暂停 for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion //画地图 #region public static void DrawMap() { Console.WriteLine("图例:幸运圆圈:○ 地雷:☆ 暂停:▽ 时空隧道:◎"); //第一横行 for (int i = 0; i < 30; i++) { //如果玩家A跟玩家B的坐标相同,画一个尖括号 Console.Write(DrawStringMap(i)); }//for Console.WriteLine(); // 第一竖行 for (int i = 30; i < 35; i++) { for (int j = 0; j <= 28; j++) { Console.Write(" "); } Console.WriteLine(DrawStringMap(i)); } //第二横行 for (int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } //画第二行 需要进行换行 Console.WriteLine(); //第二竖行 for (int i = 65; i <= 69; i++) { Console.WriteLine(DrawStringMap(i)); } //第三横行 for (int i = 70; i <= 99; i++) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); } #endregion //画地图中抽象出一个方法 #region public static string DrawStringMap(int i) { string str = ""; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { str = "<>"; } else if (PlayerPos[0] == i) { str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: str = "□"; break; case 1: str = "○"; break; case 2: str = "☆"; break; case 3: str = "▽"; break; case 4: str = "◎"; break; }//switch }//else return str; } #endregion //双方掷骰子过程 #region public static void PlayGame(int playerNumber) { Random r = new Random(); int rNumber = r.Next(1, 7); Console.WriteLine("{0}按人任意键开始掷骰子", PlayerNames[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}掷骰子掷出了{1}", PlayerNames[playerNumber], rNumber); PlayerPos[playerNumber] += rNumber; Console.ReadKey(true); Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}行动完了", PlayerNames[playerNumber]); Console.ReadKey(true); //玩家A有可能踩到了玩家B 方块 幸运玩家 地雷 暂停 时空隧道 if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber]) { Console.WriteLine("玩家{0}踩到了玩家{1},玩家{1}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); PlayerPos[1 - playerNumber] -= 6; Console.ReadKey(true); } else//踩到关卡 { //玩家坐标 switch (Maps[PlayerPos[playerNumber]]) { case 0: Console.WriteLine("玩家{0}踩到了方块,安全", PlayerNames[playerNumber]); Console.ReadKey(true); break; case 1: Console.WriteLine("玩家{0}踩到幸运圆圈,请选择1--交换位置 2--轰炸对方", PlayerNames[playerNumber]); string input = Console.ReadLine(); while (true) { if (input == "1") { Console.WriteLine("玩家{0}选择跟玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); int temp = PlayerPos[playerNumber]; PlayerPos[playerNumber] = PlayerPos[1 - playerNumber]; PlayerPos[1 - playerNumber] = temp; Console.WriteLine("交换完成!!!按任意键继续游戏!!!"); Console.ReadKey(true); break; } else if (input == "2") { Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{1}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); PlayerPos[1] -= 6; Console.WriteLine("玩家{0}退了6格", PlayerNames[1 - playerNumber]); Console.ReadKey(true); break; } else { Console.WriteLine("只能输入1或者2 1--交换位置 2--轰炸对方"); input = Console.ReadLine(); } } Console.ReadKey(true); break; case 2: Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]); Console.ReadKey(true); PlayerPos[1 - playerNumber] -= 6; Console.WriteLine("玩家{0}退了6格", PlayerNames[playerNumber]); Console.ReadKey(true); break; case 3: Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]); Flags[playerNumber] = true; Console.ReadKey(true); break; case 4: Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]); Console.ReadKey(true); PlayerPos[playerNumber] += 10; break; }//switch }//else ChangePos(); Console.Clear(); DrawMap(); } #endregion //当玩家坐标发生改变需要判断两者是否超出范围 #region public static void ChangePos() { if (PlayerPos[0] < 0) { PlayerPos[0] = 0; } if (PlayerPos[0] >= 99) { PlayerPos[0] = 99; } if (PlayerPos[1] < 0) { PlayerPos[1] = 0; } if (PlayerPos[1] > 99) { PlayerPos[1] = 99; } } #endregion } }
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