这篇文章主要讲解了“C#对Dictionary内容的通用操作是什么”,文中的讲解内容简单清晰,易于学习与理解,下面请大家跟着小编的思路慢慢深入,一起来研究和学习“C#对Dictionary内容的通用操作是什么”吧!
①添加信息到字典中;
②根据键获取值;
③根据值获取键;
④修改指定键的值;
⑤修改指定值为相同信息;
⑥根据键移除信息;
⑦根据值移除信息;
/***
* Title:"容器" 项目
* 主题:Dictionary的帮助类
* Description:
* 功能:
* ①添加信息到字典中
* ②根据键获取值
* ③根据值获取键
* ④修改指定键的值
* ⑤修改指定值为相同信息
* ⑥根据键移除信息
* ⑦根据值移除信息
* Version:0.1版本
* Author:Coffee
* Modify Recoder:
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Utils
{
public class DictionaryHelper
{
/// <summary>
/// 添加信息到字典中
/// </summary>
/// <typeparam name="TKey">键类型</typeparam>
/// <typeparam name="TValue">值类型</typeparam>
/// <param name="dic">字典</param>
/// <param name="key">需添加的键</param>
/// <param name="value">需添加的值</param>
public static void AddInfoToDic<TKey, TValue>(Dictionary<TKey, TValue> dic, TKey key, TValue value)
{
if (dic == null)
{
dic = new Dictionary<TKey, TValue>();
}
if (dic.ContainsKey(key))
{
dic[key] = value;
}
else
{
dic.Add(key, value);
}
}
/// <summary>
/// 根据键获取值
/// </summary>
/// <typeparam name="TKey">键类型</typeparam>
/// <typeparam name="TValue">值类型</typeparam>
/// <param name="dic">字典</param>
/// <param name="key">键</param>
/// <returns>返回键对应的值</returns>
public static TValue GetValueOfKey<TKey, TValue>(Dictionary<TKey, TValue> dic, TKey key)
{
TValue tmpValue = default(TValue);
if (dic != null && dic.Count > 0)
{
if (dic.ContainsKey(key))
{
tmpValue = dic[key];
}
}
return tmpValue;
}
/// <summary>
/// 根据值获取键
/// </summary>
/// <typeparam name="TKey">键类型</typeparam>
/// <typeparam name="TValue">值类型</typeparam>
/// <param name="dic">字典</param>
/// <param name="value">值</param>
/// <returns>返回值对应的所有键</returns>
public static List<TKey> GetKeyOfValue<TKey, TValue>(Dictionary<TKey, TValue> dic, TValue value)
{
List<TKey> keyList = new List<TKey>();
foreach (KeyValuePair<TKey, TValue> kv in dic)
{
if (kv.Value.Equals(value))
{
TKey tmpKey = kv.Key;
keyList.Add(tmpKey);
}
}
return keyList;
}
/// <summary>
/// 修改指定键的值
/// </summary>
/// <typeparam name="TKey">键类型</typeparam>
/// <typeparam name="TValue">值类型</typeparam>
/// <param name="dic">字典</param>
/// <param name="needModifyKey">需要修改的键</param>
/// <param name="replaceValue">需要替换的值</param>
/// <returns>返回修改结果(true:表示成功)</returns>
public static bool ModifyInfoOfKey<TKey, TValue>(Dictionary<TKey, TValue> dic, TKey needModifyKey, TValue replaceValue)
{
if (dic == null || dic.Count < 1) return false;
if (dic.ContainsKey(needModifyKey))
{
dic[needModifyKey] = replaceValue;
return true;
}
else
{
return false;
}
}
/// <summary>
/// 修改指定值为相同信息
/// </summary>
/// <typeparam name="TKey">键类型</typeparam>
/// <typeparam name="TValue">值类型</typeparam>
/// <param name="dic">字典</param>
/// <param name="needModifyValue">需要修改的值</param>
/// <param name="replaceValue">需要替换的值</param>
public static void ModifyInfoOfValue<TKey, TValue>(Dictionary<TKey, TValue> dic, TValue needModifyValue, TValue replaceValue)
{
if (dic == null || dic.Count < 1) return;
for (int i = 0; i < dic.Count;)
{
TValue tmpValue = dic.ElementAt(i).Value;
if (tmpValue.Equals(needModifyValue))
{
TKey tmpKey = dic.ElementAt(i).Key;
dic[tmpKey] = replaceValue;
i = 0;
}
else
{
i++;
}
}
}
/// <summary>
/// 根据键移除信息
/// </summary>
/// <typeparam name="TKey">键类型</typeparam>
/// <typeparam name="TValue">值类型</typeparam>
/// <param name="dic">字典</param>
/// <param name="needDeleteKey">需要删除的键</param>
/// <returns>返回移除结果(true:表示成功)</returns>
public static bool RemoveInfoOfKey<TKey, TValue>(Dictionary<TKey, TValue> dic,TKey needDeleteKey)
{
if (dic.ContainsKey(needDeleteKey))
{
dic.Remove(needDeleteKey);
return true;
}
else
{
return false;
}
}
/// <summary>
/// 根据值移除信息
/// </summary>
/// <typeparam name="TKey">键类型</typeparam>
/// <typeparam name="TValue">值类型</typeparam>
/// <param name="dic">字典</param>
/// <param name="needDeleteValue">需要删除的值</param>
/// <returns>返回结果(true:表示成功)</returns>
public static bool RemoveInfoOfValue<TKey, TValue>(Dictionary<TKey, TValue> dic, TValue needDeleteValue)
{
if (dic == null || dic.Count < 1) return false;
int initCount = dic.Count;
for (int i = 0; i < dic.Count;)
{
TValue tmpValue = dic.ElementAt(i).Value;
if (tmpValue.Equals(needDeleteValue))
{
TKey tmpKey = dic.ElementAt(i).Key;
dic.Remove(tmpKey);
i = 0;
}
else
{
i++;
}
}
if (initCount > dic.Count)
{
return true;
}
else
{
return false;
}
}
}//Class_end
}
using Utils;
using System;
using System.Collections.Generic;
using Utils;
namespace Test_Dictionary
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
//获取到字典信息
Dictionary<string, string> dic = GetDictionary();
Console.WriteLine($"1-开始获取到的字典的所有信息如下:");
ShowInfoOfDic(dic);
//根据键获取到对应的值
string queryKey = "L1";
Console.WriteLine($"当前查询的键是:{queryKey}");
string tmpValue = DictionaryHelper.GetValueOfKey(dic,queryKey);
Console.WriteLine($"2-获取到——键:L1对应的值是:{tmpValue}");
//根据值获取到对应的所有键
string queryValue = "23.4";
Console.WriteLine($"当前查询的值是:{queryValue}");
List<string> tmpKey = DictionaryHelper.GetKeyOfValue(dic, queryValue);
ShowInfoOfList(tmpKey);
//修改指定键的值
string needModifyKey = "L4";
string replaceValue1 = "66";
Console.WriteLine($"当前需要修改的键是:{needModifyKey}_替换为的值是:{replaceValue1}");
DictionaryHelper.ModifyInfoOfKey(dic, needModifyKey, replaceValue1);
Console.WriteLine($"修改的键是:{needModifyKey}_替换为的值是:{replaceValue1}后所有内容如下:");
ShowInfoOfDic(dic);
//修改指定值为相同信息
string needModifyValue = "23.6";
string replaceValue = "33.9";
Console.WriteLine($"当前需要修改的值是:{needModifyValue}_替换为的值是:{replaceValue}");
DictionaryHelper.ModifyInfoOfValue(dic,needModifyValue,replaceValue);
Console.WriteLine($"修改的值是:{needModifyValue}_替换为的值是:{replaceValue}后所有内容如下:");
ShowInfoOfDic(dic);
//根据键移除信息
string curRemoveKey = "L3";
Console.WriteLine($"当前移除的键是:{curRemoveKey}");
DictionaryHelper.RemoveInfoOfKey(dic,curRemoveKey);
Console.WriteLine($"移除的键是:{curRemoveKey}后所有内容如下:");
ShowInfoOfDic(dic);
//根据值移除信息
string curRemoveValue = "23.4";
Console.WriteLine($"当前移除的值是:{curRemoveValue}");
DictionaryHelper.RemoveInfoOfValue(dic, curRemoveValue);
Console.WriteLine($"移除的值是:{curRemoveValue}后所有内容如下:");
ShowInfoOfDic(dic);
Console.ReadLine();
}
//获取一个字典
public static Dictionary<string, string> GetDictionary()
{
Dictionary<string, string> dic = new Dictionary<string, string>();
DictionaryHelper.AddInfoToDic(dic, "L1","23.4");
DictionaryHelper.AddInfoToDic(dic, "L2", "23.6");
DictionaryHelper.AddInfoToDic(dic, "L3", "23.8");
DictionaryHelper.AddInfoToDic(dic, "L4", "23.4");
DictionaryHelper.AddInfoToDic(dic, "L5", "23.6");
DictionaryHelper.AddInfoToDic(dic, "L6", "23.4");
return dic;
}
//显示字典中的所有信息
private static void ShowInfoOfDic(Dictionary<string,string> dic)
{
if (dic == null || dic.Count < 1) return;
foreach (var item in dic)
{
Console.WriteLine($"键:{item.Key} 值:{item.Value}");
}
Console.WriteLine($"--------------显示信息完成______当前字典:{dic.GetType().Name} 共有数据:{dic.Count} 条\r\n");
}
//显示列表信息
private static void ShowInfoOfList(List<string> list)
{
if (list == null || list.Count < 1) return;
foreach (var item in list)
{
Console.WriteLine($"对应内容:{item}");
}
Console.WriteLine($"--------------显示信息完成______当前列表:{list.GetType().Name} 共有数据:{list.Count} 条\r\n");
}
}//Class_end
}
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