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先贴图
左右两个点,在圈内活动,一个是控制油门,一个是控制方向,放手后会返回中心点,这些在游戏场景中经常看到,比如射击类的游戏,这里自定义view,继承ImageView,难点就在手指控制这部分,以下是源码。
package com.remotecontrol; import android.annotation.TargetApi; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Point; import android.graphics.Rect; import android.os.Build; import android.util.AttributeSet; import android.util.DisplayMetrics; import android.view.MotionEvent; import android.view.WindowManager; import android.widget.ImageView; /** * Created by qingyuan on 2016/5/20. * 自定义view 模拟遥控器 */ public class RemoteControl extends ImageView { public final String TAG="RemoteControl"; public RemoteControl(Context context) { super(context); InitData( context); } public RemoteControl(Context context, AttributeSet attrs) { super(context, attrs); InitData( context); } public RemoteControl(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); InitData( context); } @TargetApi(Build.VERSION_CODES.LOLLIPOP) public RemoteControl(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { super(context, attrs, defStyleAttr, defStyleRes); InitData( context); } DisplayMetrics dm = new DisplayMetrics(); WindowManager manager; //屏幕的宽跟高 int mDisplayWidth; int mDisplayWidth_2;//屏幕宽的1/2 int mDisplayWidth_4;//屏幕宽的1/4 int mDisplayWidth_43;//屏幕宽的3/4 int mDisplayHeight; int mDisplayHeight_2;//屏幕高的1/2 int mDisplayHeight_4;//屏幕高的1/4 int mDisplayHeight_43;//屏幕高的3/4 Point leftCenter;//左边中点的坐标 Point rightCenter;//右边中点的坐标 /********************右边的底图**************************/ Bitmap btm_bg; Rect rectSrc_bg; Rect rectDst_bg; /********************左边的底图**************************/ Bitmap btm_bar; Rect rectSrc_bar; Rect rectDst_bar; /********************左边的圆点**************************/ Bitmap btm_circle_left; MyPoint leftPoint; double leftDistance;//距离中心点的距离 double leftAngle;//atan2的角度值 int leftCircle_2;//圆的一半 /********************右边的圆点**************************/ Bitmap btm_circle_right; MyPoint rightPoint; double rightDistance;//距离中心点的距离 double rightAngle;//atan2的角度值 int rightCircle_2;//圆的一半 int stopRadius;//圆的半径,左右的半径是一样的 Matrix matrix;//矩阵,同过改变矩阵来改变bitmap的位置 final double degToRad = Math.PI/180.0; final double radToDeg = 180.0/Math.PI; public void InitData(Context context) { manager = (WindowManager) context .getSystemService(Context.WINDOW_SERVICE); manager.getDefaultDisplay().getMetrics(dm); mDisplayWidth = dm.widthPixels; mDisplayHeight = dm.heightPixels; mDisplayWidth_2=mDisplayWidth/2;//屏幕宽的1/2 mDisplayWidth_4=mDisplayWidth/4;//屏幕宽的1/4 mDisplayWidth_43=mDisplayWidth*3/4;//屏幕宽的3/4 mDisplayHeight_2=mDisplayHeight/2;//屏幕高的1/2 mDisplayHeight_4=mDisplayHeight/4;//屏幕高的1/4 mDisplayHeight_43=mDisplayHeight*3/4;//屏幕高的3/4 btm_bg= BitmapFactory.decodeResource(context.getResources(),R.drawable.control_bg); btm_circle_left= BitmapFactory.decodeResource(context.getResources(),R.drawable.records); btm_circle_right= BitmapFactory.decodeResource(context.getResources(),R.drawable.help); btm_bar= BitmapFactory.decodeResource(context.getResources(),R.drawable.shift_bar_bg); matrix = new Matrix(); float scaleSize= (float) (mDisplayHeight*1.0/btm_bg.getWidth()*0.65f);//缩放为屏幕的0.65 matrix.postScale(scaleSize,scaleSize); btm_bg = Bitmap.createBitmap(btm_bg,0,0,btm_bg.getWidth(),btm_bg.getHeight(),matrix,true); btm_bar = Bitmap.createBitmap(btm_bar,0,0,btm_bar.getWidth(),btm_bar.getHeight(),matrix,true); btm_circle_left = Bitmap.createBitmap(btm_circle_left,0,0,btm_circle_left.getWidth(),btm_circle_left.getHeight(),matrix,true); btm_circle_right = Bitmap.createBitmap(btm_circle_right,0,0,btm_circle_right.getWidth(),btm_circle_right.getHeight(),matrix,true); leftCircle_2=btm_circle_left.getWidth()/2; rightCircle_2=btm_circle_right.getWidth()/2; //左边中心点的位置设为 leftCenter=new Point(); leftCenter.set(mDisplayWidth_4,mDisplayHeight_2); //右边中心点的位置设为 rightCenter=new Point(); rightCenter.set(mDisplayWidth_43,mDisplayHeight_2); /***********************左边的地图位置***************************/ rectSrc_bar=new Rect(0,0,btm_bar.getWidth(),btm_bar.getHeight()); rectDst_bar=new Rect( leftCenter.x-btm_bg.getWidth()/2, leftCenter.y-btm_bg.getHeight()/2, leftCenter.x+btm_bg.getWidth()/2, leftCenter.y+btm_bg.getHeight()/2 ); /***********************左边的圆点位置***************************/ leftPoint=new MyPoint(leftCenter.x, leftCenter.y); /***********************右边的圆底图位置***************************/ rectSrc_bg=new Rect(0,0,btm_bg.getWidth(),btm_bg.getHeight()); rectDst_bg=new Rect( rightCenter.x-btm_bar.getWidth()/2, rightCenter.y-btm_bar.getHeight()/2, rightCenter.x+btm_bar.getWidth()/2, rightCenter.y+btm_bar.getHeight()/2 ); /***********************右边边的圆点位置***************************/ rightPoint=new MyPoint(rightCenter.x,rightCenter.y); //半径为底图的一半,这里决定了可移动圆的大小 stopRadius=btm_bg.getWidth()/2; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawBitmap(btm_bg,rectSrc_bg,rectDst_bg,null); canvas.drawBitmap(btm_bar,rectSrc_bar,rectDst_bar,null); //更新的左中心点的位置 matrix.reset(); matrix.postTranslate(leftPoint.x-leftCircle_2,leftPoint.y-leftCircle_2); canvas.drawBitmap(btm_circle_left,matrix,null); //更新的右中心点的位置 matrix.reset(); matrix.postTranslate(rightPoint.x-rightCircle_2,rightPoint.y-rightCircle_2); canvas.drawBitmap(btm_circle_right,matrix,null); } @TargetApi(Build.VERSION_CODES.ECLAIR) @Override public boolean onTouchEvent(MotionEvent event) { float x; float y; double distance;//圆点离中心点的距离 double angle;//圆点tan2的角度 float x2; float y2; double angle2; double distance2; switch (MotionEvent.ACTION_MASK & event.getAction()) { case MotionEvent.ACTION_DOWN: //判断第一个手指按下的位置所在的区域 if(Math.abs(event.getX()-rightPoint.x)<btm_circle_right.getWidth() && Math.abs(event.getY()-rightPoint.y)<btm_circle_right.getHeight()) { rightPoint.setPointerIndex(0); rightPoint.setCanMove(true); } else if(Math.abs(event.getX()-leftPoint.x)<btm_circle_left.getWidth() && Math.abs(event.getY()-leftPoint.y)<btm_circle_left.getHeight()) { leftPoint.setPointerIndex(0); leftPoint.setCanMove(true); } break; case MotionEvent.ACTION_POINTER_UP: //获取离开手指的id int pointerId = (event.getAction()&MotionEvent.ACTION_POINTER_ID_MASK)>>> MotionEvent.ACTION_POINTER_ID_SHIFT; //根据手指离开的id判断是开了的是哪个移动的点 if(rightPoint.isCanMove() && rightPoint.getPointerIndex()==pointerId){ rightPoint.setCanMove(false); //手指离开让圆点返回中心点 rightPoint.x=rightCenter.x; rightPoint.y=rightCenter.y; rightPoint.setPointerIndex(-1); } if(leftPoint.isCanMove() &&leftPoint.getPointerIndex()==pointerId) { leftPoint.setCanMove(false); leftPoint.x=leftCenter.x; leftPoint.y=rightCenter.y; leftPoint.setPointerIndex(-1); } break; case MotionEvent.ACTION_UP: //全部手指离开之后 rightPoint.setCanMove(false); rightPoint.x=rightCenter.x; rightPoint.y=rightCenter.y; rightPoint.setPointerIndex(0); leftPoint.setCanMove(false); leftPoint.x=leftCenter.x; leftPoint.y=leftCenter.y; leftPoint.setPointerIndex(0); break; case MotionEvent.ACTION_POINTER_DOWN: //获取第二根手指的id pointerId = (event.getAction()&MotionEvent.ACTION_POINTER_ID_MASK)>>> MotionEvent.ACTION_POINTER_ID_SHIFT; //第二根手指按下 if(!rightPoint.isCanMove() && Math.abs(event.getX(pointerId)-rightPoint.x)<btm_circle_right.getWidth() && Math.abs(event.getY(pointerId)-rightPoint.y)<btm_circle_right.getHeight()) { rightPoint.setPointerIndex(pointerId); rightPoint.setCanMove(true); }else if(!leftPoint.isCanMove() && Math.abs(event.getX(pointerId)-leftPoint.x)<btm_circle_left.getWidth() && Math.abs(event.getY(pointerId)-leftPoint.y)<btm_circle_left.getHeight()) { leftPoint.setPointerIndex(pointerId); leftPoint.setCanMove(true); } break; case MotionEvent.ACTION_MOVE: //如果是单指移动 if(event.getPointerCount()==1) { if (rightPoint.isCanMove()) { x=event.getX(0)-rightCenter.x; y=event.getY(0)-rightCenter.y; //计算角度,atan2的用法自己百度咯 angle = (Math.atan2( x, y )*radToDeg)-90; distance = Math.sqrt((x*x)+(y*y)); //判断是不是超出了规定的半径长度 if( distance >= stopRadius ) { distance = stopRadius; double radAngle = angle*degToRad; rightPoint.x = (int) (distance*Math.cos(radAngle))+rightCenter.x; rightPoint.y = (int) (-distance*Math.sin(radAngle))+rightCenter.y; } else { rightPoint.x= (int) event.getX(0); rightPoint.y = (int)event.getY(0); } rightDistance=distance; rightAngle=angle; } else if(leftPoint.isCanMove()) { x=event.getX(0)-leftCenter.x; y=event.getY(0)-leftCenter.y; angle = (Math.atan2( x, y )*radToDeg)-90; distance = Math.sqrt((x*x)+(y*y)); if( distance >= stopRadius ) { distance = stopRadius; double radAngle = angle*degToRad; leftPoint.x = (int) (distance*Math.cos(radAngle))+leftCenter.x; leftPoint.y = (int) (-distance*Math.sin(radAngle))+leftCenter.y; } else { leftPoint.x = (int) event.getX(0); leftPoint.y = (int) event.getY(0); } } } else { //双指移动 if (rightPoint.isCanMove() && rightPoint.getPointerIndex()!=-1 && rightPoint.getPointerIndex()<event.getPointerCount() ) { x=event.getX(rightPoint.getPointerIndex())-rightCenter.x; y=event.getY(rightPoint.getPointerIndex())-rightCenter.y; angle = (Math.atan2( x, y )*radToDeg)-90; distance = Math.sqrt((x*x)+(y*y)); if( distance >= stopRadius ) { distance = stopRadius; double radAngle = angle*degToRad; rightPoint.x = (int) (distance*Math.cos(radAngle))+rightCenter.x; rightPoint.y = (int) (-distance*Math.sin(radAngle))+rightCenter.y; } else { rightPoint.x = (int) event.getX(rightPoint.getPointerIndex()); rightPoint.y = (int) event.getY(rightPoint.getPointerIndex()); } rightDistance=distance; rightAngle=angle; } if(leftPoint.isCanMove() && leftPoint.getPointerIndex()!=-1 && leftPoint.getPointerIndex()<event.getPointerCount()) { x2=event.getX(leftPoint.getPointerIndex())-leftCenter.x; y2=event.getY(leftPoint.getPointerIndex())-leftCenter.y; angle2 = (Math.atan2( x2, y2 )*radToDeg)-90; distance2 = Math.sqrt((x2*x2)+(y2*y2)); if( distance2 >= stopRadius ) { distance2 = stopRadius; double radAngle = angle2*degToRad; leftPoint.x = (int) (distance2*Math.cos(radAngle))+leftCenter.x; leftPoint.y = (int) (-distance2*Math.sin(radAngle))+leftCenter.y; } else { leftPoint.x = (int) event.getX(leftPoint.getPointerIndex()); leftPoint.y = (int) event.getY(leftPoint.getPointerIndex()); } leftDistance=distance2; leftAngle=angle2; } } break; } invalidate(); return true; } public double getRightDistance() { return rightDistance; } public double getRightAngle() { return rightAngle; } public double getLeftAngle() { return leftAngle; } public double getLeftDistance() { return leftDistance; } /** * 自定义坐标点,添加了两个属性 */ public class MyPoint extends Point{ //手指的index private int pointerIndex=-1; //是否能移动 private boolean isCanMove; public boolean isCanMove() { return isCanMove; } public void setCanMove(boolean canMove) { isCanMove = canMove; } public MyPoint(int x, int y) { super(x, y); } public int getPointerIndex() { return pointerIndex; } public void setPointerIndex(int pointerIndex) { this.pointerIndex = pointerIndex; } } }
在我的真正项目中对内存性能要求比较高,所有我并没有直接用继承ImageView,而是使用了SurfaceView,双缓冲,单独线程刷新画面,还有局部刷新,基本上跟上面的差不多,只是将onDraw()里面的刷新代码放到SurfaceView中,网上也有很多SurfaceView使用的例子,稍微借鉴一下就能转过来。
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