Cocos2d-x 特效
特效共有22种。
在boolHelloWorld::init()函数中添加如下代码:
if ( !CCLayer::init() )
{
return false;
}
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCSprite* sp = CCSprite::create("Icon.png");
sp->setPosition(ccp(size.width * 0.5, size.height * 0.5));
sp->setRotation(90);
addChild(sp);
//第一个参数是扭曲范围,第二个参数是是否扭曲z轴,分格的大小,第四个参数是间隔时间
CCActionInterval* shaky3D = CCShaky3D::create(5, true, ccg(15, 10), 3);
sp->runAction(shaky3D);
这是22中特效的实现方法:
case 1:
{
//----------CCShaky3D
CCActionInterval *shaky3D=CCShaky3D::create(15, false, ccg(15, 10), 4);
sp->runAction(shaky3D);
}
break;
case 2:
{
//--------CCShakyTiles3D
CCActionInterval *shakyTiles3D=CCShakyTiles3D::create(15, true, ccg(15, 10), 4);
sp->runAction(shakyTiles3D);
}
break;
case 3:
{
//--------CCWaves
CCActionInterval *waves=CCWaves::create(10, 20, true,true,ccg(16, 12),4);
sp->runAction(waves);
}
break;
case 4:
{
//--------CCWaves3D
CCActionInterval *waves3D=CCWaves3D::create(10, 20, ccg(16, 12),3);
sp->runAction(waves3D);
}
break;
case 5:
{
//------CCWavesTiles3D
CCActionInterval *wavesTiles3D=CCWavesTiles3D::create(10, 20, ccg(16, 12),3);
sp->runAction(wavesTiles3D);
}
break;
case 6:
{
//------CCFlipX3D
CCActionInterval *flipX3D=CCFlipX3D::create(3);
sp->runAction(flipX3D);
}
break;
case 7:
{
//------CCFlipY3D
CCActionInterval *flipY3D=CCFlipY3D::create(3);
sp->runAction(flipY3D);
}
break;
case 8:
{
//--------CCLens3D
CCActionInterval *lens3D=CCLens3D::create(CCPointMake(size.width/2, size.height/2), 240, ccg(15, 10), 2);
sp->runAction(lens3D);
}
break;
case 9:
{
//---------CCRipple3D
CCActionInterval *ripple3D=CCRipple3D::create(CCPointMake(size.width/2, size.height/2), 240, 4,160,ccg(32,24), 3);
sp->runAction(ripple3D);
}
break;
case 10:
{
//--------CCLiquid
CCActionInterval *liquid=CCLiquid::create(4, 20, ccg(16, 12), 4);
sp->runAction(liquid);
}
break;
case 11:
{
//--------CCTwirl
CCActionInterval *twirl=CCTwirl::create(CCPointMake(size.width/2, size.height/2),2,2.5f,ccg(12, 8),3);
sp->runAction(twirl);
}
break;
case 12:
{
//-------CCShuffleTiles
CCActionInterval *shuffleTiles=CCShuffleTiles::create(16,ccg(16, 12),2);
sp->runAction(shuffleTiles);
}
break;
case 13:
{
//-------CCShatteredTiles3D
CCActionInterval *shuffleTiles3D=CCShatteredTiles3D::create(25,true,ccg(16, 12),3);
sp->runAction(shuffleTiles3D);
}
break;
case 14:
{
//-------CCFadeOutTRTiles
CCActionInterval *fadeOutTRTiles=CCFadeOutTRTiles::create(ccg(16, 12),2);
sp->runAction(fadeOutTRTiles);
}
break;
case 15:
{
//-------CCFadeOutBLTiles
CCActionInterval *fadeOutBLTiles=CCFadeOutBLTiles::create(ccg(16, 12),2);
sp->runAction(fadeOutBLTiles);
}
break;
case 16:
{
//-------CCFadeOutUpTiles
CCActionInterval *fadeOutUpTiles=CCFadeOutUpTiles::create(ccg(16, 12),2);
sp->runAction(fadeOutUpTiles);
}
break;
case 17:
{
//-------CCFadeOutDownTiles
CCActionInterval *fadeOutDownTiles=CCFadeOutDownTiles::create(ccg(16, 12),2);
sp->runAction(fadeOutDownTiles);
}
break;
case 18:
{
//-----CCTurnOffTiles
CCActionInterval *turnOffTiles=CCTurnOffTiles::create(ccg(48, 32),2);
sp->runAction(turnOffTiles);
}
break;
case 19:
{
//-----CCJumpTiles3D
CCActionInterval *jumpTiles3D=CCJumpTiles3D::create(1,30,ccg(15, 10),2);
sp->runAction(jumpTiles3D);
}
break;
case 20:
{
//------CCSplitRows
CCActionInterval *splitRows=CCSplitRows::create(10,2);
sp->runAction(splitRows);
}
break;
case 21:
{
//------CCSplitCols
CCActionInterval *splitCols=CCSplitCols::create(13,3);
sp->runAction(splitCols);
}
break;
case 22:
{
//------CCPageTurn3D
CCActionInterval *pageTurn3D=CCPageTurn3D::create(ccg(15, 10), 3);
sp->runAction(pageTurn3D);
}
代码例子下载: http://pan.baidu.com/share/link?shareid=677259134&uk=3189484501
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