这篇文章主要讲解了“自定义视图view的折线图怎么使用”,文中的讲解内容简单清晰,易于学习与理解,下面请大家跟着小编的思路慢慢深入,一起来研究和学习“自定义视图view的折线图怎么使用”吧!
绘制折线图预览图
绘制这个折线图需要都需要哪些步骤?
注意:绘制线用到的是path,而绘制X和Y轴,我们需要知道三个坐标,这里我们用的是 canvas.drawPath(mPath,linePaint);
lift = viewSize*(1/16f); top = viewSize*(1/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f);
private void drawXY(Canvas canvas) { /* * 第三步,我们来通过viewSize尺寸来获取三个坐标点 * 第一个(X,Y)--(lift,top) * 第二个(X,Y)--(lift,button) * 第三个个(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path链接这三个坐标 canvas.drawPath(mPath,linePaint); // 释放画布 canvas.restore(); }
答:因为我们已经知道lift,right,top, buttom。其实我们就可计算出来他们的坐标了。其实Y轴的坐标只是向右移动一点即可(lift+num,top),x的坐标向下移动一点即可(right,top+num),其中num是你移动多少。自己可以合理调试
private void drawXYelement(Canvas canvas) { // 锁定画布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y轴文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐 canvas.drawText("Y",lift+20,top,mTextPaint); /* * X轴文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐 canvas.drawText("X",right,buttom+50,mTextPaint); // 释放画布 canvas.restore(); }
我们在main的xml引用此类
<tester.ermu.com.polylinedemo.XYView01 android:id="@+id/My_XYView04" android:layout_width="wrap_content" android:layout_height="500dp" android:background="#8B7500" />
编译一下效果:
package tester.ermu.com.polylinedemo; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.text.TextPaint; import android.util.AttributeSet; import android.util.Log; import android.view.View; /** * Created by ENZ on 2016/11/25. * 绘制自定义view折线图 * 第一步:绘制X和Y轴,那么我们需要什么准备呢? */ public class XYView01 extends View { private int viewSize;//获取空间的尺寸,也就是我们布局的尺寸大小(不知道理解的是否正确) private Paint linePaint;// 线条画笔和点画笔 private Path mPath;// 路径对象 private TextPaint mTextPaint;// 文字画笔 float lift ; float top ; float right ; float buttom ; float PathY_X ; float PathY_Y ; float PathX_X ; float PathX_Y ; public XYView01(Context context, AttributeSet attrs) { super(context, attrs); //第一步,初始化对象 linePaint = new Paint(); linePaint.setColor(Color.YELLOW);//线条的颜色 linePaint.setStrokeWidth(8);//线条的宽度 linePaint.setAntiAlias(true);//取消锯齿 linePaint.setStyle(Paint.Style.STROKE);//粗线 //初始化Path mPath = new Path(); mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG); mTextPaint.setColor(Color.WHITE); } public XYView01(Context context) { super(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // 在我们没学习测量控件之前强制宽高一致 super.onMeasure(widthMeasureSpec, widthMeasureSpec); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); //第二步骤,我们在这里获取每个用到的坐标点和尺寸 viewSize = w;//获取空间的尺寸, Log.i("Text","viewSize:"+viewSize); //这个是我们上下左右需要用到的坐标点 lift = viewSize*(1/16f); top = viewSize*(1/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 锁定画布 canvas.save(); //定义一个绘制X,Y轴的方法 drawXY(canvas); //绘制X和Y轴上的提示文字 drawXYelement(canvas); } private void drawXY(Canvas canvas) { /* * 第三步,我们来通过viewSize尺寸来获取三个坐标点 * 第一个(X,Y)--(lift,top) * 第二个(X,Y)--(lift,button) * 第三个个(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path链接这三个坐标 canvas.drawPath(mPath,linePaint); // 释放画布 canvas.restore(); } private void drawXYelement(Canvas canvas) { // 锁定画布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y轴文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐 canvas.drawText("Y",lift+20,top,mTextPaint); /* * X轴文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐 canvas.drawText("X",right,buttom+50,mTextPaint); // 释放画布 canvas.restore(); } }
二、绘制我们内部的网格,那么如何绘制?
Y轴上的最大范围=(buttom - top) ; X轴的最大范围=(right - lift) ;
// 假如我们有八条数据 int count = pointFs.size(); // 计算横纵坐标刻度间隔 spaceY =(buttom - top) / count; spaceX =(right - lift) / count;
// 计算横轴数据最大值 maxX = 0; for (int i = 0; i < count; i++) { if (maxX < pointFs.get(i).x) { maxX = pointFs.get(i).x;//X轴最大坐标 } } Log.i("Text","maxX:--"+maxX); // 计算横轴最近的能被count整除的值 int remainderX = ((int) maxX) % divisor; maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX); // 计算纵轴数据最大值 maxY = 0; for (int i = 0; i < count; i++) { if (maxY < pointFs.get(i).y) { maxY = pointFs.get(i).y; } } Log.i("Text","maxY:--"+maxY); // 计算纵轴最近的能被count整除的值 int remainderY = ((int) maxY) % divisor; Log.i("Text","remainderY:--"+remainderY);
(自己可以在本子上画画图就容易理解了)例如下图
// 锁定画布并设置画布透明度为75% int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG); // 绘制横纵线段 for (float y = buttom - spaceY; y > top; y -= spaceY) { Log.i("Text","y"+y); for (float x = lift; x < right; x += spaceX) { Log.i("Text","x"+x); /* * 绘制纵向线段 */ if (y == top + spaceY) { canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint); } /* * 绘制横向线段 */ if (x == right - spaceX) { canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint); } } }
package tester.ermu.com.polylinedemo; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PointF; import android.text.TextPaint; import android.util.AttributeSet; import android.util.Log; import android.view.View; import java.util.ArrayList; import java.util.List; import java.util.Random; /** * Created by ENZ on 2016/11/25. * 绘制自定义view折线图 * 第一步:绘制X和Y轴,那么我们需要什么准备呢? */ public class XYView02 extends View { private int viewSize;//获取空间的尺寸,也就是我们布局的尺寸大小(不知道理解的是否正确) private Paint linePaint;// 线条画笔和点画笔 private Path mPath;// 路径对象 private TextPaint mTextPaint;// 文字画笔 private List<PointF> pointFs = new ArrayList<>();// 数据列表 private float[] rulerX, rulerY;// xy轴向刻度 //上下左右坐标点 private float lift ; private float top ; private float right ; private float buttom ; //Y轴文字坐标点 private float PathY_X ; private float PathY_Y ; //X轴文字坐标点 private float PathX_X ; private float PathX_Y ; private float maxX;//x轴最大值 private float maxY;//Y轴最大值 private float spaceX, spaceY;// 刻度间隔 public XYView02(Context context, AttributeSet attrs) { super(context, attrs); //第一步,初始化对象 linePaint = new Paint(); linePaint.setColor(Color.YELLOW);//线条的颜色 linePaint.setStrokeWidth(8);//线条的宽度 linePaint.setAntiAlias(true);//取消锯齿 linePaint.setStyle(Paint.Style.STROKE);//粗线 //初始化Path mPath = new Path(); mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG); mTextPaint.setColor(Color.WHITE); //模拟数据 initData(); } public XYView02(Context context) { super(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // 在我们没学习测量控件之前强制宽高一致 super.onMeasure(widthMeasureSpec, widthMeasureSpec); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); //第二步骤,我们在这里获取每个用到的坐标点和尺寸 viewSize = w;//获取空间的尺寸, Log.i("Text","viewSize:"+viewSize); //这个是我们上下左右需要用到的坐标点 lift = viewSize*(1/16f); top = viewSize*(1/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f); //下面是绘制X,Y轴提示文字 /* * Y轴(PathY_X,PathY_Y) * */ PathY_X = viewSize*2/16; PathY_Y = viewSize*1/16; /* * X轴(PathX_X,PathX_Y) * */ PathX_X = viewSize*15/16f; PathX_Y = viewSize*9/16f; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 锁定画布 canvas.save(); //定义一个绘制X,Y轴的方法 drawXY(canvas); //绘制X和Y轴上的提示文字 drawXYelement(canvas); } private void initData() { Random random = new Random(); pointFs = new ArrayList<PointF>(); for (int i = 0; i < 8; i++) { PointF pointF = new PointF(); pointF.x = (float) (random.nextInt(100) * i); pointF.y = (float) (random.nextInt(100) * i); pointFs.add(pointF); } } private void drawXY(Canvas canvas) { /* * 第三步,我们来通过viewSize尺寸来获取三个坐标点 * 第一个(X,Y)--(lift,top) * 第二个(X,Y)--(lift,button) * 第三个个(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path链接这三个坐标 canvas.drawPath(mPath,linePaint); //----------------------------我们在这里添加一个绘制网格的方法---------------------------------------- drawLines(canvas); // 释放画布 canvas.restore(); } private void drawLines(Canvas canvas) { // 重置线条画笔,因为是细线,所有我这里设置了2。 linePaint.setStrokeWidth(2); // 假如我们有八条数据 int count = pointFs.size(); // 计算横纵坐标刻度间隔 spaceY =(buttom - top) / count; spaceX =(right - lift) / count; Log.i("Text","spaceY:--"+spaceY); Log.i("Text","spaceX:--"+spaceX); // 计算除数的值为数据长度减一,8个数据,7条线。 int divisor = count - 1; Log.i("Text","divisor:--"+divisor); // 计算横轴数据最大值 maxX = 0; for (int i = 0; i < count; i++) { if (maxX < pointFs.get(i).x) { maxX = pointFs.get(i).x;//X轴最大坐标 } } Log.i("Text","maxX:--"+maxX); // 计算横轴最近的能被count整除的值 int remainderX = ((int) maxX) % divisor; maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX); // 计算纵轴数据最大值 maxY = 0; for (int i = 0; i < count; i++) { if (maxY < pointFs.get(i).y) { maxY = pointFs.get(i).y; } } Log.i("Text","maxY:--"+maxY); // 计算纵轴最近的能被count整除的值 int remainderY = ((int) maxY) % divisor; Log.i("Text","remainderY:--"+remainderY); if(remainderY == 0&&maxY==0){ maxY=0; }else { maxY=divisor - remainderY + ((int) maxY); Log.i("Text","maxY11111111111:--"+maxY); } // // // 生成横轴刻度值 // rulerX = new float[count]; // for (int i = 0; i < count; i++) { // rulerX[i] = maxX / divisor * i; // } // Log.i("Text","rulerX:--"+rulerX); // // // 生成纵轴刻度值 // rulerY = new float[count]; // for (int i = 0; i < count; i++) { // rulerY[i] = maxY / divisor * i; // } // Log.i("Text","rulerY:--"+rulerY); // 锁定画布并设置画布透明度为75% int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG); // 绘制横纵线段 for (float y = buttom - spaceY; y > top; y -= spaceY) { Log.i("Text","y"+y); for (float x = lift; x < right; x += spaceX) { Log.i("Text","x"+x); /* * 绘制纵向线段 */ if (y == top + spaceY) { canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint); } /* * 绘制横向线段 */ if (x == right - spaceX) { canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint); } } } // 还原画布 canvas.restoreToCount(sc); } private void drawXYelement(Canvas canvas) { // 锁定画布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y轴文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐 canvas.drawText("Y",lift+20,top,mTextPaint); /* * X轴文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐 canvas.drawText("X",right,buttom+50,mTextPaint); // 释放画布 canvas.restore(); } }
int num = 0;//用于给X轴赋值 int num_y = 0;//用于给Y轴赋值 for (float y = buttom - spaceY; y > top; y -= spaceY) { for (float x = lift; x < right; x += spaceX) { mTextPaint.setTextSize(28); /* * 绘制横轴刻度数值 */ if (y == buttom - spaceY) { canvas.drawText(""+index_x[num], x-12, buttom+(top/3), mTextPaint); Log.i("Text","num-"+num); } /* * 绘制纵轴刻度数值 * 简单来说就是,Y轴上的坐标点,X轴是恒定不变的,但是Y轴是变化的(buttom - 间距)+10的距离向上绘制 */ if (x == lift) { canvas.drawText(""+index_y[num_y], lift - (lift/2), y + 10, mTextPaint); Log.i("Text","lift:"+lift); Log.i("Text","lift - (1/16):"+(lift - (lift/2))); } num++; } num_y++; } }
2、这个没什么说的,仔细在本子上画一下就明白了,也有注释;附上全部代码
package tester.ermu.com.polylinedemo; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PointF; import android.text.TextPaint; import android.util.AttributeSet; import android.util.Log; import android.view.View; import java.util.ArrayList; import java.util.List; import java.util.Random; /**/ public class XYView03 extends View { private int viewSize;//获取空间的尺寸,也就是我们布局的尺寸大小(不知道理解的是否正确) private Paint linePaint;// 线条画笔和点画笔 private Path mPath;// 路径对象 private TextPaint mTextPaint;// 文字画笔 private List<PointF> pointFs = new ArrayList<>();// 数据列表 private float[] rulerX, rulerY;// xy轴向刻度 //上下左右坐标点 private float lift ; private float top ; private float right ; private float buttom ; //Y轴文字坐标点 private float PathY_X ; private float PathY_Y ; //X轴文字坐标点 private float PathX_X ; private float PathX_Y ; private float maxX;//x轴最大值 private float maxY;//Y轴最大值 private float spaceX, spaceY;// 刻度间隔 /* * 绘制X和Y轴对应的文字 * */ int[] index_x = {0,1,2,3,4,5,6,7}; int[] index_y = {0,1,2,3,4,5,6,7}; public XYView03(Context context, AttributeSet attrs) { super(context, attrs); //第一步,初始化对象 linePaint = new Paint(); linePaint.setColor(Color.YELLOW);//线条的颜色 linePaint.setStrokeWidth(8);//线条的宽度 linePaint.setAntiAlias(true);//取消锯齿 linePaint.setStyle(Paint.Style.STROKE);//粗线 //初始化Path mPath = new Path(); mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG); mTextPaint.setColor(Color.WHITE); //模拟数据 initData(); } public XYView03(Context context) { super(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // 在我们没学习测量控件之前强制宽高一致 super.onMeasure(widthMeasureSpec, widthMeasureSpec); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); //第二步骤,我们在这里获取每个用到的坐标点和尺寸 viewSize = w;//获取空间的尺寸, Log.i("Text","viewSize:"+viewSize); //这个是我们上下左右需要用到的坐标点 lift = viewSize*(2/16f); top = viewSize*(2/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f); //下面是绘制X,Y轴提示文字 /* * Y轴(PathY_X,PathY_Y) * */ PathY_X = viewSize*2/16; PathY_Y = viewSize*1/16; /* * X轴(PathX_X,PathX_Y) * */ PathX_X = viewSize*15/16f; PathX_Y = viewSize*9/16f; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 锁定画布 canvas.save(); //定义一个绘制X,Y轴的方法 drawXY(canvas); //绘制X和Y轴上的提示文字 drawXYelement(canvas); } private void initData() { Random random = new Random(); pointFs = new ArrayList<PointF>(); for (int i = 0; i < 8; i++) { PointF pointF = new PointF(); pointF.x = (float) (random.nextInt(100) * i); pointF.y = (float) (random.nextInt(100) * i); pointFs.add(pointF); } } private void drawXY(Canvas canvas) { /* * 第三步,我们来通过viewSize尺寸来获取三个坐标点 * 第一个(X,Y)--(lift,top) * 第二个(X,Y)--(lift,button) * 第三个个(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path链接这三个坐标 canvas.drawPath(mPath,linePaint); //----------------------------我们在这里添加一个绘制网格的方法---------------------------------------- drawLines(canvas); // 释放画布 canvas.restore(); } private void drawLines(Canvas canvas) { Log.i("Text","1111111111111111111"); /* * 1、我们需要知道X,Y轴的最大值是多少 * 2、我们需要知道我们在X,Y轴分别有多少个点,然后每个点之间的间距是多少 * 3、绘制网格线 * */ // 重置线条画笔,因为是细线,所有我这里设置了2。 linePaint.setStrokeWidth(2); // 假如我们有八条数据 int count = pointFs.size(); // 计算横纵坐标刻度间隔 spaceY =(buttom - top) / count; spaceX =(right - lift) / count; Log.i("Text","spaceY:--"+spaceY); Log.i("Text","spaceX:--"+spaceX); // 计算除数的值为数据长度减一,8个数据,7条线。 int divisor = count - 1; Log.i("Text","divisor:--"+divisor); // 计算横轴数据最大值 maxX = 0; for (int i = 0; i < count; i++) { if (maxX < pointFs.get(i).x) { maxX = pointFs.get(i).x;//X轴最大坐标 } } Log.i("Text","maxX:--"+maxX); // 计算横轴最近的能被count整除的值 int remainderX = ((int) maxX) % divisor; maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX); // 计算纵轴数据最大值 maxY = 0; for (int i = 0; i < count; i++) { if (maxY < pointFs.get(i).y) { maxY = pointFs.get(i).y; } } Log.i("Text","maxY:--"+maxY); // 计算纵轴最近的能被count整除的值 int remainderY = ((int) maxY) % divisor; Log.i("Text","remainderY:--"+remainderY); if(remainderY == 0&&maxY==0){ maxY=0; }else { maxY=divisor - remainderY + ((int) maxY); Log.i("Text","maxY11111111111:--"+maxY); } // 锁定画布并设置画布透明度为75% int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG // 绘制横纵线段 for (float y = buttom - spaceY; y > top; y -= spaceY) { Log.i("Text","y"+y); for (float x = lift; x < right; x += spaceX) { Log.i("Text","x"+x); /* * 绘制纵向线段 */ if (y == top + spaceY) { canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint); } /* * 绘制横向线段 */ if (x == right - spaceX) { canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint); } } } // 还原画布 canvas.restoreToCount(sc); int num = 0;//用于给X轴赋值 int num_y = 0;//用于给Y轴赋值 for (float y = buttom - spaceY; y > top; y -= spaceY) { for (float x = lift; x < right; x += spaceX) { mTextPaint.setTextSize(28); /* * 绘制横轴刻度数值 */ if (y == buttom - spaceY) { canvas.drawText(""+index_x[num], x-12, buttom+(top/3), mTextPaint); Log.i("Text","num-"+num); } /* * 绘制纵轴刻度数值 * 简单来说就是,Y轴上的坐标点,X轴是恒定不变的,但是Y轴是变化的(buttom - 间距)+10的距离向上绘制 */ if (x == lift) { canvas.drawText(""+index_y[num_y], lift - (lift/2), y + 10, mTextPaint); Log.i("Text","lift:"+lift); Log.i("Text","lift - (1/16):"+(lift - (lift/2))); } num++; } num_y++; } } private void drawXYelement(Canvas canvas) { // 锁定画布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y轴文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐 canvas.drawText("Y",PathY_X,PathY_Y,mTextPaint); /* * X轴文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐 canvas.drawText("X",PathX_X,PathX_Y,mTextPaint); // 释放画布 canvas.restore(); } }
private void drawbitmaps(Canvas canvas) { /* 我们给我们的区域先绘制一个颜色模块,做法很简单,生成一个图片即可,然后透明度设置下 * Bitmap.createBitmap() * 关于他的6个方法,可查看博客:http://www.cnblogs.com/wangxiuheng/p/4503610.html * */ Bitmap mBitmap = Bitmap.createBitmap((int)(right-lift-spaceX),(int)(buttom-top-spaceY),Bitmap.Config.ARGB_8888); mCanvas.setBitmap(mBitmap); /* * 为画布填充一个半透明的红色 * drawARGB(a,r,g,b) * a:透明度 * r:红色 * g:绿色 * b:蓝色 * */ mCanvas.drawARGB(55, 255, 0, 0); // 重置曲线 mPath.reset(); // 将mBitmap绘制到原来的canvas canvas.drawBitmap(mBitmap, lift, top+spaceY , null); //绘制我们的坐标点 // drawText(canvas); }
@Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 锁定画布 canvas.save(); //定义一个绘制X,Y轴的方法 drawXY(canvas); //绘制X和Y轴上的提示文字 drawXYelement(canvas); //最后遮罩层图 drawbitmaps(canvas); // }
注意:,当然是根据我们传递过来的数据了,切记,在没有数据的时候,我默认生成的8个数据,为了避免Main传递过来的是空数据
private void initData() { Random random = new Random(); pointFs = new ArrayList<PointF>(); for (int i = 0; i < 8; i++) { PointF pointF = new PointF(); pointF.x = (float) (random.nextInt(60) * i); pointF.y = (float) (random.nextInt(60) * i); pointFs.add(pointF); } }
package tester.ermu.com.polylinedemo; import android.graphics.PointF; import android.os.Bundle; import android.support.v7.app.AppCompatActivity; import java.util.ArrayList; import java.util.List; public class MainActivity extends AppCompatActivity { private XYView05 xyview05; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); init(); } private void init() { xyview05 = (XYView05) findViewById(R.id.My_XYView04); List<PointF> pointFs = new ArrayList<PointF>(); pointFs.add(new PointF(0.3F, 0.5F)); pointFs.add(new PointF(1F, 22.7F)); pointFs.add(new PointF(2F, 33.5F)); pointFs.add(new PointF(3F, 36.2F)); pointFs.add(new PointF(4F, 18.8F)); pointFs.add(new PointF(5F, 15.5F)); pointFs.add(new PointF(6F, 24.2F)); pointFs.add(new PointF(7F, 52.5F)); xyview05.setData(pointFs, "X轴提示文字", "Y轴提示文字",MainActivity.this); } }
public synchronized void setData(List<PointF> pointFs, String signX, String signY, Activity activity) { /* * 数据为空直接提示下 */ if (null == pointFs || pointFs.size() == 0) throw new IllegalArgumentException("No data to display !"); /* * 控制数据长度不超过10个 * 对于折线图来说数据太多就没必要用折线图表示了而是使用散点图 */ if (pointFs.size() > 10) throw new IllegalArgumentException("The data is too long to display !"); // 设置数据并重绘视图 this.pointFs = pointFs; this.context = activity; invalidate(); }
private void drawText(Canvas canvas) { Paint pointPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG); pointPaint.setStyle(Paint.Style.FILL);//焦点的类型 pointPaint.setColor(Color.WHITE);//焦点的颜色 if(pointFs.size()==0){ Toast.makeText(context,"暂无折现数据",Toast.LENGTH_SHORT).show(); }else { /* * 生成Path和绘制Point */ for (int i = 0; i < pointFs.size(); i++) { // 计算x坐标 float x = mCanvas.getWidth() / maxX * pointFs.get(i).x; // 计算y坐标 float y = mCanvas.getHeight() / maxY * pointFs.get(i).y; y = mCanvas.getHeight() - y; // 绘制小点点 mCanvas.drawCircle(x, y, 6, pointPaint); /* * 如果是第一个点则将其设置为Path的起点 */ if (i == 0) { mPath.moveTo(x, y); } // 连接各点 mPath.lineTo(x, y); } // 设置PathEffect linePaint.setPathEffect(new CornerPathEffect(10)); // 重置线条宽度 linePaint.setStrokeWidth(4); // 将Path绘制到我们自定的Canvas上 mCanvas.drawPath(mPath, linePaint); } }
// 生成横轴刻度值 rulerX = new float[count]; for (int i = 0; i < count; i++) { rulerX[i] = maxX / divisor * i; } // Log.i("Text","rulerX:--"+rulerX); // 生成纵轴刻度值 rulerY = new float[count]; for (int i = 0; i < count; i++) { rulerY[i] = maxY / divisor * i; }
package tester.ermu.com.polylinedemo; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.CornerPathEffect; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PointF; import android.text.TextPaint; import android.util.AttributeSet; import android.util.Log; import android.view.View; import android.widget.Toast; import java.util.ArrayList; import java.util.List; /** * Created by ENZ on 2016/11/25. */ public class XYView05 extends View { private Context context; private int viewSize;//获取空间的尺寸,也就是我们布局的尺寸大小(不知道理解的是否正确) private Paint linePaint;// 线条画笔和点画笔 private Canvas mCanvas; private Path mPath;// 路径对象 private TextPaint mTextPaint;// 文字画笔 private List<PointF> pointFs = new ArrayList<>();// 数据列表 private float[] rulerX, rulerY;// xy轴向刻度 //上下左右坐标点 private float lift ; private float top ; private float right ; private float buttom ; //Y轴文字坐标点 private float PathY_X ; private float PathY_Y ; //X轴文字坐标点 private float PathX_X ; private float PathX_Y ; private float maxX;//x轴最大值 private float maxY;//Y轴最大值 private float spaceX, spaceY;// 刻度间隔 /* * 绘制X和Y轴对应的文字 * */ String[] index_x = {"周一","周二","周三","周四","周五","周六","周日","",""}; int[] index_y = {1,2,3,4,5,6,7,8}; public XYView05(Context context, AttributeSet attrs) { super(context, attrs); //第一步,初始化对象 linePaint = new Paint(); linePaint.setColor(Color.YELLOW);//线条的颜色 linePaint.setStrokeWidth(8);//线条的宽度 linePaint.setAntiAlias(true);//取消锯齿 linePaint.setStyle(Paint.Style.STROKE);//粗线 //初始化Path mPath = new Path(); mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG); mTextPaint.setColor(Color.WHITE); mCanvas = new Canvas(); //模拟数据 initData(); } public XYView05(Context context) { super(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // 在我们没学习测量控件之前强制宽高一致 super.onMeasure(widthMeasureSpec, widthMeasureSpec); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); //第二步骤,我们在这里获取每个用到的坐标点和尺寸 viewSize = w;//获取空间的尺寸, Log.i("Text","viewSize:"+viewSize); //这个是我们上下左右需要用到的坐标点 lift = viewSize*(2/16f); top = viewSize*(2/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f); //下面是绘制X,Y轴提示文字 /* * Y轴(PathY_X,PathY_Y) * */ PathY_X = viewSize*2/16; PathY_Y = viewSize*1/16; /* * X轴(PathX_X,PathX_Y) * */ PathX_X = viewSize*15/16f; PathX_Y = viewSize*9/16f; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 锁定画布 canvas.save(); //定义一个绘制X,Y轴的方法 drawXY(canvas); //绘制X和Y轴上的提示文字 drawXYelement(canvas); //最后绘制我们的点和线 drawbitmaps(canvas); // } private void initData() { pointFs = new ArrayList<PointF>(); for (int i = 0; i < 8; i++) { PointF pointF = new PointF(); pointF.x = (float) (0); pointF.y = (float) (index_y[i]); pointFs.add(pointF); } } private void drawXY(Canvas canvas) { /* * 第三步,我们来通过viewSize尺寸来获取三个坐标点 * 第一个(X,Y)--(lift,top) * 第二个(X,Y)--(lift,button) * 第三个个(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path链接这三个坐标 canvas.drawPath(mPath,linePaint); //----------------------------我们在这里添加一个绘制网格的方法---------------------------------------- drawLines(canvas); // 释放画布 canvas.restore(); } private void drawLines(Canvas canvas) { /* * 1、我们需要知道X,Y轴的最大值是多少 * 2、我们需要知道我们在X,Y轴分别有多少个点,然后每个点之间的间距是多少 * 3、绘制网格线 * */ // 重置线条画笔,因为是细线,所有我这里设置了2。 linePaint.setStrokeWidth(2); // 假如我们有八条数据 int count = pointFs.size(); // 计算横纵坐标刻度间隔 spaceY =(buttom - top) / count; spaceX =(right - lift) / count; // 计算除数的值为数据长度减一,8个数据,7条线。 int divisor = count - 1; // 计算横轴数据最大值 maxX = 0; for (int i = 0; i < count; i++) { if (maxX < pointFs.get(i).x) { maxX = pointFs.get(i).x;//X轴最大坐标 } } Log.i("Text","maxX:--"+maxX); // 计算横轴最近的能被count整除的值 int remainderX = ((int) maxX) % divisor; maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX); // 计算纵轴数据最大值 maxY = 0; for (int i = 0; i < count; i++) { if (maxY < pointFs.get(i).y) { maxY = pointFs.get(i).y; } } Log.i("Text","maxY:--"+maxY); // 计算纵轴最近的能被count整除的值 int remainderY = ((int) maxY) % divisor; // Log.i("Text","remainderY:--"+remainderY); if(remainderY == 0&&maxY==0){ maxY=0; }else { maxY=divisor - remainderY + ((int) maxY); } // 生成横轴刻度值 rulerX = new float[count]; for (int i = 0; i < count; i++) { rulerX[i] = maxX / divisor * i; } // Log.i("Text","rulerX:--"+rulerX); // 生成纵轴刻度值 rulerY = new float[count]; for (int i = 0; i < count; i++) { rulerY[i] = maxY / divisor * i; } // 锁定画布并设置画布透明度为75% int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG); // 绘制横纵线段 for (float y = buttom - spaceY; y > top; y -= spaceY) { Log.i("Text","y"+y); for (float x = lift; x < right; x += spaceX) { Log.i("Text","x"+x); /* * 绘制纵向线段 */ if (y == top + spaceY) { canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint); } /* * 绘制横向线段 */ if (x == right - spaceX) { canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint); } } } // 还原画布 canvas.restoreToCount(sc); int num = 0;//用于给X轴赋值 int num_y = 0;//用于给Y轴赋值 for (float y = buttom - spaceY; y > top; y -= spaceY) { for (float x = lift; x < right; x += spaceX) { mTextPaint.setTextSize(28); /* * 绘制横轴刻度数值 */ if (y == buttom - spaceY) { canvas.drawText(String.valueOf(index_x[num]), x-12, buttom+(top/3), mTextPaint); } /* * 绘制纵轴刻度数值 * 简单来说就是,Y轴上的坐标点,X轴是恒定不变的,但注意是Y轴是变化的 */ if (x == lift) { canvas.drawText((int)(rulerY[num_y+1])+"", lift - (lift/2), y + 10, mTextPaint); } num++; } num_y++; } } private void drawXYelement(Canvas canvas) { // 锁定画布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y轴文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐 canvas.drawText("Y",PathY_X,PathY_Y,mTextPaint); /* * X轴文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐 canvas.drawText("X",PathX_X,PathX_Y,mTextPaint); // 释放画布 canvas.restore(); } private void drawbitmaps(Canvas canvas) { /* 我们给我们的区域先绘制一个颜色模块,做法很简单,生成一个图片即可,然后透明度设置下 * Bitmap.createBitmap() * 关于他的6个方法,可查看博客:http://www.cnblogs.com/wangxiuheng/p/4503610.html * */ Bitmap mBitmap = Bitmap.createBitmap((int)(right-lift-spaceX),(int)(buttom-top-spaceY),Bitmap.Config.ARGB_8888); mCanvas.setBitmap(mBitmap); /* * 为画布填充一个半透明的红色 * drawARGB(a,r,g,b) * a:透明度 * r:红色 * g:绿色 * b:蓝色 * */ mCanvas.drawARGB(55, 255, 0, 0); // 重置曲线 mPath.reset(); // 将mBitmap绘制到原来的canvas canvas.drawBitmap(mBitmap, lift, top+spaceY , null); //绘制我们的坐标点 drawText(canvas); } private void drawText(Canvas canvas) { Paint pointPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG); pointPaint.setStyle(Paint.Style.FILL);//焦点的类型 pointPaint.setColor(Color.WHITE);//焦点的颜色 if(pointFs.size()==0){ Toast.makeText(context,"暂无折现数据",Toast.LENGTH_SHORT).show(); }else { /* * 生成Path和绘制Point */ for (int i = 0; i < pointFs.size(); i++) { // 计算x坐标 float x = mCanvas.getWidth() / maxX * pointFs.get(i).x; // 计算y坐标 float y = mCanvas.getHeight() / maxY * pointFs.get(i).y; y = mCanvas.getHeight() - y; // 绘制小点点 mCanvas.drawCircle(x, y, 6, pointPaint); /* * 如果是第一个点则将其设置为Path的起点 */ if (i == 0) { mPath.moveTo(x, y); } // 连接各点 mPath.lineTo(x, y); } // 设置PathEffect linePaint.setPathEffect(new CornerPathEffect(10)); // 重置线条宽度 linePaint.setStrokeWidth(4); // 将Path绘制到我们自定的Canvas上 mCanvas.drawPath(mPath, linePaint); } } public synchronized void setData(List<PointF> pointFs, String signX, String signY, Activity activity) { /* * 数据为空直接GG */ if (null == pointFs || pointFs.size() == 0) throw new IllegalArgumentException("No data to display !"); /* * 控制数据长度不超过10个 * 对于折线图来说数据太多就没必要用折线图表示了而是使用散点图 */ if (pointFs.size() > 10) throw new IllegalArgumentException("The data is too long to display !"); // 设置数据并重绘视图 this.pointFs = pointFs; this.context = activity; invalidate(); } }
感谢各位的阅读,以上就是“自定义视图view的折线图怎么使用”的内容了,经过本文的学习后,相信大家对自定义视图view的折线图怎么使用这一问题有了更深刻的体会,具体使用情况还需要大家实践验证。这里是亿速云,小编将为大家推送更多相关知识点的文章,欢迎关注!
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