在Ubuntu上编写Pygame项目时,遵循一定的代码风格规范可以提高代码的可读性和可维护性。以下是一些建议的Pygame项目代码风格规范:
my_pygame_project/
├── main.py
├── game.py
├── player.py
├── enemy.py
├── sprite.py
├── resources/
│ ├── images/
│ │ ├── player.png
│ │ ├── enemy.png
│ │ └── ...
│ ├── sounds/
│ │ ├── jump.wav
│ │ ├── hit.wav
│ │ └── ...
│ └── fonts/
│ ├── score.ttf
│ └── ...
├── config.py
└── .gitignore
import pygame
from pygame.locals import *
from game import Game
from player import Player
from enemy import Enemy
from sprite import Sprite
import os
# config.py
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
FPS = 60
背景音乐 = "resources/sounds/background_music.mp3"
音效 = {
"jump": "resources/sounds/jump.wav",
"hit": "resources/sounds/hit.wav"
}
# player.py
class Player(Sprite):
def __init__(self, x, y):
super().__init__(x, y)
self.image = pygame.image.load("resources/images/player.png")
self.rect = self.image.get_rect()
self.speed = 5
def update(self, dt):
keys = pygame.key.get_pressed()
if keys[K_LEFT]:
self.rect.x -= self.speed
if keys[K_RIGHT]:
self.rect.x += self.speed
if keys[K_UP]:
self.rect.y -= self.speed
if keys[K_DOWN]:
self.rect.y += self.speed
# game.py
def main():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
game = Game(screen)
running = True
while running:
dt = clock.tick(FPS) / 1000.0
for event in pygame.event.get():
if event.type == QUIT:
running = False
game.handle_event(event)
game.update(dt)
game.draw()
pygame.display.flip()
pygame.quit()
if __name__ == "__main__":
main()
在函数和方法前添加文档字符串,说明其功能和参数。
def update(self, dt):
"""Update the player's position based on keyboard input."""
keys = pygame.key.get_pressed()
if keys[K_LEFT]:
self.rect.x -= self.speed
if keys[K_RIGHT]:
self.rect.x += self.speed
if keys[K_UP]:
self.rect.y -= self.speed
if keys[K_DOWN]:
self.rect.y += self.speed
确保项目使用Git进行版本控制,并在.gitignore
文件中排除不必要的文件。
遵循这些代码风格规范可以使你的Pygame项目更加整洁和易于维护。
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