AVL树的性质
1. 左子树和右子树的高度之差的绝对值不超过1
2. 树中的每个左子树和右子树都是AVL树
3. 每个节点都有一个平衡因子(balance factor--bf),任一节点的平衡因子是-1,0,1。(每个节点的平衡因子等于右子树的高度减去左子树的高度 )
#pragma once
template<class K, class V>
struct AVLTreeNode
{
K _key;
V _value;
AVLTreeNode<K, V>* _left;
AVLTreeNode<K, V>* _right;
AVLTreeNode<K, V>* _parent;
int _bf; //平衡因子
AVLTreeNode(const K& key, const V& value)
: _key(key)
, _value(value)
, _left(NULL)
, _right(NULL)
, _parent(NULL)
, _bf(0)
{}
};
template<class K, class V>
class AVLTree
{
typedef AVLTreeNode<K, V> Node;
public:
AVLTree()
: _root(NULL)
{}
~AVLTree()
{}
public:
//空树
//查找位置
//插入节点
//更新平衡因子
//如果进行了旋转调整,则将parent进行重新连接
bool Insert(const K& key, const V& value)
{
//空树
if (_root == NULL)
{
_root = new Node(key, value);
return true;
}
//查找位置
Node* cur = _root;
Node* parent = NULL;
while (cur)
{
if (key > cur->_key)
{
parent = cur;
cur = cur->_right;
}
else if (key < cur->_key)
{
parent = cur;
cur = cur->_left;
}
else
{
return false;
}
}
//插入节点
cur = new Node(key, value);
if (key > parent->_key)
{
parent->_right = cur;
cur->_parent = parent;
}
else
{
parent->_left = cur;
cur->_parent = parent;
}
//更新平衡因子(右树-左树)
bool isRotate = false; //定义标志位,记录是否旋转
while (parent)
{
if (parent->_left == cur)//插在parent的左边,平衡因子减1
{
parent->_bf--;
}
else //插在parent的右边,平衡因子加1
{
parent->_bf++;
}
if (parent->_bf == 0)
break;
else if (parent->_bf == 1 || parent->_bf == -1)
{
cur = parent;
parent = cur->_parent;
}
else//旋转,调整平衡因子 2 -2
{
isRotate = true;
if (parent->_bf == 2)
{
if (cur->_bf == 1)
{
_RotateL(parent);
}
else //cur->_bf == -1
{
_RotateRL(parent);
}
}
else //parent->_bf == -2
{
if (cur->_bf == -1)
{
_RotateR(parent);
}
else
{
_RotateLR(parent);
}
}
break;
}
}
if (isRotate) //true则表示进行了调整
{
Node* GrandParent = parent->_parent;
if (GrandParent == NULL)
{
_root = parent;
}
else
{
if (parent->_key < GrandParent->_key)
{
GrandParent->_left = parent;
}
else
{
GrandParent->_right = parent;
}
}
}
return true;
}
void InOrder()
{
_InOrder(_root);
cout << endl;
}
bool IsBalanceTree()
{
return _IsBalanceTree(_root);
}
protected:
bool _IsBalanceTree(Node* root)
{
if (root == NULL)
{
return true;
}
int left = _Height(root->_left);
int right = _Height(root->_right);
int bf = abs(right - left);
if (bf > 1)
{
return false;
}
else if (bf != abs(root->_bf))
{
cout << root->_bf << "平衡因子有误!" << endl;
return false;
}
return _IsBalanceTree(root->_left) && _IsBalanceTree(root->_right);
}
//左单旋
void _RotateL(Node*& parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
parent->_right = subRL;
if (subRL)
{
subRL->_parent = parent;
}
subR->_left = parent;
subR->_parent = parent->_parent;
parent->_parent = subR;
parent->_bf = subR->_bf = 0;
parent = subR;
}
void _RotateR(Node*& parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
parent->_left = subLR;
if (subLR)
{
subLR->_parent = parent;
}
subL->_right = parent;
subL->_parent = parent->_parent;
parent->_parent = subL;
parent->_bf = subL->_bf = 0;
parent = subL;
}
void _RotateLR(Node*& parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
// 左单旋
subL->_right = subLR->_left;
if (subLR->_left)
{
subLR->_left->_parent = subL;
}
subLR->_left = subL;
subLR->_parent = subL->_parent;
subL->_parent = subLR;
if (subLR->_bf == 0 || subLR->_bf == -1)
{
subL->_bf = 0;
}
else // subLR->_bf == 1
{
subL->_bf = -1;
}
// 右单旋
parent->_left = subLR->_right;
if (subLR->_right)
{
subLR->_right->_parent = parent;
}
subLR->_right = parent;
subLR->_parent = parent->_parent;
parent->_parent = subLR;
if (subLR->_bf == 0 || subLR->_bf == 1)
{
parent->_bf = 0;
}
else // subLR->_bf == -1
{
parent->_bf = 1;
}
subLR->_bf = 0;
parent = subLR;
}
void _RotateRL(Node*& parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
subR->_left = subRL->_right;
if (subRL->_right)
{
subRL->_right->_parent = subR;
}
subRL->_right = subR;
subR->_parent = subRL;
if (subRL->_bf == 0 || subRL->_bf == 1)
{
subR->_bf = 0;
}
else
{
subR->_bf = 1;
}
parent->_right = subRL->_left;
if (subRL->_left)
{
subRL->_left->_parent = parent;
}
subRL->_left = parent;
subRL->_parent = parent->_parent;
parent->_parent = subRL;
if (subRL->_bf == 0 || subRL->_bf == -1)
{
parent->_bf = 0;
}
else
{
parent->_bf = -1;
}
subRL->_bf = 0;
parent = subRL;
}
void _InOrder(Node* root)
{
if (root == NULL)
{
return;
}
_InOrder(root->_left);
cout << root->_key << " ";
_InOrder(root->_right);
}
int _Height(Node* root)
{
if (root == NULL)
{
return 0;
}
int left = _Height(root->_left) + 1;
int right = _Height(root->_right) + 1;
return left > right ? left : right;
}
protected:
Node* _root;
};
void TestAVL1()
{
AVLTree<int, int> t;
int a[] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 };
for (int i = 0; i < sizeof(a) / sizeof(int); ++i)
{
t.Insert(a[i], i);
}
t.InOrder();
cout << "IsBlance?" << t.IsBalanceTree() << endl;
}
void TestAVL2()
{
AVLTree<int, int> t;
int a[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16, 14 };
for (int i = 0; i < sizeof(a) / sizeof(int); ++i)
{
t.Insert(a[i], i);
t.InOrder();
}
cout << "IsBlance?" << t.IsBalanceTree() << endl;
}
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