在一些游戏当中 , 通常将一些参数写在配置里面 , 无论是XML , EXCEL , TXT , BIN …… 我相信都会用到其中的一种 。首先 , XML , BIN 对于策划人员来说就很容易配置错误了。如果能用程序将Excel里面的数据转化为Txt , Bin , Xml数据, 就很爽了 , 关于Excel数据的读写我在前几篇博文中写过。 这里就涉及到了I/O的操作 。废话不多说 , 上代码 . 这里写的都是同步I/O操作 。
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace ComprehensiveTest.com.myio
{
public class IoManager
{
private static IoManager instance = null;
public static IoManager Instance
{
get {
if (IoManager.instance == null)
{
IoManager.instance = new IoManager();
}
return IoManager.instance;
}
}
/// <summary>
///
/// </summary>
/// <param name="targetPath"></param>
/// <returns></returns>
public bool CreateFile(string targetPath)
{
if (File.Exists(targetPath))
{
return true;
}
else
{
try
{
//使用这2种方法都可以
//FileStream file = File.Create(targetPath);
FileStream file = new FileStream(targetPath, FileMode.Create);
file.Close();
return true;
}
catch (Exception e)
{
Console.WriteLine("创建文件{0},失败 , 原因 : {1} ", targetPath, e.ToString());
return false;
}
}
}
/// <summary>
/// 获得电脑所有的驱动盘
/// </summary>
/// <returns></returns>
public string[] GetMyLogicalDrives()
{
return Directory.GetLogicalDrives();
}
/// <summary>
/// 移动数据
/// </summary>
/// <param name="oldPath"> 原始的路径 </param>
/// <param name="newPath"> 新的路径 </param>
/// <returns> 操作是否成功 </returns>
public bool MoveFile(string oldPath, string newPath)
{
if (File.Exists(oldPath))
{
try
{
File.Move(oldPath, newPath);
return true;
}
catch (Exception e)
{
Console.WriteLine("移动文件{0},失败 , 原因 : {1} " , oldPath , e.ToString() );
return false;
}
}
else
{
Console.WriteLine("Error , {0}文件不存在!!! " , oldPath );
return false;
}
}
/// <summary>
/// 复制一个文件
/// </summary>
/// <param name="oldPath"></param>
/// <param name="newPath"></param>
/// <returns></returns>
public bool CopyFile(string oldPath, string newPath)
{
if (File.Exists(oldPath))
{
try
{
File.Copy(oldPath, newPath);
return true;
}
catch (Exception e)
{
Console.WriteLine("复制文件{0},失败 , 原因 : {1} ", oldPath, e.ToString());
return false;
}
}
else
{
Console.WriteLine("Error , {0}文件不存在!!! ", oldPath);
return false;
}
}
/// <summary>
/// 删除一个文件
/// </summary>
/// <param name="targetPath"></param>
/// <returns></returns>
public bool DeleteFile( string targetPath )
{
if(File.Exists( targetPath ))
{
try
{
File.Delete(targetPath);
return true;
}
catch (Exception e)
{
Console.WriteLine("删除文件{0},失败 , 原因 : {1} ", targetPath, e.ToString());
return false;
}
}
else
{
Console.WriteLine("Error , {0}文件不存在!!! ", targetPath);
return false;
}
}
/// <summary>
/// 创建一个文件夹
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public bool CreateFolder(string path)
{
if (Directory.Exists(path))
{
Console.WriteLine("文件夹{0}已经存在", path);
return true;
}
else
{
try
{
DirectoryInfo dirInfo = Directory.CreateDirectory(path);
Console.WriteLine("创建文件夹成功 , 创建时间为{0}", Directory.GetCreationTime(path));
return true;
}
catch (Exception e)
{
Console.WriteLine("创建文件夹失败 , 失败原因{0}", e.ToString());
return false;
}
}
}
/// <summary>
/// 删除文件夹
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public bool DeleteFolder(string path)
{
if (Directory.Exists(path))
{
try
{
Directory.Delete(path);
return true;
}
catch (Exception e)
{
Console.WriteLine("删除文件夹失败 , 失败原因{0}", e.ToString());
return false;
}
}
else
{
return true;
}
}
/// <summary>
///
/// </summary>
/// <param name="oldPath"></param>
/// <param name="newPath"></param>
/// <returns></returns>
public bool MoveFolder(string oldPath , string newPath)
{
if (Directory.Exists(oldPath))
{
try
{
Directory.Move(oldPath, newPath);
return true;
}
catch (Exception e)
{
Console.WriteLine("移动文件夹{0},失败 , 原因 : {1} ", oldPath, e.ToString());
return false;
}
}
else
{
Console.WriteLine("Error , {0}文件夹不存在!!! ", oldPath);
return false;
}
}
/// <summary>
/// 读取文件( 一个个读 )老是在流以外 , 无法读到正确的值
/// </summary>
/// <param name="targetPath"></param>
/// <returns></returns>
public bool ReadOneByOneTest(string targetPath)
{
if (File.Exists(targetPath))
{
FileStream fs = new FileStream(targetPath, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fs);
br.BaseStream.Seek(0, SeekOrigin.Begin); //将指针设到开头
while (br.BaseStream.Position < br.BaseStream.Length)
{
try
{
Console.WriteLine(br.ReadString());
}
catch (EndOfStreamException e)
{
Console.WriteLine("已经到了结尾 {0}", e.ToString());
}
}
br.Close();
fs.Close();
return true;
}
else
{
return false;
}
}
/// <summary>
/// 读取文本
/// </summary>
/// <param name="targetPath"></param>
/// <returns></returns>
public bool ReadCommon(string targetPath)
{
if (File.Exists(targetPath))
{
//using (StreamReader sr = File.OpenText(targetPath)) // 读中文将乱码
using( StreamReader sr = new StreamReader( targetPath , UnicodeEncoding.GetEncoding("GB2312"))) // 解决中文乱码问题
{
string readStr;
while ((readStr = sr.ReadLine()) != null)
{
Console.WriteLine(readStr);
}
sr.Close();
}
return true;
}
else
{
return false;
}
}
/// <summary>
///
/// </summary>
/// <param name="targetPath"></param>
/// <param name="content"></param>
/// <param name="isNendWarp"></param>
/// <returns></returns>
public bool WriteCommon(string targetPath , string content , bool isNendWarp )
{
if (File.Exists(targetPath))
{
//using (StreamWriter sw = File.AppendText(targetPath)) // 中文乱码
using( StreamWriter sw = new StreamWriter( targetPath , true ,UnicodeEncoding.GetEncoding("GB2312"))) // 解决中文乱码问题
{
if (isNendWarp)
{
sw.WriteLine(content);
}
else
{
sw.Write(content);
}
sw.Close();
}
return true;
}
else
{
return false;
}
}
}
}
StreamWriter( targetPath , true ,UnicodeEncoding.GetEncoding("GB2312"))
第二个参数为false : 表示覆盖写入
这里我都测过了 , OK的 , 有一个方法 : ReadOneByOneTest 老是读不到数据 :
望高手指点!
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