温馨提示×

温馨提示×

您好,登录后才能下订单哦!

密码登录×
登录注册×
其他方式登录
点击 登录注册 即表示同意《亿速云用户服务条款》

怎么用Shape做动画

发布时间:2021-09-17 09:30:04 来源:亿速云 阅读:137 作者:小新 栏目:编程语言

这篇文章将为大家详细讲解有关怎么用Shape做动画,小编觉得挺实用的,因此分享给大家做个参考,希望大家阅读完这篇文章后可以有所收获。

1. 使用PointAnimation

使用PointAnimation可以让Shape变形,但实际上没看到多少人会这么用,毕竟WPF做的软件多数不需要这么花俏。

1.1 在XAML上使用PointAnimation

<Storyboard x:Name="Storyboard2"            RepeatBehavior="Forever"            AutoReverse="True"            Duration="0:0:4"><PointAnimation Storyboard.TargetProperty="(Path.Data).(PathGeometry.Figures)[0].(PathFigure.StartPoint)"                    Storyboard.TargetName="Path3"                    To="0,0"                    EnableDependentAnimation="True" /><PointAnimation Storyboard.TargetProperty="(Path.Data).(PathGeometry.Figures)[0].(PathFigure.Segments)[0].(LineSegment.Point)"                    Storyboard.TargetName="Path3"                    To="100,0"                    EnableDependentAnimation="True" /><ColorAnimation To="#FF85C82E"                    Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)"                    Storyboard.TargetName="Path3" /></Storyboard>…<Path Margin="0,20,0,0"      x:Name="Path3"      Fill="GreenYellow"><Path.Data><PathGeometry><PathFigure StartPoint="50,0"><LineSegment Point="50,0" /><LineSegment Point="0,100" /><LineSegment Point="0,100" /><LineSegment Point="100,100" /><LineSegment Point="100,100" /></PathFigure></PathGeometry></Path.Data></Path>

怎么用Shape做动画

在这个例子里最头痛的地方是Property-path 语法,如果不能熟记的话最好依赖Blend生成。

1.2 在代码中使用PointAnimation

如果Point数量很多,例如图表,通常会在C#代码中使用PointAnimation:

_storyboard = new Storyboard();
Random random = new Random();for (int i = 0; i < _pathFigure.Segments.Count; i++)
{var animation = new PointAnimation { Duration = TimeSpan.FromSeconds(3) };
    Storyboard.SetTarget(animation, _pathFigure.Segments[i]);
    Storyboard.SetTargetProperty(animation, "(LineSegment.Point)");
    animation.EnableDependentAnimation = true;
    animation.EasingFunction = new QuarticEase { EasingMode = EasingMode.EaseOut };
    animation.To = new Point((_pathFigure.Segments[i] as LineSegment).Point.X, (i % 2 == 0 ? 1 : -1) * i * 1.2 + 60);
    _storyboard.Children.Add(animation);
}
_storyboard.Begin();

怎么用Shape做动画

因为可以直接SetTarget,所以Property-path语法就可以很简单。

2. 扩展PointAnimation

上面两个例子的动画都还算简单,如果更复杂些,XAML或C#代码都需要写到很复杂。我参考了这个网页 想做出类似的动画,但发现需要写很多XAML所以放弃用PointAnimation实现。这个页面的动画核心是这段HTML:

<polygon fill="#FFD41D" points="97.3,0 127.4,60.9 194.6,70.7 145.9,118.1 157.4,185.1 97.3,153.5 37.2,185.1 48.6,118.1 0,70.7     67.2,60.9">  
      <animate id="animation-to-check" begin="indefinite" fill="freeze" attributeName="points" dur="500ms" to="110,58.2 147.3,0 192.1,29 141.7,105.1 118.7,139.8 88.8,185.1 46.1,156.5 0,125 23.5,86.6     71.1,116.7"/>
      <animate id="animation-to-star" begin="indefinite" fill="freeze" attributeName="points" dur="500ms" to="97.3,0 127.4,60.9 194.6,70.7 145.9,118.1 157.4,185.1 97.3,153.5 37.2,185.1 48.6,118.1 0,70.7     67.2,60.9"/>  </polygon>

只需一组Point的集合就可以控制所有Point的动画,确实比PointAnimation高效很多。 在WPF中可以通过继承Timeline实现一个PointCollectionAnimamtion,具体可以参考这个项目。可惜的是虽然UWP的Timeline类并不封闭,但完全不知道如何继承并派生一个自定义的Animation。

这时候需要稍微变通一下思维。可以将DoubleAnimation理解成这样:Storyboard将TimeSpan传递给DoubleAnimation,DoubleAnimation通过这个TimeSpan(有时还需要结合EasingFunction)计算出目标属性的当前值最后传递给目标属性,如下图所示:

怎么用Shape做动画

既然这样,也可以接收到这个计算出来的Double,再通过Converter计算出目标的PointCollection值:

怎么用Shape做动画

假设告诉这个Converter当传入的Double值(命名为Progress)为0的时候,PointCollection是{0,0 1,1 …},Progress为100时PointCollection是{1,1 2,2 …},当Progress处于其中任何值时的计算方法则是:

private PointCollection GetCurrentPoints(PointCollection fromPoints, PointCollection toPoints, double percentage)
{var result = new PointCollection();for (var i = 0;
        i < Math.Min(fromPoints.Count, toPoints.Count);
        i++)
    {
        var x = (1 - percentage / 100d) * fromPoints[i].X + percentage / 100d * toPoints[i].X;
        var y = (1 - percentage / 100d) * fromPoints[i].Y + percentage / 100d * toPoints[i].Y;

        result.Add(new Point(x, y));
    }return result;
}

这样就完成了从TimeSpan到PointCollection的转换过程。然后就是定义在XAML上的使用方式。参考上面PointCollectionAnimation,虽然多了个Converter,但XAML也应该足够简洁:

<local:ProgressToPointCollectionBridge x:Name="ProgressToPointCollectionBridge"><PointCollection>97.3,0 127.4,60.9 194.6,70.7 145.9,118.1 157.4,185.1 97.3,153.5 37.2,185.1 48.6,118.1 0,70.7 67.2,60.9</PointCollection><PointCollection>110,58.2 147.3,0 192.1,29 141.7,105.1 118.7,139.8 88.8,185.1 46.1,156.5 0,125 23.5,86.6 71.1,116.7</PointCollection></local:ProgressToPointCollectionBridge><Storyboard x:Name="Storyboard1"            FillBehavior="HoldEnd"><DoubleAnimation Duration="0:0:2"                        To="100"                        FillBehavior="HoldEnd"                        Storyboard.TargetProperty="(local:ProgressToPointCollectionBridge.Progress)"                        Storyboard.TargetName="ProgressToPointCollectionBridge"                        EnableDependentAnimation="True"/></Storyboard>…<Polygon x:Name="polygon"            Points="{Binding Source={StaticResource ProgressToPointCollectionBridge},Path=Points}"            Stroke="DarkOliveGreen"            StrokeThickness="2"            Height="250"            Width="250"            Stretch="Fill" />

最终我选择了将这个Converter命名为ProgressToPointCollectionBridge。可以看出Polygon 将Points绑定到ProgressToPointCollectionBridge,DoubleAnimation 改变ProgressToPointCollectionBridge.Progress,从而改变Points。XAML的简洁程度还算令人满意,如果需要操作多个点的话相对于PointAnimation的优势就很大。

运行结果如下:

怎么用Shape做动画

完整的XAML:

<UserControl.Resources><local:ProgressToPointCollectionBridge x:Name="ProgressToPointCollectionBridge"><PointCollection>97.3,0 127.4,60.9 194.6,70.7 145.9,118.1 157.4,185.1 97.3,153.5 37.2,185.1 48.6,118.1 0,70.7 67.2,60.9</PointCollection><PointCollection>110,58.2 147.3,0 192.1,29 141.7,105.1 118.7,139.8 88.8,185.1 46.1,156.5 0,125 23.5,86.6 71.1,116.7</PointCollection></local:ProgressToPointCollectionBridge><Storyboard x:Name="Storyboard1"                FillBehavior="HoldEnd"><DoubleAnimation Duration="0:0:2"                            To="100"                            FillBehavior="HoldEnd"                            Storyboard.TargetProperty="(local:ProgressToPointCollectionBridge.Progress)"                            Storyboard.TargetName="ProgressToPointCollectionBridge"                            EnableDependentAnimation="True"><DoubleAnimation.EasingFunction><ElasticEase EasingMode="EaseInOut" /></DoubleAnimation.EasingFunction></DoubleAnimation><ColorAnimation Duration="0:0:2"                        To="#FF48F412"                        Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)"                        Storyboard.TargetName="polygon"                        d:IsOptimized="True"><ColorAnimation.EasingFunction><ElasticEase EasingMode="EaseInOut" /></ColorAnimation.EasingFunction></ColorAnimation></Storyboard></UserControl.Resources><Grid x:Name="LayoutRoot"        Background="White"><Polygon x:Name="polygon"                Points="{Binding Source={StaticResource ProgressToPointCollectionBridge},Path=Points}"                Stroke="DarkOliveGreen"                StrokeThickness="2"                Height="250"                Width="250"                Stretch="Fill"                Fill="#FFEBF412" /></Grid>

ProgressToPointCollectionBridge:

[ContentProperty(Name = nameof(Children))]public class ProgressToPointCollectionBridge : DependencyObject
{public ProgressToPointCollectionBridge()
    {
        Children = new ObservableCollection<PointCollection>();
    }/// <summary>///     获取或设置Points的值/// </summary>public PointCollection Points
    {get { return (PointCollection) GetValue(PointsProperty); }set { SetValue(PointsProperty, value); }
    }/// <summary>///     获取或设置Progress的值/// </summary>public double Progress
    {get { return (double) GetValue(ProgressProperty); }set { SetValue(ProgressProperty, value); }
    }/// <summary>///     获取或设置Children的值/// </summary>public Collection<PointCollection> Children
    {get { return (Collection<PointCollection>) GetValue(ChildrenProperty); }set { SetValue(ChildrenProperty, value); }
    }protected virtual void OnProgressChanged(double oldValue, double newValue)
    {UpdatePoints();
    }protected virtual void OnChildrenChanged(Collection<PointCollection> oldValue, Collection<PointCollection> newValue)
    {var oldCollection = oldValue as INotifyCollectionChanged;if (oldCollection != null)
            oldCollection.CollectionChanged -= OnChildrenCollectionChanged;var newCollection = newValue as INotifyCollectionChanged;if (newCollection != null)
            newCollection.CollectionChanged += OnChildrenCollectionChanged;UpdatePoints();
    }private void OnChildrenCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
    {UpdatePoints();
    }private void UpdatePoints()
    {if (Children == null || Children.Any() == false)
        {
            Points = null;
        }else if (Children.Count == 1)
        {var fromPoints = new PointCollection();for (var i = 0; i < Children[0].Count; i++)
                fromPoints.Add(new Point(0, 0));var toPoints = Children[0];
            Points = GetCurrentPoints(fromPoints, toPoints, Progress);
        }else{var rangePerSection = 100d / (Children.Count - 1);var fromIndex = Math.Min(Children.Count - 2, Convert.ToInt32(Math.Floor(Progress / rangePerSection)));
            fromIndex = Math.Max(fromIndex, 0);var toIndex = fromIndex + 1;
            PointCollection fromPoints;if (fromIndex == toIndex)
            {
                fromPoints = new PointCollection();for (var i = 0; i < Children[0].Count; i++)
                    fromPoints.Add(new Point(0, 0));
            }else{
                fromPoints = Children.ElementAt(fromIndex);
            }var toPoints = Children.ElementAt(toIndex);
            var percentage = (Progress / rangePerSection - fromIndex) * 100;

            Points = GetCurrentPoints(fromPoints, toPoints, percentage);
        }
    }private PointCollection GetCurrentPoints(PointCollection fromPoints, PointCollection toPoints, double percentage)
    {var result = new PointCollection();for (var i = 0;
            i < Math.Min(fromPoints.Count, toPoints.Count);
            i++)
        {
            var x = (1 - percentage / 100d) * fromPoints[i].X + percentage / 100d * toPoints[i].X;
            var y = (1 - percentage / 100d) * fromPoints[i].Y + percentage / 100d * toPoints[i].Y;

            result.Add(new Point(x, y));
        }return result;
    }#region DependencyProperties#endregion}

关于“怎么用Shape做动画”这篇文章就分享到这里了,希望以上内容可以对大家有一定的帮助,使各位可以学到更多知识,如果觉得文章不错,请把它分享出去让更多的人看到。

向AI问一下细节

免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。

AI