这期内容当中小编将会给大家带来有关怎么在Android应用中实现一个图案解锁功能,文章内容丰富且以专业的角度为大家分析和叙述,阅读完这篇文章希望大家可以有所收获。
1.最关健的就是那个自定义九宫格View,代码来自framework下:LockPatternView,原生系统用的图片资源比较多,好像有7、8张吧,而且绘制的比较复杂,我找寻半天,眼睛都找瞎了,发现解压的QQ里面就3张图片,一个圈圈,两个点,没办法,只能修改代码了,在修改的过程中,才发现,其实可以把原生的LockPatternView给简化,绘制更少的图片,达到更好的效果。总共优化有:①去掉了连线的箭头,②原生的连线只有白色一种,改成根据不同状态显示黄色和红色两张色,③.原生view是先画点再画线,使得线覆盖在点的上面,影响美观,改成先画连线再画点。
关健部分代码onDraw函数:
@Override protected void onDraw(Canvas canvas) { final ArrayList<Cell> pattern = mPattern; final int count = pattern.size(); final boolean[][] drawLookup = mPatternDrawLookup; if (mPatternDisplayMode == DisplayMode.Animate) { // figure out which circles to draw // + 1 so we pause on complete pattern final int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING; final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart) % oneCycle; final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING; clearPatternDrawLookup(); for (int i = 0; i < numCircles; i++) { final Cell cell = pattern.get(i); drawLookup[cell.getRow()][cell.getColumn()] = true; } // figure out in progress portion of ghosting line final boolean needToUpdateInProgressPoint = numCircles > 0 && numCircles < count; if (needToUpdateInProgressPoint) { final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING)) / MILLIS_PER_CIRCLE_ANIMATING; final Cell currentCell = pattern.get(numCircles - 1); final float centerX = getCenterXForColumn(currentCell.column); final float centerY = getCenterYForRow(currentCell.row); final Cell nextCell = pattern.get(numCircles); final float dx = percentageOfNextCircle * (getCenterXForColumn(nextCell.column) - centerX); final float dy = percentageOfNextCircle * (getCenterYForRow(nextCell.row) - centerY); mInProgressX = centerX + dx; mInProgressY = centerY + dy; } // TODO: Infinite loop here... invalidate(); } final float squareWidth = mSquareWidth; final float squareHeight = mSquareHeight; float radius = (squareWidth * mDiameterFactor * 0.5f); mPathPaint.setStrokeWidth(radius); final Path currentPath = mCurrentPath; currentPath.rewind(); // TODO: the path should be created and cached every time we hit-detect // a cell // only the last segment of the path should be computed here // draw the path of the pattern (unless the user is in progress, and // we are in stealth mode) final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong); // draw the arrows associated with the path (unless the user is in // progress, and // we are in stealth mode) boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0; mPaint.setFilterBitmap(true); // draw with higher quality since we // render with transforms // draw the lines if (drawPath) { boolean anyCircles = false; for (int i = 0; i < count; i++) { Cell cell = pattern.get(i); // only draw the part of the pattern stored in // the lookup table (this is only different in the case // of animation). if (!drawLookup[cell.row][cell.column]) { break; } anyCircles = true; float centerX = getCenterXForColumn(cell.column); float centerY = getCenterYForRow(cell.row); if (i == 0) { currentPath.moveTo(centerX, centerY); } else { currentPath.lineTo(centerX, centerY); } } // add last in progress section if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate) && anyCircles) { currentPath.lineTo(mInProgressX, mInProgressY); } // chang the line color in different DisplayMode if (mPatternDisplayMode == DisplayMode.Wrong) mPathPaint.setColor(Color.RED); else mPathPaint.setColor(Color.YELLOW); canvas.drawPath(currentPath, mPathPaint); } // draw the circles final int paddingTop = getPaddingTop(); final int paddingLeft = getPaddingLeft(); for (int i = 0; i < 3; i++) { float topY = paddingTop + i * squareHeight; // float centerY = mPaddingTop + i * mSquareHeight + (mSquareHeight // / 2); for (int j = 0; j < 3; j++) { float leftX = paddingLeft + j * squareWidth; drawCircle(canvas, (int) leftX, (int) topY, drawLookup[i][j]); } } mPaint.setFilterBitmap(oldFlag); // restore default flag }
2.第二个值得学习的地方是(代码来自设置应用中):在创建解锁图案时的枚举使用,原生代码中使用了很多枚举,将绘制图案时的状态、底部两个按钮状态、顶部一个TextView显示的提示文字都紧密的联系起来。因此,只用监听LockPatternView动态变化,对应改变底部Button和顶部TextView的状态即可实现联动,简单的方法可以实现很多代码才能实现的逻辑,个人很喜欢。
①全局的状态:
/** * Keep track internally of where the user is in choosing a pattern. */ protected enum Stage { // 初始状态 Introduction(R.string.lockpattern_recording_intro_header, LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled, ID_EMPTY_MESSAGE, true), // 帮助状态 HelpScreen(R.string.lockpattern_settings_help_how_to_record, LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE, false), // 绘制过短 ChoiceTooShort(R.string.lockpattern_recording_incorrect_too_short, LeftButtonMode.Retry, RightButtonMode.ContinueDisabled, ID_EMPTY_MESSAGE, true), // 第一次绘制图案 FirstChoiceValid(R.string.lockpattern_pattern_entered_header, LeftButtonMode.Retry, RightButtonMode.Continue, ID_EMPTY_MESSAGE, false), // 需要再次绘制确认 NeedToConfirm(R.string.lockpattern_need_to_confirm, LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled, ID_EMPTY_MESSAGE, true), // 确认出错 ConfirmWrong(R.string.lockpattern_need_to_unlock_wrong, LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled, ID_EMPTY_MESSAGE, true), // 选择确认 ChoiceConfirmed(R.string.lockpattern_pattern_confirmed_header, LeftButtonMode.Cancel, RightButtonMode.Confirm, ID_EMPTY_MESSAGE, false); /** * @param headerMessage * The message displayed at the top. * @param leftMode * The mode of the left button. * @param rightMode * The mode of the right button. * @param footerMessage * The footer message. * @param patternEnabled * Whether the pattern widget is enabled. */ Stage(int headerMessage, LeftButtonMode leftMode, RightButtonMode rightMode, int footerMessage, boolean patternEnabled) { this.headerMessage = headerMessage; this.leftMode = leftMode; this.rightMode = rightMode; this.footerMessage = footerMessage; this.patternEnabled = patternEnabled; } final int headerMessage; final LeftButtonMode leftMode; final RightButtonMode rightMode; final int footerMessage; final boolean patternEnabled; }
②.底部两个按钮的状态枚举:
/** * The states of the left footer button. */ enum LeftButtonMode { // 取消 Cancel(android.R.string.cancel, true), // 取消时禁用 CancelDisabled(android.R.string.cancel, false), // 重试 Retry(R.string.lockpattern_retry_button_text, true), // 重试时禁用 RetryDisabled(R.string.lockpattern_retry_button_text, false), // 消失 Gone(ID_EMPTY_MESSAGE, false); /** * @param text * The displayed text for this mode. * @param enabled * Whether the button should be enabled. */ LeftButtonMode(int text, boolean enabled) { this.text = text; this.enabled = enabled; } final int text; final boolean enabled; } /** * The states of the right button. */ enum RightButtonMode { // 继续 Continue(R.string.lockpattern_continue_button_text, true), //继续时禁用 ContinueDisabled(R.string.lockpattern_continue_button_text, false), //确认 Confirm(R.string.lockpattern_confirm_button_text, true), //确认是禁用 ConfirmDisabled(R.string.lockpattern_confirm_button_text, false), //OK Ok(android.R.string.ok, true); /** * @param text * The displayed text for this mode. * @param enabled * Whether the button should be enabled. */ RightButtonMode(int text, boolean enabled) { this.text = text; this.enabled = enabled; } final int text; final boolean enabled; }
就这样,只要LockPatternView的状态一发生改变,就会动态改变底部两个Button的文字和状态。很简洁,逻辑性很强。
3.第三个个人觉得比较有用的就是加密这一块了,为了以后方便使用,我把图案加密和字符加密分成两个工具类:LockPatternUtils和LockPasswordUtils两个文件,本文使用到的是LockPatternUtils。其实所谓的图案加密也是将其通过SHA-1加密转化成二进制数再保存到文件中(原生系统保存在/system/目录下,我这里没有权限,就保存到本应用目录下),解密时,也是将获取到用户的输入通过同样的方法加密,再与保存到文件中的对比,相同则密码正确,不同则密码错误。关健代码就是以下4个函数:
/** * Serialize a pattern. 加密 * * @param pattern * The pattern. * @return The pattern in string form. */ public static String patternToString(List<LockPatternView.Cell> pattern) { if (pattern == null) { return ""; } final int patternSize = pattern.size(); byte[] res = new byte[patternSize]; for (int i = 0; i < patternSize; i++) { LockPatternView.Cell cell = pattern.get(i); res[i] = (byte) (cell.getRow() * 3 + cell.getColumn()); } return new String(res); } /** * Save a lock pattern. * * @param pattern * The new pattern to save. * @param isFallback * Specifies if this is a fallback to biometric weak */ public void saveLockPattern(List<LockPatternView.Cell> pattern) { // Compute the hash final byte[] hash = LockPatternUtils.patternToHash(pattern); try { // Write the hash to file RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename, "rwd"); // Truncate the file if pattern is null, to clear the lock if (pattern == null) { raf.setLength(0); } else { raf.write(hash, 0, hash.length); } raf.close(); } catch (FileNotFoundException fnfe) { // Cant do much, unless we want to fail over to using the settings // provider Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename); } catch (IOException ioe) { // Cant do much Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename); } } /* * Generate an SHA-1 hash for the pattern. Not the most secure, but it is at * least a second level of protection. First level is that the file is in a * location only readable by the system process. * * @param pattern the gesture pattern. * * @return the hash of the pattern in a byte array. */ private static byte[] patternToHash(List<LockPatternView.Cell> pattern) { if (pattern == null) { return null; } final int patternSize = pattern.size(); byte[] res = new byte[patternSize]; for (int i = 0; i < patternSize; i++) { LockPatternView.Cell cell = pattern.get(i); res[i] = (byte) (cell.getRow() * 3 + cell.getColumn()); } try { MessageDigest md = MessageDigest.getInstance("SHA-1"); byte[] hash = md.digest(res); return hash; } catch (NoSuchAlgorithmException nsa) { return res; } } /** * Check to see if a pattern matches the saved pattern. If no pattern * exists, always returns true. * * @param pattern * The pattern to check. * @return Whether the pattern matches the stored one. */ public boolean checkPattern(List<LockPatternView.Cell> pattern) { try { // Read all the bytes from the file RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename, "r"); final byte[] stored = new byte[(int) raf.length()]; int got = raf.read(stored, 0, stored.length); raf.close(); if (got <= 0) { return true; } // Compare the hash from the file with the entered pattern's hash return Arrays.equals(stored, LockPatternUtils.patternToHash(pattern)); } catch (FileNotFoundException fnfe) { return true; } catch (IOException ioe) { return true; } }
上述就是小编为大家分享的怎么在Android应用中实现一个图案解锁功能了,如果刚好有类似的疑惑,不妨参照上述分析进行理解。如果想知道更多相关知识,欢迎关注亿速云行业资讯频道。
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