这期内容当中小编将会给大家带来有关使用vue+canvas实现一个拼图小游戏,文章内容丰富且以专业的角度为大家分析和叙述,阅读完这篇文章希望大家可以有所收获。
思路步骤
JS实现部分
数据分析
方法分析
拼图集合 pic 的初始化及随机排列
randomHandler() { // pic的初始化 for(let i=0;i<this.row*this.column;i++) { // 设置切割后每个小图片的位置 let row = parseInt(i/this.row); let column = i - row*this.column; // 对在canvas的排列进行初始化,后续不会进行改变 let x = parseInt(i/this.row); let y = i - x*this.column; this.pic[i] = {...this.pic[i],x:x,y:y,row:row,column:column,index:i}; // 设置最后一个元素为空白块,index = -1 if(i == (this.row*this.column-1)) { this.pic[i] = {...this.pic[i],row:row,column:column,index:-1}; } } // 随机排列 pic集合 for(let i=0;i<this.num;i++) { let ran1,ran2,temp={}; // 随机获取0-14 ran1 = parseInt((this.row*this.column-1)*Math.random()) ran2 = parseInt((this.row*this.column-1)*Math.random()) temp.row = this.pic[ran1].row temp.column = this.pic[ran1].column this.pic[ran1] = {...this.pic[ran1],row:this.pic[ran2].row,column:this.pic[ran2].column} this.pic[ran2] = {...this.pic[ran2],...temp} } }
拼图的绘制 (根据得到的随机 pic 集合进行绘制)
drawHandler() { // 获取 canvas DOM元素 let canvas = this.$refs.can; let ctx = canvas.getContext('2d'); canvas.width = 400; canvas.height = 400; ctx.clearRect(0,0,400,400); // 每个小拼图的宽高,根据canvas的宽高和拼图行数row列数column来动态设置 // 是进行难度动态设置的唯一方式 let width = canvas.width/this.column; let height = canvas.width/this.row; // 必须通过 Image 构造函数动态创建,若是通过获取 DOM 节点,则onload只执行一次,无法进行移动 let img = new Image(); img.src = require('../../public/image/test.png'); img.onload = () => { for(let i=0;i<this.row*this.column;i++) { // 绘制到canvas的各元素的起始坐标 let dx = this.pic[i].y * width; let dy = this.pic[i].x * height; // 对图片进行切割的起始点坐标 let cx = this.pic[i].column * width; let cy = this.pic[i].row * height; // 参数:img图片,切割的起始点坐标,切割的宽高,绘制的起始点坐标,绘制的宽高 ctx.drawImage(img,cx,cy,width,height,dx,dy,width,height); if(this.pic[i].index == -1) { this.sign = i; ctx.clearRect(dx,dy,width,height); } } } }
其中 img 必须通过 Image 构造函数动态创建
拼图的移动
// 在 mounted 钩子进行键盘的监听事件 mounted() { this.newGame(); document.onkeydown = (event) => { let key = event.keyCode; if(key==38 || key==87) this.moveHandler('up'); else if (key==40 || key==83 ) this.moveHandler('down'); else if (key==37 || key==65 ) this.moveHandler('left'); else if (key==39 || key==68 ) this.moveHandler('right'); } } methods: { moveHandler(dir) { // re:空白块根据方向最终需移动到的位置索引 let re,temp = {}; if(dir == 'up' && this.pic[this.sign].x>0) { // 根据空白块的row和column推算出上面一块图片的序号 // 在将两个图片快进行互换位置,及交换row、column、index // 重新赋值this.sign(标志着空白块的序号:默认15) re = (this.pic[this.sign].x-1) * this.row + this.pic[this.sign].y; temp.row = this.pic[re].row; temp.column = this.pic[re].column; temp.index = this.pic[re].index; this.pic[re] = {...this.pic[re],row:this.pic[this.sign].row,column:this.pic[this.sign].column,index:this.pic[this.sign].index}; this.pic[this.sign] = {...this.pic[this.sign],...temp}; this.step = this.step + 1; } else if(dir == 'down' && this.pic[this.sign].x<this.row-1) { re = (this.pic[this.sign].x+1) * this.row + this.pic[this.sign].y; temp.row = this.pic[re].row; temp.column = this.pic[re].column; temp.index = this.pic[re].index; this.pic[re] = {...this.pic[re],row:this.pic[this.sign].row,column:this.pic[this.sign].column,index:this.pic[this.sign].index}; this.pic[this.sign] = {...this.pic[this.sign],...temp}; this.step = this.step + 1; } else if(dir == 'left' && this.pic[this.sign].y>0) { re = (this.pic[this.sign].x) * this.row + this.pic[this.sign].y-1; temp.row = this.pic[re].row; temp.column = this.pic[re].column; temp.index = this.pic[re].index; this.pic[re] = {...this.pic[re],row:this.pic[this.sign].row,column:this.pic[this.sign].column,index:this.pic[this.sign].index}; this.pic[this.sign] = {...this.pic[this.sign],...temp}; this.step = this.step + 1; } else if(dir == 'right' && this.pic[this.sign].y<this.column-1) { re = (this.pic[this.sign].x) * this.row + this.pic[this.sign].y+1; temp.row = this.pic[re].row; temp.column = this.pic[re].column; temp.index = this.pic[re].index; this.pic[re] = {...this.pic[re],row:this.pic[this.sign].row,column:this.pic[this.sign].column,index:this.pic[this.sign].index}; this.pic[this.sign] = {...this.pic[this.sign],...temp}; this.step = this.step + 1; } // 重新绘制拼图,也可以通过计算只重新绘制移动的部分区域 this.drawHandler(); } }
完成拼图的判定
isWinHandler() { // 通过比较所有元素的x、y和row、column是否相等即可,也可以通过index来判断 for(let i=0;i<this.row*this.column;i++) { if(this.pic[i].x == this.pic[i].row && this.pic[i].y == this.pic[i].column) { // 显示成功的状态以及清空步数 this.isWin = true; this.step = 0; } } }
重新游戏
newGame() { // 在 mounted 钩子进行 // 隐藏完成状态,清空步数,获取随机排列,绘制拼图模块 this.isWin = false; this.step = 0; this.randomHandler(); this.drawHandler(); }
JS总合
<script> export default { data() { return { // row:拼图的总行数,column:拼图的总列数 row:2, column:2, // 随机打乱的次数 num:100, // pic:拼图的所有子集和; // 元素:index:子图片的位置编号 // row/column:对原图分割后的横纵编号 // x/y:在canvas中的坐标位置(不会改变) pic:[{x:0,y:0,row:0,column:0,index:0}], sign:15, isWin: false, step:0, maskShow:false } }, mounted() { 代码在拼图移动模块中 }, methods: { // 判断是否完成拼图 isWinHandler() { ... }, // 移动的函数方法 moveHandler(dir) { ... }, // 绘制拼图 drawHandler() { ... }, // 获取随机排序 randomHandler() { ... }, newGame() { ... } } </script>
HTML部分
<template> <div class="index"> <div class="contain"> <canvas class="can" ref="can"></canvas> <!-- 完成拼图的状态显示 --> <div v-if="isWin" class="win">游戏胜利!</div> <div class="btns"> <span @click="newGame">重新游戏</span> <span @click="maskShow = true">编辑游戏</span> <span @click="isWinHandler">检验</span> <span>{{step}}</span> </div> <!-- 点击编辑游戏的弹出框 --> <div v-show="maskShow" class="mask"> 行:<input type="text" v-model="row" placeholder="请输入行数"> 列:<input type="text" v-model="column" placeholder="请输入列数"> <button @click="maskShow = false">完成</button> </div> </div> <img ref="img" class="img" src="../../public/image/test.png" alt="error"> </div> </template>
CSS部分
<style scoped> /* 编辑的弹出框 */ .mask { width: 200px; height: 200px; background-color: rosybrown; position: absolute; left: 510px; top: 0; } /* 按钮样式 */ .btns > span { display: inline-block; width: 80px; font-size: 12px; height: 24px; text-align: center; line-height: 24px; margin-bottom: 5px; background-color: thistle; cursor: pointer; } /* 右侧按钮区 */ .btns { width: 80px; height: 400px; border: 1px solid tan; border-radius: 5px; background-origin: border-box; padding: 5px; position: absolute; left: 412px; top: 0; } /* 完成拼图的状态 */ .win { width: 402px; height: 402px; line-height: 402px; text-align: center; font: 24px; opacity: 0.5; background-color: paleturquoise; position: absolute; top: 0; left: 0; } .img { display: inline-block; } /* canvas */ .can { border: 1px solid teal; } /* canvas容器 */ .contain { position: relative; } </style>
上述就是小编为大家分享的使用vue+canvas实现一个拼图小游戏了,如果刚好有类似的疑惑,不妨参照上述分析进行理解。如果想知道更多相关知识,欢迎关注亿速云行业资讯频道。
免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。