这篇文章主要介绍vxworks中如何使用UGL实现封闭图形的填充,文中介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们一定要看完!
代码如下
#include <ugl/ugl.h>void uglTest () { #define WIDTH 32 #define HIGHT 32 UINT8 patternData[WIDTH*HIGHT/__SIZEOF_INT__] = { 0x00,0x0f,0xf0,0x00, 0x00,0x7f,0xfe,0x00, 0x01,0xff,0xff,0x80, 0x03,0xff,0xff,0xc0, 0x07,0xff,0xff,0xe0, 0x0f,0xff,0xff,0xf0, 0x1f,0xff,0xff,0xf8, 0x3f,0xff,0xff,0xfc, 0x3f,0x8f,0xf1,0xfc, 0x7f,0x07,0xe0,0xfe, 0x7f,0x07,0xe0,0xfe, 0x7f,0x07,0xe0,0xfe, 0xff,0x8f,0xf1,0xff, 0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff, 0xf9,0xff,0xff,0x9f, 0x79,0xff,0xff,0x9e, 0x78,0xff,0xff,0x1e, 0x7c,0xff,0xff,0x3e, 0x3c,0x7f,0xfe,0x3c, 0x3e,0x1f,0xf8,0x7c, 0x1f,0x03,0xe0,0xf8, 0x0f,0xc0,0x03,0xf0, 0x07,0xf8,0x1f,0xe0, 0x03,0xff,0xff,0xc0, 0x01,0xff,0xff,0x80, 0x00,0x7f,0xfe,0x00, 0x00,0x0f,0xf0,0x00 }; UGL_REG_DATA *pRegData; UGL_GC_ID gc; UGL_MDDB_ID patternDdb; UGL_MDIB patternDib = {WIDTH, HIGHT, WIDTH, patternData}; uglDisplayOpen(0, 0, 0); pRegData = uglRegistryFind (UGL_DISPLAY_TYPE, 0, 0, 0); gc = uglGcCreate((UGL_DEVICE_ID)pRegData->id); patternDdb = uglMonoBitmapCreate((UGL_DEVICE_ID)pRegData->id, &patternDib, UGL_DIB_INIT_DATA, 0, UGL_NULL); uglFillPatternSet(gc, patternDdb); uglForegroundColorSet(gc, 0xff0000); uglBackgroundColorSet(gc, 0x00ff00); uglEllipse(gc, 10, 10, 200, 300, 0, 0, 0, 0); uglRectangle(gc, 250, 10, 350, 300); return; }
以上是“vxworks中如何使用UGL实现封闭图形的填充”这篇文章的所有内容,感谢各位的阅读!希望分享的内容对大家有帮助,更多相关知识,欢迎关注亿速云行业资讯频道!
亿速云「云服务器」,即开即用、新一代英特尔至强铂金CPU、三副本存储NVMe SSD云盘,价格低至29元/月。点击查看>>
免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。
原文链接:https://my.oschina.net/u/4470120/blog/4366240