小编给大家分享一下JavaScript中Canvas如何实现井字棋游戏,相信大部分人都还不怎么了解,因此分享这篇文章给大家参考一下,希望大家阅读完这篇文章后大有收获,下面让我们一起去了解一下吧!
具体内容如下
index.html
<!DOCTYPE html> <html> <head> <title>Tic Tac Toe</title> <style> * { padding: 0; margin: 0; } body, html, #game { height: 100%; background: #FCFCFC; } #game { display: flex; align-items: center; justify-content: center; } </style> </head> <body> <div id="game"> <canvas id="canvas" width="300" height="300"></canvas> </div> <script src="game.js"></script> </body> </html>
game.js
players = 2; cell_count = 3; winCount = 3; cell_size = 100; size = cell_size * cell_count; var canvas = document.getElementById('canvas'); canvas.width = size; canvas.height = size; canvas.addEventListener('click', click, false); var ctx = canvas.getContext('2d'); ctx.imageSmoothingEnabled = false; ctx.lineWidth = 3; function clear() { ctx.clearRect(0, 0, canvas.width, canvas.height); } function line(x, y, w, h, color = '#ccc') { ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(x + w, y + h); ctx.strokeStyle = color; ctx.stroke(); ctx.closePath(); } function fillRect(i, j, color = '#F5F5F5') { ctx.fillStyle = color; ctx.fillRect(i * cell_size, j * cell_size, cell_size, cell_size); } var draw = { grid: (color = '#ccc') => { for (let i = 1; i < cell_count; i++) { line(cell_size * i, 0, 0, size, color); line(0, cell_size * i, size, 0, color); } }, // draw nothing, stub 0: (i, j, _) => { }, // draw X figure 1: (i, j, color = '#3F51B5') => { let left = (i + 0.1) * cell_size, top = (j + 0.1) * cell_size, size = 0.8 * cell_size; line(left, top, size, size, color); line(left + size, top, -size, size, color); }, // draw O figure 2: (i, j, color = '#FF5722') => { ctx.beginPath(); ctx.arc((i + 0.5) * cell_size, (j + 0.5) * cell_size, 0.4 * cell_size, 0, Math.PI * 2, false); ctx.strokeStyle = color; ctx.stroke(); ctx.closePath(); }, // draw Δ figure 3: (i, j, color = '#FDE619'/*'#FFEB3B'*/) => { let center = (i + 0.5) * cell_size, size = Math.sqrt(3) * 0.525 * cell_size, top = (j + 0.125) * cell_size, height = 0.75 * cell_size, step = size / 2; line(center, top, -step, height, color); line(center, top, step, height, color); line(center - step, top + height, size, 0, color); } }; let grid = new Array(cell_count * cell_count).fill(0), get = (i, j) => grid[j * cell_count + i], set = (i, j, val = 0) => grid[j * cell_count + i] = val, isFree = (i, j) => get(i, j) == 0, checkVictory = (who) => { let iterate = getter => { for (let i = 0; i < winCount; i++) if (getter(i) != who) return false; return true; }; let row, col, path = { vertical: _ => iterate(i => get(row + i, col)), horizntl: _ => iterate(j => get(col, row + j)), diagonal: _ => iterate(i => get(row + i, col + i)), opposite: _ => iterate(i => get(row + i, col + winCount - 1 - i)), }; for (row = 0; row <= cell_count - winCount; row++) { for (col = 0; col < cell_count; col++) { if (path.vertical()) return ['vertical', row, col]; if (path.horizntl()) return ['horizntl', col, row]; } for (col = 0; col <= cell_count - winCount; col++) { if (path.diagonal()) return ['diagonal', row, col]; if (path.opposite()) return ['opposite', row, col]; } } return []; }, onWin = ([type, row, col]) => { if (!type) return; let iterate = action => { for (let i = 0; i < winCount; i++) action(i); }; let drawSequence = { vertical: _ => iterate(i => fillRect(row + i, col)), horizntl: _ => iterate(j => fillRect(row, col + j)), diagonal: _ => iterate(i => fillRect(row + i, col + i)), opposite: _ => iterate(i => fillRect(row + i, col + winCount - 1 - i)), }; clear(); drawSequence[type](); draw.grid(); for (let i = 0; i < cell_count; i++) { for (let j = 0; j < cell_count; j++) draw[get(i, j)](i, j); } return true; }; let playerTurn = 0; function click(e) { let i = e.offsetX / cell_size | 0, j = e.offsetY / cell_size | 0; if (isFree(i, j)) { let figure = playerTurn++ % players + 1; set(i, j, figure); draw[figure](i, j); onWin(checkVictory(figure)) && canvas.removeEventListener('click', click, false); ; } } draw.grid();
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