using UnityEngine;
using System.Collections;
public class DrawMesh : MonoBehaviour {
GameObject gameobj; //绘制mesh的物体,如果是多个可以动态的生成
public Camera cameraObj; //NGUI中的摄像机
public GameObject lookObject;//被指向的物体
// Use this for initialization
float x = 0;//屏幕的宽
float y = 0;//屏蔽的高
Color color;
void Start () {
color = Color.white;
x = Screen.currentResolution.width; //屏幕分辨率
y = Screen.currentResolution.height;
//这个地方我是动态获得的一个空的物体对象。用来创建三角形指示面片的。
gameobj = (GameObject)Instantiate(Resources.Load("GameObject"));
}
// Update is called once per frame
void Update () {
GetPositon();
}
//绘制三角面片
void DrawTrianglesEX(GameObject triangles, Vector3 port1, Vector3 port2, Vector3 port3, Color color)
{
color.a = 0.8f;//面片的透明度
if (triangles.GetComponent<MeshFilter>() == null)
{
triangles.AddComponent<MeshFilter>(); //添加MeshFilter
triangles.AddComponent<MeshRenderer>();//添加MeshRenderer
//获得着色器
triangles.renderer.material.shader = Shader.Find("Transparent/Diffuse");
} //Unity3D:www.unitymanual.com
//实时改变颜色
triangles.renderer.material.color = color;
Mesh mesh = triangles.GetComponent<MeshFilter>().mesh;
mesh.Clear();
//这个是主要的点的转换,在视窗位置转换成时间坐标位置。
Vector3 v1 = triangles.transform.InverseTransformPoint(port1);
Vector3 v2 = triangles.transform.InverseTransformPoint(Camera.main.ViewportToWorldPoint(port2));
Vector3 v3 = triangles.transform.InverseTransformPoint(Camera.main.ViewportToWorldPoint(port3));
mesh.vertices = new Vector3[] { v1, v2, v3 };
mesh.triangles = new int[] { 0, 1, 2 };
}
//获得三个点的位置,并且转化为屏幕坐标
void GetPositon() {
Vector3 po = cameraObj.WorldToScreenPoint(transform.position);
//在这个地方是生算的,这边完全可以算出面板的宽与高。注意的是2D摄相机与主摄像机的关系。建议不要去生算。
Vector3 po1 = new Vector3(po.x / x+0.075f, po.y / y, 1f);
Vector3 po2 = po1 - new Vector3(0, 0.1f, 0);
Vector3 v = lookObject.renderer.bounds.size;
Vector3 equPosScreen = lookObject.transform.position+ new Vector3(0, v.y, 0);
Vector3 po3 = equPosScreen;
DrawTrianglesEX(gameobj, po3, po2, po1, color);
}
}
亿速云「云服务器」,即开即用、新一代英特尔至强铂金CPU、三副本存储NVMe SSD云盘,价格低至29元/月。点击查看>>
免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。