基于Html+CSS+JS怎样实现手动放烟花效果,很多新手对此不是很清楚,为了帮助大家解决这个难题,下面小编将为大家详细讲解,有这方面需求的人可以来学习下,希望你能有所收获。
注意看有两种模式哦,可以自由切换,鼠标点哪里哪里有烟花,还可以自动放烟花
视频演示:html+css写一个烟花,源码请你直接拿走!
<div id="tips"> <a id="manual" href="javascript:;" rel="external nofollow" rel="external nofollow" >手动放烟花</a> <a id="auto" href="javascript:;" rel="external nofollow" rel="external nofollow" >自动放烟花</a> </div>
以下样式大部分是js代码渲染上dom后表现出来的
html, body { overflow: hidden; } body, div, p { margin: 0; padding: 0; } body { background: #000; font: 12px/1.5 arial; color: #7A7A7A; } a { text-decoration: none; outline: none; } #tips, #copyright { position: absolute; width: 100%; height: 50px; text-align: center; background: #171717; border: 2px solid #484848; } #tips { top: 0; border-width: 0 0 2px; } #tips a { font: 14px/30px arial; color: #FFF; background: #F06; display: inline-block; margin: 10px 5px 0; padding: 0 15px; border-radius: 15px; } #tips a.active { background: #FE0000; } #copyright { bottom: 0; line-height: 50px; border-width: 2px 0 0; } #copyright a { color: #FFF; background: #7A7A7A; padding: 2px 5px; border-radius: 10px; } #copyright a:hover { background: #F90; } p { position: absolute; top: 55px; width: 100%; text-align: center; }
var fgm = { on: function (element, type, handler) { return element.addEventListener ? element.addEventListener(type, handler, false) : element.attachEvent("on" + type, handler) }, un: function (element, type, handler) { return element.removeEventListener ? element.removeEventListener(type, handler, false) : element.detachEvent("on" + type, handler) }, bind: function (object, handler) { return function () { return handler.apply(object, arguments) } }, randomRange: function (lower, upper) { //产生范围在lower~upper的随机数 return Math.floor(Math.random() * (upper - lower + 1) + lower) }, getRanColor: function () { //随机获得十六进制颜色 var str = this.randomRange(0, 0xFFFFFF).toString(16); while (str.length < 6) str = "0" + str; return "#" + str } }; //初始化对象 function FireWorks() { this.type = 0; this.timer = null; this.fnManual = fgm.bind(this, this.manual) } FireWorks.prototype = { initialize: function () { clearTimeout(this.timer); fgm.un(document, "click", this.fnManual); switch (this.type) { case 1: fgm.on(document, "click", this.fnManual); break; case 2: this.auto(); break; }; }, manual: function (event) { event = event || window.event; this.__create__({ x: event.clientX, y: event.clientY }); }, auto: function () { var that = this; that.timer = setTimeout(function () { that.__create__({ x: fgm.randomRange(50, document.documentElement.clientWidth - 50), y: fgm.randomRange(50, document.documentElement.clientHeight - 150) }) that.auto(); }, fgm.randomRange(900, 1100)) }, __create__: function (param) { //param即鼠标点击点(即烟花爆炸点) var that = this; var oEntity = null; var oChip = null; var aChip = []; var timer = null; var oFrag = document.createDocumentFragment(); oEntity = document.createElement("div"); with (oEntity.style) { //烟花上升过程实体初始化 position = "absolute"; //初始位置距网页顶部为:整个网页的高度(处于网页底部) top = document.documentElement.clientHeight + "px"; left = param.x + "px"; width = "4px"; height = "30px"; borderRadius = "4px"; background = fgm.getRanColor(); }; document.body.appendChild(oEntity); //window.setInterval方法 该方法使得一个函数每隔固定时间被调用一次 // console.log(param.y); oEntity.timer = setInterval(function () { // console.log(oEntity.offsetTop); // console.log(oEntity.style.top); oEntity.style.top = oEntity.offsetTop - 20 + "px"; //判断烟花是否上升到或者第一次超过上次鼠标点击位置 if (oEntity.offsetTop <= param.y) { //烟花爆炸 clearInterval(oEntity.timer); document.body.removeChild(oEntity); (function () { //在50-100之间随机生成碎片 //由于IE浏览器处理效率低, 随机范围缩小至20-30 //自动放烟花时, 随机范围缩小至20-30 var len = (/msie/i.test(navigator.userAgent) || that.type == 2) ? fgm.randomRange(20, 30) : fgm.randomRange(50, 100) //产生所有烟花爆炸颗粒实体 for (i = 0; i < len; i++) { //烟花颗粒形态实体 oChip = document.createElement("div"); with (oChip.style) { position = "absolute"; top = param.y + "px"; left = param.x + "px"; width = "4px"; height = "4px"; overflow = "hidden"; borderRadius = "4px"; background = fgm.getRanColor(); }; oChip.speedX = fgm.randomRange(-20, 20); oChip.speedY = fgm.randomRange(-20, 20); oFrag.appendChild(oChip); aChip[i] = oChip }; document.body.appendChild(oFrag); timer = setInterval(function () { for (i = 0; i < aChip.length; i++) { var obj = aChip[i]; with (obj.style) { top = obj.offsetTop + obj.speedY + "px"; left = obj.offsetLeft + obj.speedX + "px"; }; obj.speedY++; //判断烟花爆炸颗粒是否掉落至窗体之外,为真则remove //splice() 方法可删除从 index 处开始的零个或多个元素 (obj.offsetTop < 0 || obj.offsetLeft < 0 || obj.offsetTop > document.documentElement.clientHeight || obj.offsetLeft > document.documentElement.clientWidth) && (document.body.removeChild(obj), aChip.splice(i, 1)) }; //判断烟花爆炸颗粒是否全部remove,为真则clearInterval(timer); !aChip[0] && clearInterval(timer); }, 30) })() } }, 30) } }; fgm.on(window, "load", function () { var oTips = document.getElementById("tips"); var aBtn = oTips.getElementsByTagName("a"); var oFireWorks = new FireWorks(); fgm.on(oTips, "click", function (event) { var oEvent = event || window.event; var oTarget = oEvent.target || oEvent.srcElement; var i = 0; if (oTarget.tagName.toUpperCase() == "A") { for (i = 0; i < aBtn.length; i++) aBtn[i].className = ""; switch (oTarget.id) { case "manual": oFireWorks.type = 1; break; case "auto": oFireWorks.type = 2; break; case "stop": oFireWorks.type = 0; break; } oFireWorks.initialize(); oTarget.className = "active"; //阻止浏览器默认的事件冒泡行为 oEvent.stopPropagation ? oEvent.stopPropagation() : oEvent.cancelBubble = true } }); }); fgm.on(document, "contextmenu", function (event) { var oEvent = event || window.event; oEvent.preventDefault ? oEvent.preventDefault() : oEvent.returnValue = false });
关键代码,满满注释哦,这我可够意思了哈,不懂的话再私下问我吧。
进行声明。3.外部样式,其中链接样式是使用频率最高,最实用的样式,只需要在之间加上
就可以了。其次就是导入样式,导入样式和链接样式比较相似,采用@import样式导入CSS样式表,不建议使用。进行声明。3.外部样式,其中链接样式是使用频率最高,最实用的样式,只需要在之间加上
就可以了。其次就是导入样式,导入样式和链接样式比较相似,采用@import样式导入CSS样式表,不建议使用。css的全称是Cascading Style Sheets(层叠样式表),它是一种用来表现HTML或XML等文件样式的计算机语言。CSS不仅可以静态地修饰网页,还可以配合各种脚本语言动态地对网页各元素进行格式化。
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