这篇文章主要介绍“Android如何实现五子棋游戏局域网版”,在日常操作中,相信很多人在Android如何实现五子棋游戏局域网版问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答”Android如何实现五子棋游戏局域网版”的疑惑有所帮助!接下来,请跟着小编一起来学习吧!
实现环境: android studio 3.2.1, 手机分辨率为: 1920 * 1080
局域网采用 Socket 连接
分主活动类,主机类,客户端类
代码如下
清单文件要添加的权限:
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.INTERNET" />
主活动:
package fivechess; import android.os.Bundle; import android.preference.PreferenceManager; import android.support.v7.app.AppCompatActivity; import android.view.View; import android.view.ViewGroup; import android.widget.Button; import android.widget.EditText; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.Toast; import java.net.InetAddress; import java.net.NetworkInterface; import java.net.SocketException; import java.util.Enumeration; public class MainActivity extends AppCompatActivity { private TextView txtMain; private Button serverBtn; private TextView txtClient; private EditText ipText; private Button clientBtn; private int ip = 10000; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); initView(); } private void initView() { txtMain = (TextView) findViewById(R.id.txtMain); serverBtn = (Button) findViewById(R.id.serverBtn); txtClient = (TextView) findViewById(R.id.txtClient); ipText = (EditText) findViewById(R.id.ipText); clientBtn = (Button) findViewById(R.id.clientBtn); ipText.setText(getPreference("myIp")); // 显示本机的 ip 地址 setIp(); // 根据按钮来判断作为主机还是客户端 final ViewGroup.LayoutParams params = new LinearLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT); serverBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { ServerView serverView = new ServerView(MainActivity.this, ip, MainActivity.this); addContentView(serverView, params); serverView.startConn(); // 将当前控件隐藏掉 viewGone(); } }); clientBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { if (ipText.getText().toString().isEmpty()) { Toast.makeText(MainActivity.this, "IP 不能为空!", Toast.LENGTH_SHORT).show(); return; } ClientView clientView = new ClientView(MainActivity.this, ipText.getText().toString(), ip, MainActivity.this); addContentView(clientView, params); clientView.startJoin(); // 将当前控件隐藏掉 viewGone(); } }); } // 存储当前输入的 ip public void setMyIp() { setPreference("myIp", ipText.getText().toString()); } // 用于获取本机 ip 地址 public void setIp() { String s; try { for (Enumeration<NetworkInterface> en = NetworkInterface.getNetworkInterfaces(); en.hasMoreElements();) { NetworkInterface face = en.nextElement(); for (Enumeration<InetAddress> enAddr = face.getInetAddresses(); enAddr.hasMoreElements();) { InetAddress addr = enAddr.nextElement(); if (!addr.isLoopbackAddress()) { s = addr.getHostAddress(); // 只获取局域网地址 if ("192".equals(s.substring(0, 3))) { txtMain.setText(txtMain.getText().toString() + " 主机ip: " + s); } } } } } catch (SocketException e) { e.printStackTrace(); } } // 隐藏主活动的辅助空间 public void viewGone() { txtMain.setVisibility(View.GONE); serverBtn.setVisibility(View.GONE); txtClient.setVisibility(View.GONE); ipText.setVisibility(View.GONE); clientBtn.setVisibility(View.GONE); } // 用于获取上次的ip输入地址 public String getPreference(String key) { return PreferenceManager.getDefaultSharedPreferences(this).getString(key, "192.168."); } // 用于存储数据到本地 public void setPreference(String key, String value) { PreferenceManager.getDefaultSharedPreferences(this).edit().putString(key, value).apply(); } }
布局:
效果图
代码:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" tools:context=".MainActivity"> <TextView android:id="@+id/txtMain" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_margin="10dp" android:text="作为主机" android:textColor="#000" /> <Button android:id="@+id/serverBtn" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="start server" /> <TextView android:id="@+id/txtClient" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_margin="10dp" android:text="作为客户端" android:textColor="#000" /> <EditText android:id="@+id/ipText" android:layout_width="match_parent" android:layout_height="wrap_content" android:hint="ip" android:text="192.168.31.163" /> <Button android:id="@+id/clientBtn" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="client connection" /> </LinearLayout>
主机类:
package fivechess; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.widget.Button; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.Toast; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.List; import java.util.Timer; import java.util.TimerTask; public class ServerView extends View { // 上边距 public static final int TOP = 200; // 棋盘的左,上边距 public static final int MARGINLEFT = 50, MARGINTOP = 100 + TOP; // 棋子的宽度,视情况而定 public static final int CHESSW = 62; // 格子的宽度,视情况而定 public static final int W = 70; // 14个格子,15条行列坐标 public static final int L = 15; public static final int BLOCKL = 14; // 棋的颜色标记 public static final int BLACK = 2, WHITE = 1; // public static final int NULL = -1; // 棋盘的宽度 private int width = W * BLOCKL; // 棋盘的高度 private int height = W * BLOCKL; // 标记我方的棋的颜色 private int player; // 存储所有走过的棋的信息,主要为坐标 private List<String> allList = new ArrayList<>(); // 存储我方走过的棋的信息 private List<String> myList = new ArrayList<>(); // 存储对方走过的棋的信息 private List<String> enemyList = new ArrayList<>(); // 是否可以走棋 private boolean canPlay; // 是否有滑动事件 private boolean isMove; // 用于开启服务器,所有的网络请求都要在线程中执行 private ServerSocket serverSocket; // 用于与客户端交互 private Socket socket; // 对方端口 private int port; // 用于发送消息 private PrintWriter pw; // 主活动 private MainActivity mainActivity; // 提示文本框 private TextView tvTip; // 重新开始 private Button btnRestart; public ServerView(Context context, int port, MainActivity mainActivity) { super(context); this.port = port; this.mainActivity = mainActivity; // 初始化棋盘 initMap(); // 添加提示文本框控件和重新开始按钮 ViewGroup.LayoutParams params = new LinearLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT); tvTip = new TextView(context); tvTip.setText("等待连接..."); tvTip.setX(500); tvTip.setY(20); mainActivity.addContentView(tvTip, params); btnRestart = new Button(context); btnRestart.setText("重新开始"); btnRestart.setX(MARGINLEFT); btnRestart.setY(20); mainActivity.addContentView(btnRestart, params); btnRestart.setEnabled(false); btnRestart.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // 重新开始游戏 restartGame(); // 发送消息给客户端 sendMes("restart"); } }); setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: isMove = false; break; // 判断是否为滑动事件 case MotionEvent.ACTION_MOVE: isMove = true; break; case MotionEvent.ACTION_UP: if (!canPlay) { break; } // 只可处理点击事件 if (!isMove) { // 获取当前点击位置的 x, y 坐标 int x = (int) event.getX() - MARGINLEFT; int y = (int) event.getY() - MARGINTOP; // 是否在棋盘外 if (x < -W / 2 || x > width + W / 2 || y < -W / 2 || y > width + W / 2) { break; } // 转化为棋盘的 col 列坐标 // x % W > W / 2 ? 1 : 0 为当前的位置的求模后是否满足大于一半的宽度, // 若大于则把它安排到下一个位置,否则不变 x = x / W + (x % W > W / 2 ? 1 : 0); // 转化为棋盘的 row 行坐标 y = y / W + (y % W > W / 2 ? 1 : 0); // 设置移动信息 String move = y + "|" + x; // 当前位置是否有棋存在 if (allList.contains(move)) { break; } // 把当前移动位置添加到所有列表中 allList.add(move); // 把当前移动位置添加到我方列表中 myList.add(move); // 将移动消息发送给对面 sendMes("move|" + move); // 轮到对方下 canPlay = false; // 设置提示信息 tvTip.setText("对方下"); // 更新视图 invalidate(); // 判断是否赢了 if (isWin()) { Toast.makeText(getContext(), "黑棋获胜!", Toast.LENGTH_SHORT).show(); tvTip.setText("我方获胜!"); } } } return true; } }); } // 开启服务器 public void startConn() { // 只能在线程(异步)中执行 new Timer().schedule(new TimerTask() { @Override public void run() { try { serverSocket = new ServerSocket(port); // 获取客户端信息,若无客户端连接则会一直暂停在这 socket = serverSocket.accept(); setTip("连接成功!"); // 发送已连接给客户端 sendMes("conn|"); // 开启接受消息的线程 new MyThread().start(); // 更新视图 invalidate(); } catch (IOException e) { e.printStackTrace(); } } }, 0); } // 是否赢了 private boolean isWin() { // 好像有点多此一举... return isCanLink(); } // 是否有了输赢 private boolean isCanLink() { // 黑棋先,服务端为黑棋,客户端为白棋 // 判断最后下的是谁,为0为白棋,为1为黑棋 int who = allList.size() % 2; // 将行列坐标分割出来 String[] t = allList.get(allList.size() - 1).split("\\|"); // 行坐标 int r1 = Integer.valueOf(t[0]); // 列坐标 int c1 = Integer.valueOf(t[1]); // 垂直方向是否有五子 if (canVLink(who, r1, c1)) { return true; } // 水平方向是否有五子 if (canHLink(who, r1, c1)) { return true; } // 左下右上方向 if (canLeftObliqueLink(who, r1, c1)) { return true; } // 左上右下方向 if (canRightObliqueLink(who, r1, c1)) { return true; } return false; } // 左上右下方向 private boolean canRightObliqueLink(int who, int r1, int c1) { // 记录连子的个数 int count = 0; // 遍历要用到的行列坐标 int r2; int c2; // 黑棋 if (who == 1) { // left top r2 = r1 - 1; c2 = c1 - 1; // 往左上方向遍历,若存在则表示有连棋 while (myList.contains(r2 + "|" + c2)) { count++; r2--; c2--; } // right down r2 = r1 + 1; c2 = c1 + 1; // 往右下方向遍历 while (myList.contains(r2 + "|" + c2)) { count++; r2++; c2++; } // 若有四个以上则代表构成五子 if (count >= 4) { return true; } } else { // 红棋 // right top r2 = r1 - 1; c2 = c1 - 1; // 往左上方向遍历 while (enemyList.contains(r2 + "|" + c2)) { count++; r2--; c2--; } // left down r2 = r1 + 1; c2 = c1 + 1; // 往右下方向遍历 while (enemyList.contains(r2 + "|" + c2)) { count++; r2++; c2++; } // 若有四个以上则代表构成五子 if (count >= 4) { return true; } } return false; } // 左下右上方向 private boolean canLeftObliqueLink(int who, int r1, int c1) { int count = 0; int r2; int c2; // 黑棋 if (who == 1) { // right top r2 = r1 - 1; c2 = c1 + 1; while (myList.contains(r2 + "|" + c2)) { count++; r2--; c2++; } // left down r2 = r1 + 1; c2 = c1 - 1; while (myList.contains(r2 + "|" + c2)) { count++; r2++; c2--; } if (count >= 4) { return true; } } else { // 白棋 // right top r2 = r1 - 1; c2 = c1 + 1; while (enemyList.contains(r2 + "|" + c2)) { count++; r2--; c2++; } // left down r2 = r1 + 1; c2 = c1 - 1; while (enemyList.contains(r2 + "|" + c2)) { count++; r2++; c2--; } if (count >= 4) { return true; } } return false; } // 水平方向 private boolean canHLink(int who, int r1, int c1) { int count = 0; int c2; // 黑棋 if (who == 1) { // left c2 = c1 - 1; while (myList.contains(r1 + "|" + c2)) { count++; c2--; } // right c2 = c1 + 1; while (myList.contains(r1 + "|" + c2)) { count++; c2++; } if (count >= 4) { return true; } } else { // 白棋 // left c2 = c1 - 1; while (enemyList.contains(r1 + "|" + c2)) { count++; c2--; } // right c2 = c1 + 1; while (enemyList.contains(r1 + "|" + c2)) { count++; c2++; } if (count >= 4) { return true; } } return false; } // 垂直方向 private boolean canVLink(int who, int r1, int c1) { int count = 0; int r2; // 黑棋 if (who == 1) { // top r2 = r1 - 1; while (myList.contains(r2 + "|" + c1)) { count++; r2--; } // down r2 = r1 + 1; while (myList.contains(r2 + "|" + c1)) { count++; r2++; } if (count >= 4) { return true; } } else { // 白棋 // top r2 = r1 - 1; while (enemyList.contains(r2 + "|" + c1)) { count++; r2--; } // down r2 = r1 + 1; while (enemyList.contains(r2 + "|" + c1)) { count++; r2++; } if (count >= 4) { return true; } } return false; } // 接受消息的线程 class MyThread extends Thread { @Override public void run() { BufferedReader br = null; InputStreamReader isr = null; try { String t; while (true) { // 睡眠一段时间,不必每毫秒都执行 sleep(100); isr = new InputStreamReader(socket.getInputStream()); br = new BufferedReader(isr); // 是否接受到了消息 if (br.ready()) { String cmd = br.readLine(); // 分割信息 String[] array = cmd.split("\\|"); switch (array[0]) { // 一定是服务器接受到这个消息 case "join": // 服务器一定为黑棋 player = BLACK; // 我方先下 canPlay = true; // 发送消息给客户端 sendMes("conn|"); setTip("我下"); // UI 更新一定在主线程中执行 // 重新开始按钮可以点了,这个方法可以赚到主线程中 post(new Runnable() { @Override public void run() { btnRestart.setEnabled(true); } }); // mainActivity.runOnUiThread(new Runnable() { @Override public void run() { Toast.makeText(mainActivity, "你是黑棋", Toast.LENGTH_SHORT).show(); } }); break; case "move": // 存储对方走的棋坐标 t = array[1] + "|" + array[2]; allList.add(t); enemyList.add(t); // 我方走棋 canPlay = true; setTip("我下"); // 是否有了输赢 if (isWin()) { post(new Runnable() { @Override public void run() { Toast.makeText(getContext(), "白棋获胜!", Toast.LENGTH_SHORT).show(); tvTip.setText("对方获胜!"); canPlay = false; } }); } invalidate(); break; case "restart": // 重新开始游戏 restartGame(); break; } } } } catch (IOException e) { e.printStackTrace(); } catch (InterruptedException e) { e.printStackTrace(); } } } private void setTip(final String s) { post(new Runnable() { @Override public void run() { tvTip.setText(s); } }); } // 发送消息个客户端 private void sendMes(final String s) { new Thread(new Runnable() { @Override public void run() { try { pw = new PrintWriter(socket.getOutputStream()); pw.println(s); pw.flush(); } catch (IOException e) { e.printStackTrace(); } } }).start(); } // 初始化棋盘,把列表全部清空 private void initMap() { allList.clear(); myList.clear(); enemyList.clear(); } // 调用 invalidate 是执行 @Override protected void onDraw(Canvas canvas) { // 画笔,设置线条的样式 Paint paint = new Paint(); paint.setColor(Color.parseColor("#FFE869")); // 设置棋盘的位置,视情况而定 canvas.drawRect(0, TOP, 1080, 1400 + TOP, paint); // 设置画笔颜色为黑色,用于画棋盘坐标系 paint.setColor(Color.BLACK); paint.setStrokeWidth(3); for (int i = 0; i < L; i++) { int hx = MARGINLEFT; int hy = MARGINTOP + i * W; int vx = MARGINLEFT + i * W; int vy = MARGINTOP; // 画竖线 canvas.drawLine(hx, hy, MARGINLEFT + width, hy, paint); // 画横线 canvas.drawLine(vx, vy, vx, MARGINTOP + height, paint); } // 画初始的九个星位 RectF rectF = new RectF(); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { int w = 20; int x = MARGINLEFT + W * 3 + j * W * 4 - w / 2; int y = MARGINTOP + W * 3 + i * W * 4 - w / 2; rectF.set(x, y, x + 20, y + 20); // 画椭圆 canvas.drawOval(rectF, paint); } } // 画棋子 String[] t; int r, c; for (int i = 0; i < allList.size(); i++) { // 黑棋先,所以黑棋索引为双数,白棋为单数 if (i % 2 == 0) { paint.setColor(Color.BLACK); } else { paint.setColor(Color.WHITE); } t = allList.get(i).split("\\|"); // 行坐标 r = Integer.valueOf(t[0]); // 列坐标 c = Integer.valueOf(t[1]); // 使棋子的中心点对其坐标顶点 c = MARGINLEFT + c * W - CHESSW / 2; r = MARGINTOP + r * W - CHESSW / 2; rectF.set(c, r, c + CHESSW, r + CHESSW); // 画椭圆 canvas.drawOval(rectF, paint); } } // 重新开始游戏 public void restartGame() { allList.clear(); myList.clear(); enemyList.clear(); canPlay = true; setTip("我下"); post(new Runnable() { @Override public void run() { invalidate(); } }); } }
客户端类: 与主机有区别的地方就是 建立连接和接受消息的线程,其它的地方大体相同
代码如下:
package fivechess; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.widget.Button; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.Toast; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.io.PrintWriter; import java.net.Socket; import java.util.ArrayList; import java.util.List; import java.util.Timer; import java.util.TimerTask; public class ClientView extends View { public static final int TOP = 200; public static final int MARGINLEFT = 50, MARGINTOP = 100 + TOP; public static final int W = 70; public static final int CHESSW = 62; // 14个格子,15根线 public static final int L = 15; public static final int BLOCKL = 14; public static final int BLACK = 2, WHITE = 1; private int width = W * BLOCKL; private int height = W * BLOCKL; private int player; private List<String> allList = new ArrayList<>(); private List<String> myList = new ArrayList<>(); private List<String> enemyList = new ArrayList<>(); private boolean canPlay; private boolean isMove; private Socket socket; private int port; private String ip; private MainActivity mainActivity; private PrintWriter pw; private TextView tvTip; private Button btnRestart; public ClientView(Context context, String ip, int port, MainActivity mainActivity) { super(context); this.port = port; this.ip = ip; this.mainActivity = mainActivity; initMap(); ViewGroup.LayoutParams params = new LinearLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT); tvTip = new TextView(context); tvTip.setText("连接中"); tvTip.setX(500); tvTip.setY(20); mainActivity.addContentView(tvTip, params); btnRestart = new Button(context); btnRestart.setText("重新开始"); btnRestart.setX(MARGINLEFT); btnRestart.setY(20); btnRestart.setEnabled(false); mainActivity.addContentView(btnRestart, params); btnRestart.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { restartGame(); sendMes("restart"); } }); setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: isMove = false; break; case MotionEvent.ACTION_MOVE: isMove = true; break; case MotionEvent.ACTION_UP: if (!canPlay) { break; } if (!isMove) { int x = (int) event.getX() - MARGINLEFT; int y = (int) event.getY() - MARGINTOP; if (x < -W / 2 || x > width + W / 2 || y < -W / 2 || y > width + W / 2) { break; } // column x = x / W + (x % W > W / 2 ? 1 : 0); // row y = y / W + (y % W > W / 2 ? 1 : 0); String move = y + "|" + x; if (allList.contains(move)) { break; } allList.add(move); myList.add(move); sendMes("move|" + move); canPlay = false; tvTip.setText("对方下"); invalidate(); if (isWin()) { Toast.makeText(getContext(), "白棋获胜!", Toast.LENGTH_SHORT).show(); tvTip.setText("我方获胜!"); sendMes("win"); } } } return true; } }); } public void startJoin() { new Timer().schedule(new TimerTask() { @Override public void run() { try { socket = new Socket(ip, port); setTip("已连接"); // 存储当前输入的 ip mainActivity.setMyIp(); sendMes("join|"); new MyThread().start(); } catch (IOException e) { e.printStackTrace(); } } }, 0); } private boolean isWin() { return isCanLink(); } private boolean isCanLink() { // 黑棋先,服务端为黑棋,客户端为白棋 // 判断最后下的是谁 int who = allList.size() % 2; String[] t = allList.get(allList.size() - 1).split("\\|"); int r1 = Integer.valueOf(t[0]); int c1 = Integer.valueOf(t[1]); if (canVLink(who, r1, c1)) { return true; } if (canHLink(who, r1, c1)) { return true; } if (canLeftObliqueLink(who, r1, c1)) { return true; } if (canRightObliqueLink(who, r1, c1)) { return true; } return false; } private boolean canRightObliqueLink(int who, int r1, int c1) { int count = 0; int r2; int c2; if (who == 0) { // left top r2 = r1 - 1; c2 = c1 - 1; while (myList.contains(r2 + "|" + c2)) { count++; r2--; c2--; } // right down r2 = r1 + 1; c2 = c1 + 1; while (myList.contains(r2 + "|" + c2)) { count++; r2++; c2++; } if (count >= 4) { return true; } } else { // right top r2 = r1 - 1; c2 = c1 - 1; while (enemyList.contains(r2 + "|" + c2)) { count++; r2--; c2--; } // left down r2 = r1 + 1; c2 = c1 + 1; while (enemyList.contains(r2 + "|" + c2)) { count++; r2++; c2++; } if (count >= 4) { return true; } } return false; } private boolean canLeftObliqueLink(int who, int r1, int c1) { int count = 0; int r2; int c2; if (who == 0) { // right top r2 = r1 - 1; c2 = c1 + 1; while (myList.contains(r2 + "|" + c2)) { count++; r2--; c2++; } // left down r2 = r1 + 1; c2 = c1 - 1; while (myList.contains(r2 + "|" + c2)) { count++; r2++; c2--; } if (count >= 4) { return true; } } else { // right top r2 = r1 - 1; c2 = c1 + 1; while (enemyList.contains(r2 + "|" + c2)) { count++; r2--; c2++; } // left down r2 = r1 + 1; c2 = c1 - 1; while (enemyList.contains(r2 + "|" + c2)) { count++; r2++; c2--; } if (count >= 4) { return true; } } return false; } private boolean canHLink(int who, int r1, int c1) { int count = 0; int c2; if (who == 0) { // left c2 = c1 - 1; while (myList.contains(r1 + "|" + c2)) { count++; c2--; } // right c2 = c1 + 1; while (myList.contains(r1 + "|" + c2)) { count++; c2++; } if (count >= 4) { return true; } } else { // left c2 = c1 - 1; while (enemyList.contains(r1 + "|" + c2)) { count++; c2--; } // right c2 = c1 + 1; while (enemyList.contains(r1 + "|" + c2)) { count++; c2++; } if (count >= 4) { return true; } } return false; } private boolean canVLink(int who, int r1, int c1) { int count = 0; int r2; if (who == 0) { // top r2 = r1 - 1; while (myList.contains(r2 + "|" + c1)) { count++; r2--; } // down r2 = r1 + 1; while (myList.contains(r2 + "|" + c1)) { count++; r2++; } if (count >= 4) { return true; } } else { // top r2 = r1 - 1; while (enemyList.contains(r2 + "|" + c1)) { count++; r2--; } // down r2 = r1 + 1; while (enemyList.contains(r2 + "|" + c1)) { count++; r2++; } if (count >= 4) { return true; } } return false; } class MyThread extends Thread { @Override public void run() { // move|r|c // join| // conn| // quit BufferedReader br = null; InputStreamReader isr = null; try { String t; while (true) { sleep(100); isr = new InputStreamReader(socket.getInputStream()); br = new BufferedReader(isr); if (br.ready()) { String cmd = br.readLine(); String[] array = cmd.split("\\|"); switch (array[0]) { case "conn": // 客户端一定为白棋 player = WHITE; // 主机先下 canPlay = false; setTip("对方下"); mainActivity.runOnUiThread(new Runnable() { @Override public void run() { btnRestart.setEnabled(true); Toast.makeText(mainActivity, "你是白棋", Toast.LENGTH_SHORT).show(); } }); break; case "move": t = array[1] + "|" + array[2]; allList.add(t); enemyList.add(t); canPlay = true; setTip("我下"); if (isWin()) { post(new Runnable() { @Override public void run() { Toast.makeText(getContext(), "黑棋获胜!", Toast.LENGTH_SHORT).show(); tvTip.setText("对方获胜!"); canPlay = false; } }); } invalidate(); break; case "restart": restartGame(); break; case "win": break; case "quit": } } } } catch (IOException e) { e.printStackTrace(); } catch (InterruptedException e) { e.printStackTrace(); } } } private void sendMes(final String s) { new Thread(new Runnable() { @Override public void run() { try { pw = new PrintWriter(socket.getOutputStream()); pw.println(s); pw.flush(); } catch (IOException e) { e.printStackTrace(); } } }).start(); } private void initMap() { allList.clear(); myList.clear(); enemyList.clear(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // draw background Paint paint = new Paint(); paint.setColor(Color.parseColor("#FFE869")); canvas.drawRect(0, TOP, 1080, 1400 + TOP, paint); // draw line paint.setColor(Color.BLACK); paint.setStrokeWidth(3); for (int i = 0; i < L; i++) { int hx = MARGINLEFT; int hy = MARGINTOP + i * W; int vx = MARGINLEFT + i * W; int vy = MARGINTOP; canvas.drawLine(hx, hy, MARGINLEFT + width, hy, paint); canvas.drawLine(vx, vy, vx, MARGINTOP + height, paint); } RectF rectF = new RectF(); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { int w = 20; int x = MARGINLEFT + W * 3 + j * W * 4 - w / 2; int y = MARGINTOP + W * 3 + i * W * 4 - w / 2; rectF.set(x, y, x + 20, y + 20); canvas.drawOval(rectF, paint); } } // draw chess String[] t; int r, c; for (int i = 0; i < allList.size(); i++) { if (i % 2 == 0) { paint.setColor(Color.BLACK); } else { paint.setColor(Color.WHITE); } t = allList.get(i).split("\\|"); r = Integer.valueOf(t[0]); c = Integer.valueOf(t[1]); c = MARGINLEFT + c * W - CHESSW / 2; r = MARGINTOP + r * W - CHESSW / 2; rectF.set(c, r, c + CHESSW, r + CHESSW); canvas.drawOval(rectF, paint); } } private void setTip(final String s) { post(new Runnable() { @Override public void run() { tvTip.setText(s); } }); } public void restartGame() { allList.clear(); myList.clear(); enemyList.clear(); canPlay = false; setTip("对方下"); post(new Runnable() { @Override public void run() { invalidate(); } }); } }
到此,关于“Android如何实现五子棋游戏局域网版”的学习就结束了,希望能够解决大家的疑惑。理论与实践的搭配能更好的帮助大家学习,快去试试吧!若想继续学习更多相关知识,请继续关注亿速云网站,小编会继续努力为大家带来更多实用的文章!
免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。