温馨提示×

温馨提示×

您好,登录后才能下订单哦!

密码登录×
登录注册×
其他方式登录
点击 登录注册 即表示同意《亿速云用户服务条款》

AGG第四十一课 AGG和GDI渲染字体大小对比

发布时间:2020-08-02 02:21:08 来源:网络 阅读:847 作者:fengyuzaitu 栏目:系统运维

如下是GDI渲染字体的代码:

  CClientDC dc(this);

  CPen pen(PS_SOLID,3,RGB(0,255,255)); 

  CPen* pOldPen; 

  pOldPen=dc.SelectObject (&pen); 


  dc.SelectObject (&pOldPen);

  CFont font;

  CFont* pOLdFont = NULL;

  font.CreatePointFont(10,_T("System"),&dc);

  pOLdFont = dc.SelectObject(&font);

  dc.SetBkMode(TRANSPARENT);

  dc.TextOut(1074 - 100, 800 - 293, _T("A"));

  dc.SelectObject(pOLdFont);

  font.DeleteObject();


  font.CreatePointFont(100,_T("System"),&dc);

  pOLdFont = dc.SelectObject(&font);

  dc.SetBkMode(TRANSPARENT);

  dc.TextOut(1074 - 90, 800 - 280, _T("A"));

  dc.SelectObject(pOLdFont);

  font.DeleteObject();

结论:发现字体的高度最小为100,设置其他的最小值,字体没有发生改变。


如下是AGG渲染字体大小的代码:

  void RenderTestByGsv()

  {

    agg::rendering_buffer &rbuf = rbuf_window();

    agg::pixfmt_bgr24 pixf(rbuf);


    typedef agg::renderer_base<agg::pixfmt_bgr24> renderer_base_type;

    renderer_base_type renb(pixf);


    typedef agg::renderer_scanline_aa_solid<renderer_base_type> renderder_scanline_type;

    renderder_scanline_type rensl(renb);


    agg::rasterizer_scanline_aa<> ras;

    agg::scanline_u8 sl;

    ras.reset();

    agg::gsv_text text;

    text.text("123ABC");

    text.size(10, 8);

    text.flip(true);

    text.start_point(150,150);


    agg::trans_affine mtx;

    mtx.reset();


    agg::gsv_text_outline<agg::trans_affine> text_p(text, mtx);

    text_p.width(1.0);



    rensl.color(agg::rgba(0.0, 0.0, 0.0));


    ras.add_path(text_p, 0);

    agg::render_scanlines_aa_solid(ras,sl,renb,agg::rgba8(255,0,0));


  }



邮件原文:

This is going to come off as a smart-ass reply, and I don't intend it to be.

If agg doesn't work well with small fonts, why not just use GDI in those

cases?  Its easy to have a single buffer that can be operated on by both agg

and gdi.



if (font_height < 10)

{

   renderWithGdi()

}

else

{

   renderWithAgg()

}

Since I am bothering everybody today, I am wondering about rendering small

true type fonts.


When the font height gets below 10 or so, Windows draws the font with

vectors.  This keeps the characters readable as the font gets smaller.


With AGG I'm using outlines, and that tends to "smoosh" the characters

together.


I've set the contour width to 0.01, and even 0.0, but when the fonts get

small, the characters Become unreadable.  More so, when displaying Kanji.




What I'd like to do is to figure out a way to force the glyphs to be drawn

as vector's (like GDI).


I want to keep using glyph_ren_outline, as I can rotate and scale the

results nicely.


Any Ideas?

Here is a simple version of code that I use (I removed extra stuff):



//

//  feng is create before as font_engine_win32_tt_int32 // typedef

agg::conv_contour<agg::conv_curve<font_manager_type::path_adaptor_type> >

contour_type; typedef agg::conv_curve<font_manager_type::path_adaptor_type>

curve_type;

typedef agg::font_cache_manager<font_engine_type>

font_manager_type;


font_manager_type       fman(feng);

curve_type               curves(fman.path_adaptor());

contour_type                        contour(curves);



//

// Draw Text Routine

//

agg::rasterizer_scanline_aa<>       ras;

agg::scanline_u8                    sl;

agg::glyph_rendering                gren = agg::glyph_ren_outline;


agg::path_storage                   path;

agg::conv_stroke<agg::path_storage> conv(path);


agg::trans_affine mtx;

mtx *= agg::trans_affine_translation(-x, -y); mtx *=

agg::trans_affine_rotation(-1.0 * rotation ); mtx *=

agg::trans_affine_translation(x, y);


feng.char_set( SHIFTJIS_CHARSET );

if(m_feng.create_font( "MS GOTHIC", gren ))

    {

    feng.weight( 100 ); // FW_LIGHT == 300

    contour.width( 0.01 );

    font_trans_type ftrans( contour, mtx );


    const char              *pp = pString;

    const agg::glyph_cache  *glyph;


    while(*pp)

        {

        if(isJIS(pp))   // Check for Multibtye Japanese String

            {

            WCHAR   ws[2];

         MultiByteToWideChar( 932, 0, pp, 2, ws, sizeof(ws));

            glyph = pT->m_fman.glyph(ws[0]);

            ++pp; // Multi byte

            }

        else

            {

            glyph = pT->m_fman.glyph(*pp);

            }

        pp++;


        if(glyph)

            {

            ras.reset();

            ras.add_path(ftrans);


            fman.add_kerning(&x, &y);

            agg::render_scanlines(ras, sl, ren_aa);


            x += glyph->advance_x;

            y += glyph->advance_y;

            }

        }

    }


向AI问一下细节

免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。

AI