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基于WPF如何实现一个简单的音频播放动画控件

发布时间:2022-07-29 13:40:00 来源:亿速云 阅读:202 作者:iii 栏目:开发技术

本篇内容主要讲解“基于WPF如何实现一个简单的音频播放动画控件”,感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习“基于WPF如何实现一个简单的音频播放动画控件”吧!

1.实现代码

一、创建AnimationAudio.xaml代码如下

<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                    xmlns:controls="clr-namespace:WPFDevelopers.Controls"
                    xmlns:helpers="clr-namespace:WPFDevelopers.Helpers">

    <ResourceDictionary.MergedDictionaries>
        <ResourceDictionary Source="Basic/ControlBasic.xaml"/>
        <ResourceDictionary Source="Basic/Animations.xaml"/>
    </ResourceDictionary.MergedDictionaries>

    

    <Style TargetType="{x:Type controls:AnimationAudio}" BasedOn="{StaticResource ControlBasicStyle}">
        <Setter Property="Width" Value="80"/>
        <Setter Property="Height" Value="35"/>
        <Setter Property="Cursor" Value="Hand"/>
        <Setter Property="Foreground" Value="{DynamicResource WhiteSolidColorBrush}"/>
        <Setter Property="Background" Value="{DynamicResource PrimaryNormalSolidColorBrush}"/>
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="{x:Type controls:AnimationAudio}">
                    <ControlTemplate.Resources>
                        <Storyboard x:Key="PlayStoryboard" RepeatBehavior="Forever">
                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="PathAudioTwo" Storyboard.TargetProperty="(Path.Visibility)">
                                <DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Hidden}" />
                            </ObjectAnimationUsingKeyFrames>
                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="PathAudioThree" Storyboard.TargetProperty="(Path.Visibility)">
                                <DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Hidden}" />
                            </ObjectAnimationUsingKeyFrames>

                            <ObjectAnimationUsingKeyFrames BeginTime="0:0:.3" Duration="0:0:.4" Storyboard.TargetName="PathAudioTwo"
                                       Storyboard.TargetProperty="(Path.Visibility)">
                                <DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Visible}" />
                            </ObjectAnimationUsingKeyFrames>
                            <ObjectAnimationUsingKeyFrames BeginTime="0:0:.7" Duration="0:0:.4" Storyboard.TargetName="PathAudioThree"
                                       Storyboard.TargetProperty="(Path.Visibility)">
                                <DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Visible}" />
                            </ObjectAnimationUsingKeyFrames>
                        </Storyboard>
                    </ControlTemplate.Resources>
                    <Border x:Name="PART_Border" Background="{TemplateBinding Background}" 
                            CornerRadius="{TemplateBinding helpers:ControlsHelper.CornerRadius}"
                            SnapsToDevicePixels="True" UseLayoutRounding="True">
                        <Grid>
                            <Grid.ColumnDefinitions>
                                <ColumnDefinition/>
                                <ColumnDefinition/>
                            </Grid.ColumnDefinitions>
                            <StackPanel Width="20" Height="30" HorizontalAlignment="Left" 
                                        Orientation="Horizontal" Margin="10,0"
                                        RenderTransformOrigin=".5,.5"
                                        x:Name="PART_StackPanel">
                                
                                <Path Data="{StaticResource PathAudioOne}" Width="4" Height="6" 
                                      Stretch="Fill" Fill="{TemplateBinding Foreground}"/>
                                <Path x:Name="PathAudioTwo" Data="{StaticResource PathAudioTwo}" Width="6" StrokeThickness="1.5" 
                                      Stroke="Transparent" 
                                      Margin="0,7" Stretch="Fill" Fill="{TemplateBinding Foreground}"/>
                                <Path x:Name="PathAudioThree" Data="{StaticResource PathAudioThree}" Width="8" Margin="-3,4" Stretch="Fill" 
                                      Fill="{TemplateBinding Foreground}" StrokeThickness="2" Stroke="Transparent"/>
                            </StackPanel>
                            <TextBlock VerticalAlignment="Center" 
                                       Foreground="{TemplateBinding Foreground}"
                                       FontSize="{DynamicResource TitleFontSize}"
                                       Grid.Column="1"
                                       x:Name="PART_TextBlock">
                                <Run x:Name="PART_RunTimeLength"></Run>
                            </TextBlock>
                        </Grid>
                    </Border>
                    <ControlTemplate.Triggers>
                        <Trigger Property="IsPlay" Value="True">
                            <Trigger.EnterActions>
                                <BeginStoryboard x:Name="PlayBeginStoryboard" Storyboard="{StaticResource PlayStoryboard}"/>
                            </Trigger.EnterActions>
                            <Trigger.ExitActions>
                                <StopStoryboard BeginStoryboardName="PlayBeginStoryboard"/>
                            </Trigger.ExitActions>
                        </Trigger>
                        <Trigger Property="IsRight" Value="True">
                            <Setter Property="Grid.Column" TargetName="PART_TextBlock" Value="0"/>
                            <Setter Property="HorizontalAlignment" TargetName="PART_TextBlock" Value="Right"/>
                            <Setter Property="Grid.Column" TargetName="PART_StackPanel" Value="1"/>
                            <Setter Property="HorizontalAlignment" TargetName="PART_StackPanel" Value="Right"/>
                            <Setter Property="RenderTransform" TargetName="PART_StackPanel">
                                <Setter.Value>
                                    <TransformGroup>
                                        <RotateTransform Angle="180"/>
                                    </TransformGroup>
                                </Setter.Value>
                            </Setter>
                        </Trigger>
                    </ControlTemplate.Triggers>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>

</ResourceDictionary>

二、创建AnimationAudioe.cs代码如下

using System;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Interop;
using WPFDevelopers.Helpers;

namespace WPFDevelopers.Controls
{
    [TemplatePart(Name = RunTemplateName, Type = typeof(Run))]
    public partial class AnimationAudio : Control
    {
        const string RunTemplateName = "PART_RunTimeLength";

        private Run _run;
        private TimeSpan _timeSpan;
        private IntPtr _handle;
        private AudioWindow _win = null;

        static string[] mediaExtensions = { ".MP3", ".WAV" };
        /// <summary>
        /// 音频路径
        /// </summary>
        public string AudioPath
        {
            get { return (string)GetValue(AudioPathProperty); }
            set { SetValue(AudioPathProperty, value); }
        }
        public static readonly DependencyProperty AudioPathProperty =
            DependencyProperty.Register("AudioPath", typeof(string), typeof(AnimationAudio), new PropertyMetadata(string.Empty));

        /// <summary>
        /// 是否右侧
        /// </summary>
        public bool IsRight
        {
            get { return (bool)GetValue(IsRightProperty); }
            set { SetValue(IsRightProperty, value); }
        }
        public static readonly DependencyProperty IsRightProperty =
            DependencyProperty.Register("IsRight", typeof(bool), typeof(AnimationAudio), new PropertyMetadata(false));

        public bool IsPlay
        {
            get { return (bool)GetValue(IsPlayProperty); }
            set { SetValue(IsPlayProperty, value); }
        }

        public static readonly DependencyProperty IsPlayProperty =
            DependencyProperty.Register("IsPlay", typeof(bool), typeof(AnimationAudio), new PropertyMetadata(false, new PropertyChangedCallback(OnIsPlayChanged)));

        private static void OnIsPlayChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            bool newValue = (bool)e.NewValue;
            var animationAudio = d as AnimationAudio;
            if(newValue != (bool)e.OldValue)
            {
                if (newValue)
                {
                    animationAudio.Play();
                }
                else
                {
                    AudioPlayer.Stop();
                }
            }
        }

        static AnimationAudio()
        {
            DefaultStyleKeyProperty.OverrideMetadata(typeof(AnimationAudio), new FrameworkPropertyMetadata(typeof(AnimationAudio)));
        }

       
        public override void OnApplyTemplate()
        {
            base.OnApplyTemplate();
            _run = GetTemplateChild(RunTemplateName) as Run;
            if (string.IsNullOrWhiteSpace(AudioPath)) return;
            if (!File.Exists(AudioPath)) return;
            if (!mediaExtensions.Contains(Path.GetExtension(AudioPath), StringComparer.OrdinalIgnoreCase)) return;
            _timeSpan = AudioPlayer.GetSoundLength(AudioPath);
            if (_timeSpan == TimeSpan.Zero) return;
            _run.Text = $"{_timeSpan.Seconds.ToString()}\"";
            Width = 80;
            if (_timeSpan.Seconds > 5)
            {
                Width += _timeSpan.Seconds;
            }
        }

        private void Play()
        {
            if(_win != null)
            {
                _win.Close();
                _win = null;
            }
            _win = new AudioWindow
            {
                Width = 0,
                Height = 0,
                Left = Int32.MinValue,
                Top = Int32.MinValue,
                WindowStyle = WindowStyle.None,
                ShowInTaskbar = false,
                ShowActivated = false,
            };
            _win.Show();
            _win.StopDelegateEvent += _win_StopDelegateEvent;
            _handle = new WindowInteropHelper(_win).Handle;
            AudioPlayer.PlaySong(AudioPath, _handle);
        }

       
        private void _win_StopDelegateEvent()
        {
            IsPlay = false;
            _win.Close();
            _win = null;
        }
    }
}

三、新建AudioWindow.cs代码如下

using System;
using System.Windows;
using System.Windows.Interop;

namespace WPFDevelopers.Controls
{
    public class AudioWindow:Window
    {
        const int MM_MCINOTIFY = 0x3B9;
        public delegate void StopDelegate();
        public event StopDelegate StopDelegateEvent;
        
        protected override void OnSourceInitialized(EventArgs e)
        {
            base.OnSourceInitialized(e);
            HwndSource hwndSource = PresentationSource.FromVisual(this) as HwndSource;
            if (hwndSource != null)
            {
                hwndSource.AddHook(new HwndSourceHook(this.WndProc));
            }
        }
        
        IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
        {
            switch (msg)
            {
                case MM_MCINOTIFY:
                    StopDelegateEvent?.Invoke();
                    break;
            }
            return IntPtr.Zero;
        }
    }
}

四、新建AnimationAudioExample.xaml代码如下。

  <UserControl x:Class="WPFDevelopers.Samples.ExampleViews.AnimationAudioExample"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             xmlns:local="clr-namespace:WPFDevelopers.Samples.ExampleViews"
             xmlns:wpfdev="https://github.com/WPFDevelopersOrg/WPFDevelopers"
             mc:Ignorable="d" 
             d:DesignHeight="450" d:DesignWidth="800">

    <UniformGrid Columns="2" x:Name="MyUniformGrid">
        <StackPanel Orientation="Horizontal">
            <wpfdev:BreathLamp Width="60" Height="60" 
                               LampEffect="Ripple"
                               IsLampStart="true"
                               Margin="10,0">
                <Ellipse Width="50" Height="50">
                    <Ellipse.Fill>
                        <ImageBrush ImageSource="pack://application:,,,/WPFDevelopers.Samples;component/Images/Breathe/0.jpg"/>
                    </Ellipse.Fill>
                </Ellipse>
            </wpfdev:BreathLamp>
            <wpfdev:AnimationAudio x:Name="AnimationAudioLeft" MouseDown="AnimationAudioLeft_MouseDown"/>
        </StackPanel>
        <StackPanel Orientation="Horizontal"
                    HorizontalAlignment="Right">
            <wpfdev:AnimationAudio x:Name="AnimationAudioRight" IsRight ="true" 
                               Background="{DynamicResource SuccessSolidColorBrush}"
                               Foreground="Black"
                               MouseDown="AnimationAudioLeft_MouseDown"/>
            <wpfdev:BreathLamp Width="50" Height="50" 
                               LampEffect="Streamer"
                               Background="LightGray"
                               IsLampStart="True"
                               Margin="10,0">
                <Ellipse Width="43" Height="43">
                    <Ellipse.Fill>
                        <ImageBrush ImageSource="pack://application:,,,/WPFDevelopers.Samples;component/Images/Chat/UserImages/yanjinhua.png"/>
                    </Ellipse.Fill>
                </Ellipse>
            </wpfdev:BreathLamp>
        </StackPanel>
       
    </UniformGrid>
</UserControl>

六、新建AnimationAudioExample.xaml.cs下

using System;
using System.IO;
using System.Windows.Controls;
using WPFDevelopers.Controls;
using WPFDevelopers.Samples.Helpers;

namespace WPFDevelopers.Samples.ExampleViews
{
    /// <summary>
    /// 微信公众号:WPF开发者
    /// </summary>
    public partial class AnimationAudioExample : UserControl
    {
        public AnimationAudioExample()
        {
            InitializeComponent();
            AnimationAudioLeft.AudioPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Resources", "Audio", "HelloWPFDevelopes_en.mp3");
            AnimationAudioRight.AudioPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Resources", "Audio", "HelloWPFDevelopes_zh.mp3");
        }

        private void AnimationAudioLeft_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
        {
            var animationAudio = sender as AnimationAudio;
            var animationAudioList = ElementVisualTreeHelper.FindVisualChild<AnimationAudio>(MyUniformGrid);
            if (animationAudioList == null) return;
            if (!animationAudio.IsPlay)
            {
                animationAudioList.ForEach(h =>
                {
                    if (h.IsPlay && h != animationAudio)
                    {
                        h.IsPlay = false;
                    }
                });
                animationAudio.IsPlay = true;
            }
            else
                animationAudio.IsPlay = false;
        }
    }
}

2.效果预览

基于WPF如何实现一个简单的音频播放动画控件

到此,相信大家对“基于WPF如何实现一个简单的音频播放动画控件”有了更深的了解,不妨来实际操作一番吧!这里是亿速云网站,更多相关内容可以进入相关频道进行查询,关注我们,继续学习!

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