使用C语言控制台怎么编写一个飞机大战小游戏?针对这个问题,这篇文章详细介绍了相对应的分析和解答,希望可以帮助更多想解决这个问题的小伙伴找到更简单易行的方法。
代码:
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
int main () {
int life=6;//生命
int i,j/*循环*/,plane_x,plane_y/*飞机所在坐标*/,a;
plane_x=8,plane_y=15;//初始化飞机
char getc; //方向获取
/*构造地图*/
int score=0; //得分 // 1 1 1 1 1 1 1
char Map[17][17]= { //0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},//0
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//1
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//2
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//3
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//4
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//5
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//6
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//7
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//8
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//9
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//10
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//11
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//12
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//13
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//14
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//15
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};//16
for(;;) { //实现游戏循环
int x,y;//随机出现的敌机
x=rand()%15+1;
y=rand()%14+1;
Map[y][x]=4;
Map[plane_y][plane_x]=2;//初始化飞机
for(i=0; i<17; i++) { //打印地图
for(j=0; j<17; j++) {
if(Map[i][j]==1)//1为墙
printf("▓");
else if(Map[i][j]==0)
printf(" ");
else if(Map[i][j]==2)//2为飞机 初始map[15][7] (16,8)
printf("Ж");
else if(Map[i][j]==3)//3 子弹
printf("!!");
else if(Map[i][j]==4)//4 敌机
printf("Ψ");
}
printf("\n");
} //打印地图结束
printf("\n Ж生命:");
for(i=0; i<life; i++)
printf("■");
printf("\n");
printf(" 得分:%d\n\n 控制:\n w:上\ts:下\n a:左\ts:右\n e:发射子弹",score);
for(i=0; i<17; i++) { //清除子弹
for(j=0; j<17; j++) {
if(Map[i][j]==3)
Map[i][j]=0;
}
}//清除子弹结束
for(i=0; i<17; i++) { //清除飞机轨迹
for(j=0; j<17; j++) {
if(Map[i][j]==2)
Map[i][j]=0;
}
}//清除飞机轨迹 结束
if(plane_x>0&&plane_x<16&&plane_y>0&&plane_y<16) {
getc=getch();
if (getc=='d') { //wasd
++plane_x;
if(plane_x<=0)
plane_x=1;
else if(plane_x>=16)
plane_x=15;
else if(Map[plane_y][plane_x]==4) { //碰撞敌机,退出
life--;
if(life==0)
break;
}
}
if (getc=='a') {
--plane_x;
if(plane_x<=0)
plane_x=1;
else if(plane_x>=16)
plane_x=15;
else if(Map[plane_y][plane_x]==4) { //碰撞敌机,当life==0退出
life--;
if(life==0)
break;
}
}
if (getc=='w') {
--plane_y;
if(plane_y<=0)
plane_y=1;
else if(plane_y>=16)
plane_y=15;
else if(Map[plane_y][plane_x]==4) { //碰撞敌机,退出
life--;
if(life==0)
break;
}
}
if (getc=='s') {
++plane_y;
if(plane_y<=0)
plane_y=1;
else if(plane_y>=16)
plane_y=15;
else if(Map[plane_y][plane_x]==4) { //碰撞敌机,退出
life--;
if(life==0)
break;
}
}
if (getc=='e') {
for(a=plane_y-1; a>=1; a--) {
if(Map[a][plane_x]==4) { //
score++;
Map[a][plane_x]=0;//清除敌机
break;
}
Map[a][plane_x]=3;
}
}
}
system("cls");
}
system("cls");
printf("总分:%d",score);
getch();
return 0;
}
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