本篇内容主要讲解“iOS开发实现转盘菜单Swift”,感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习“iOS开发实现转盘菜单Swift”吧!
使用Swift实现的转盘菜单,主要用到UIBezierPath
、CALayer
遮罩绘制扇形UIView
,CATransform3DMakeRotation
实现旋转动画。代码设计使用默认configureCallback
回调方便创建和设置基本属性,参考UITableView
代理和数据源模式,支持AutoLayout
和Frame
。
计算扇形曲线位置,通过CALayer
的mask
属性绘制出扇形UIView
核心代码
func setMaskLayer(_ startAngle: CGFloat, endAngle: CGFloat) {
let center = CGPoint(x: bounds.width * 0.5, y: bounds.height * 0.5)
let layer = CAShapeLayer()
path.addArc(withCenter: center, radius: bounds.width * 0.5, startAngle: startAngle, endAngle: endAngle, clockwise: true)
path.addLine(to: center)
layer.path = path.cgPath
layer.rasterizationScale = UIScreen.main.scale
layer.shouldRasterize = true
self.layer.mask = layer
}
func createHole(in view : UIView, radius: CGFloat) {
let path = CGMutablePath()
path.addArc(center: view.center, radius: radius, startAngle: 0.0, endAngle: 2.0 * .pi, clockwise: true)
path.addRect(CGRect(origin: .zero, size: view.bounds.size))
let maskLayer = CAShapeLayer()
maskLayer.path = path
maskLayer.fillRule = .evenOdd
view.layer.mask = maskLayer
view.clipsToBounds = true
}
添加UIPanGestureRecognizer
、UITapGestureRecognizer
手势,根据手势位置使用atan2
函数计算旋转角度,然后用CATransform3DMakeRotation
围绕Z
轴旋转做动画 核心代码
func handlePanGesture(_ sender: UIPanGestureRecognizer) {
let location = sender.location(in: self)
switch sender.state {
case .began:
startPoint = location
case .changed:
let radian1 = -atan2(startPoint.x - menuLayerView.center.x, startPoint.y - menuLayerView.center.y)
let radian2 = -atan2(location.x - menuLayerView.center.x, location.y - menuLayerView.center.y)
menuLayerView.transform = menuLayerView.transform.rotated(by: radian2 - radian1)
startPoint = location
default:
let angle = 2 * CGFloat(Double.pi) / CGFloat(cells.count)
var menuViewAngle = atan2(menuLayerView.transform.b, menuLayerView.transform.a)
if menuViewAngle < 0 {
menuViewAngle += CGFloat(2 * Double.pi)
}
var index = cells.count - Int((menuViewAngle + CGFloat(Double.pi / 4)) / angle)
if index == cells.count {
index = 0
}
setSelectedIndex(index, animated: true)
}
}
func handleTapGesture(_ sender: UITapGestureRecognizer) {
let location = sender.location(in: menuLayerView)
for (index, cell) in cells.enumerated() {
if cell.path.contains(location) {
setSelectedIndex(index, animated: true)
}
}
}
func openMenuView(withAnimate animate: Bool = true) {
openMenu = true
UIView.animate(withDuration: animate ? configure.animationDuration : 0, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 5.0, options: .curveEaseInOut) {
self.centerButton.transform = CGAffineTransform(rotationAngle: .pi * -0.5)
self.centerButton.setImage(self.configure.closeImage, for: .normal)
self.menuLayerView.transform = CGAffineTransform(scaleX: 1, y: 1).rotated(by: self.currentAngle)
}
}
func closeMenuView(withAnimate animate: Bool = true) {
openMenu = false
let scale = (configure.centerRadius * 2) / bounds.width
UIView.animate(withDuration: animate ? configure.animationDuration : 0, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 5.0, options: .curveEaseInOut) {
self.centerButton.transform = .identity
self.centerButton.setImage(self.configure.openImage, for: .normal)
self.menuLayerView.transform = CGAffineTransform(scaleX: scale, y: scale).rotated(by: self.currentAngle)
}
}
考虑到方便布局和使用,内部使用UIView
叠加旋转实现,这里也可以采用Layer
直接绘制实现,相对UIView
,层次结构会简单很多
到此,相信大家对“iOS开发实现转盘菜单Swift”有了更深的了解,不妨来实际操作一番吧!这里是亿速云网站,更多相关内容可以进入相关频道进行查询,关注我们,继续学习!
亿速云「云服务器」,即开即用、新一代英特尔至强铂金CPU、三副本存储NVMe SSD云盘,价格低至29元/月。点击查看>>
免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。
原文链接:https://my.oschina.net/u/3049310/blog/5052952