这篇文章主要介绍“Python+Pygame怎么实现疯狂吃水果游戏”,在日常操作中,相信很多人在Python+Pygame怎么实现疯狂吃水果游戏问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答”Python+Pygame怎么实现疯狂吃水果游戏”的疑惑有所帮助!接下来,请跟着小编一起来学习吧!
随机掉落:西瓜????加分、葡萄????减分、炸弹????一条生命值初始为二。鼠标右键移动。加减多少分具体就等你们自己玩儿了哈,都剧透了就不好玩了撒!每次的游戏代码都给你们留点儿底,嘻嘻,自己摸索嘛~
小编使用的环境:Python3、Pycharm社区版、tkinter、Pygame模块,部分自 带模块不展示。
模块安装:pip install -i https://pypi.douban.com/simple/+模块名
准备了背景音乐更有劲儿啦!记得seven这首歌嘛,还挺好听的。
准备好的素材图片背景掉落的物品等。
代码超级多的!仅展示部分
主程序
import tkinter
import random
import time
import Param
import Image
import Bonus
import Deduction
import Bean
import Bomb
import pygame
# 定义物质列表(包含加分西瓜和消分葡萄和炸弹)
bonusth = []
deductionth = []
bigbombs = []
# 定义bean变量,保存豆豆对象
bean = ""
# 定义当前用户的初始分数
score = 0
life = 2
# 定义游戏状态
game_state = Param.GAME_START
# 创建窗体
game_window = tkinter.Tk()
# 窗口文字设置
game_window.title('I LOVE FRUIT')
# 窗口位置处理
screenwidth = game_window.winfo_screenwidth()
screenheight = game_window.winfo_screenheight()
size = '%dx%d+%d+%d' % (Param.GAME_WIDTH, Param.GAME_HEIGHT, (screenwidth-Param.GAME_WIDTH)/2, 50)
game_window.geometry(size)
# 加载游戏用到的所有的图片
background_image,bean_image,Bonus_image,Bomb_image,Deduction_image= Image.load_image(tkinter)
Start,Stop = Image.load_state_image(tkinter)
# 获取画布
window_canvas = tkinter.Canvas(game_window)
# 画布包装方式
window_canvas.pack(expand=tkinter.YES, fill=tkinter.BOTH)
# 时间标志
count = 0
num = 30
def create_fruit():# 生成水果
global count
global num
global score
if score % 10 ==1:
if num >= 8:
num -= 8
count += 1
if count % num == 0:
c = random.randint(1,10)
if c <= 5:
# 加分水果生成
bonus = Bonus.Bonus(Bonus_image)
bonusth.append(bonus) # 物质添加到列表中
window_canvas.create_image(bonus.x,bonus.y,anchor = tkinter.NW,image=bonus.image,tag=bonus.tag)
elif c<=8:
# 销分水果生成
deduction = Deduction.Deduction(Deduction_image)
deductionth.append(deduction)
window_canvas.create_image(deduction.x,deduction.y,anchor = tkinter.NW,image=deduction.image,tag=deduction.tag)
else:
#炸弹生成
bigbomb = Bomb.BigBomb(Bomb_image)
bigbombs.append(bigbomb)
window_canvas.create_image(bigbomb.x,bigbomb.y,anchor = tkinter.NW,image=bigbomb.image,tag=bigbomb.tag)
def step_fruit():
# 遍历所有的物质,调用移动的方法
for bonus in bonusth:
bonus.step(window_canvas)
for deduction in deductionth:
deduction.step(window_canvas)
for bigbomb in bigbombs:
bigbomb.step(window_canvas)
def judge_state(event):
global game_state
if game_state == Param.GAME_START:
game_state = Param.GAME_RUNNING
# 画分
window_canvas.create_text(20, 20, text="分数:%d" % (score), anchor=tkinter.NW, fill="white",\
font="time 12 bold",tag="SCORE")
# 画生命
window_canvas.create_text(20, 50, text="生命:%d" % (life), anchor=tkinter.NW, fill="white",\
font="time 12 bold",tag="LIFE")
# 删除启动图片
window_canvas.delete("Start")
elif game_state == Param.GAME_STOP:
window_canvas.delete("bean")
window_canvas.delete("STOP")
game_state = Param.GAME_START
game_start()
def bean_move(event):
if game_state == Param.GAME_RUNNING:
now_x = bean.x
now_y = bean.y
bean.x = event.x - bean.w/2
bean.y = event.y - bean.h/2
window_canvas.move("bean", bean.x-now_x, bean.y-now_y)
def out_of_bounds():
# 获取所有物质,判断是否越界
for deduction in deductionth:
if deduction.out_of_bounds():
window_canvas.delete(deduction.tag)
deductionth.remove(deduction)
for bonus in bonusth:
global outnum
if bonus.out_of_bounds():
outnum += 1
window_canvas.delete(bonus.tag)
bonusth.remove(bonus)
if outnum >= 5:
game_state = Param.GAME_STOP
# 画游戏结束的状态
game_over()
for bigbomb in bigbombs:
if bigbomb.out_of_bounds():
window_canvas.delete(bigbomb.tag)
bigbombs.remove(bigbomb)
def bomb_action():
global score
global life
global bean
global game_state
#加分
for bonus in bonusth:
if bonus.bomb(bean):
window_canvas.delete(bonus.tag)
bonusth.remove(bonus)
score += 3
#减分
for deduction in deductionth:
if deduction.bomb(bean):
window_canvas.delete(deduction.tag)
deductionth.remove(deduction)
if score - 5 < 0:
score = 0
game_state = Param.GAME_STOP
# 画游戏结束的状态
game_over()
else:
score -= 5
for bigbomb in bigbombs:
if bigbomb.bomb(bean):
window_canvas.delete(bigbomb.tag)
bigbombs.remove(bigbomb)
# 如果分数或生命小于0 游戏结束
if life - 1 <= 0:
life = 0
game_state = Param.GAME_STOP
# 画游戏结束的状态
game_over()
else:
life -= 1
def draw_action():
# 画分
window_canvas.delete("SCORE")
# 画生命
window_canvas.delete("LIFE")
window_canvas.create_text(20,20,text="分数:%d"%(score),anchor=tkinter.NW,fill="white",font="time 12 bold",tag="SCORE")
window_canvas.create_text(20,50,text="生命:%d"%(life),anchor=tkinter.NW,fill="white",font="time 12 bold",tag="LIFE")
def game_over():
global game_state
game_state = Param.GAME_STOP
for deduction in deductionth:
window_canvas.delete(deduction.tag)
for bonus in bonusth:
window_canvas.delete(bonus.tag)
for bigbomb in bigbombs:
window_canvas.delete(bigbomb.tag)
deductionth.clear()
bonusth.clear()
bigbombs.clear()
window_canvas.create_image(0,0,anchor=tkinter.NW,image=Stop,tag="STOP")
if pygame.mixer.music.get_busy() == True:
pygame.mixer.music.stop()#停止播放
def game_start():
global score
global life
global num
global outnum
num = 30
score = 0
life = 2
outnum = 0
# 画游戏背景
window_canvas.create_image(0, 0, anchor=tkinter.NW, image=background_image, tag="background")
# 创建豆豆对象
global bean
bean = Bean.Bean(bean_image)
window_canvas.create_image(bean.x, bean.y, anchor=tkinter.NW, image=bean.image, tag="bean")
window_canvas.create_image(0, 0, anchor=tkinter.NW, image=Start, tag="Start")
pygame.mixer.init()
pygame.mixer.music.load('Seve(钢琴版).mp3') #加载背景音乐
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play(300,0)#重复300次,从第一秒开始播放
def game():
if game_state == Param.GAME_START:
game_start()
# 鼠标监听
window_canvas.bind("<Motion>",bean_move)
window_canvas.bind("<Button-1>",judge_state)
while True:
if game_state == Param.GAME_RUNNING:
# 物质入场
create_fruit()
# 物质动起来
step_fruit()
# 删除越界的物质
out_of_bounds()
# 检测碰撞
bomb_action()
if score >= 0:
# 画分和生命
draw_action()
# 更新显示
game_window.update()
time.sleep(0.04)
if __name__ == "__main__":
game()
game_window.mainloop()
1)游戏界面
2)随机截图
3)消耗结束
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