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C#实现飞行棋(Winform)

发布时间:2020-09-17 06:27:50 来源:脚本之家 阅读:195 作者:搁°浅 栏目:编程语言

本文实例为大家分享了C#实现飞行棋的具体代码,供大家参考,具体内容如下

C#实现飞行棋(Winform)

基于Winform框架写的
不足之处请大佬指教

using System;
using System.Drawing;
using System.Windows.Forms;

namespace 飞行棋
{
 public partial class Form1 : Form
 {
  public Form1()
  {
   InitializeComponent();
  }
  //创建一个数组装游戏地板
  int[] mapList = new int[390];
  //创建装图片的数组
  PictureBox[] mappic = new PictureBox[390];
  //创建路的数组
  int[] road = new int[100];
  //创建地图 
  Panel map = new Panel();
  int size = 30;
  //创建骰子
  PictureBox dice = new PictureBox();
  //初始位置的停放区域红色的
  Panel plan1 = new Panel();
  //初始位置的停放区域绿色的
  Panel plan2 = new Panel();
  private void Form1_Load(object sender, EventArgs e)
  {
   this.Size = new Size(1200, 600);
   this.FormBorderStyle = FormBorderStyle.FixedSingle;
   this.Location = new Point(250, 100);
   this.BackColor = Color.Wheat;
   map.Size = new Size(30*size, 13*size);
   map.BorderStyle = BorderStyle.FixedSingle;
   map.Location = new Point(40,160);
   this.Controls.Add(map);
   //显示图片的方法
   Init();

   
   plan1.Size = new Size(100, 100);
   plan1.Location = new Point(map.Left, map.Top - 120);
   plan1.BackgroundImage = Image.FromFile("../../img/circle.png");
   plan1.BackgroundImageLayout = ImageLayout.Stretch;
   this.Controls.Add(plan1);
   
   plan2.Size = new Size(100, 100);
   plan2.Location = new Point(map.Left+120 ,map.Top - 120);
   plan2.BackgroundImage = Image.FromFile("../../img/circle.png");
   plan2.BackgroundImageLayout = ImageLayout.Stretch;
   this.Controls.Add(plan2);

   PictureBox redPlayer = new PictureBox();
   redPlayer.Size = new Size(80, 80);
   redPlayer.Image = Image.FromFile("../../img/red.png");
   redPlayer.Location = new Point(10, 10);
   redPlayer.SizeMode = PictureBoxSizeMode.StretchImage;
   plan1.Controls.Add(redPlayer);

   PictureBox greenPlayer = new PictureBox();
   greenPlayer.Size = new Size(80, 80);
   greenPlayer.Image = Image.FromFile("../../img/green.png");
   greenPlayer.Location = new Point(10, 10);
   greenPlayer.SizeMode = PictureBoxSizeMode.StretchImage;
   plan2.Controls.Add(greenPlayer);

   //创建对话框
   tall.Size = new Size(200, 500);
   tall.Location = new Point(map.Right + 20, 50);
   tall.ReadOnly = true;
   this.Controls.Add(tall);
   //玩家一:
   name.Size = new Size(100, 30);
   name.Location = new Point(45,10);
   this.Controls.Add(name);
   //玩家二:
   names.Size = new Size(100, 30);
   names.Location = new Point(160,10 );
   this.Controls.Add(names);
   btn.Location = new Point(300,10);
   btn.Text = "开始游戏";
   btn.Size = new Size(100, 30);
   btn.BackColor = Color.Pink;
   btn.Click += Btn_Click;
   this.Controls.Add(btn);

   //骰子
   dice.Size = new Size(80, 80);
   dice.Image = Image.FromFile("../../img/roll.png");
   dice.Location = new Point(map.Right-160,map.Top-120);
   dice.SizeMode = PictureBoxSizeMode.StretchImage;
   this.Controls.Add(dice);
   dice.MouseClick += Dice_MouseClick;
   
   
  }

  private void Btn_Click(object sender, EventArgs e)
  {

   //创建初始的弹框
   Tall(string.Format("请两人投掷骰子,{0}先手,点大的先走",name.Text));
   
   playName[0] = name.Text;
   playName[1] = names.Text;
   tall.Focus();
  }

  TextBox name = new TextBox();
  TextBox names = new TextBox();
  Button btn = new Button();
  
  //创键记录的对话框
  RichTextBox tall = new RichTextBox();
  //创建随机
  Random r = new Random();
  // 轮流投掷骰子 0代表红方 1代表绿方
  bool[] playStart = new bool[2] { true, false };
  //记录双方当前的位置
  int[] playPosition = new int[2] { -1, -1 };
  int[] playStand = new int[2] { -1, -1 };
  // 记录骰子的点数
  int[] shaizi = new int[2];
  string[] playName = new string[2];
  //数组存储点数
  int[] num = new int[2] ;
  //1.轮流投掷筛子决定谁先出门
  private void Dice_MouseClick(object sender, MouseEventArgs e)
  {
   PlayDice();
   PlayGame();


  }
  private void PlayDice()
  {
   //红方投掷 红方为true 投掷完之后变为false 绿方投掷
   if (playStart[0])
   {
    shaizi[0] = r.Next(1,7);
    Tall(String.Format("{1}投掷出{0}点", shaizi[0],playName[0]));
    playStart[0] = !playStart[0];

   }
   else
   {
    playStart[0] = !playStart[0];
   }
   //绿方投掷 绿方为false 绿方投掷完之后变为true .轮到红方投掷
   if (playStart[1])
   {
    shaizi[1] = r.Next(1, 7);
    Tall(String.Format("{1}投掷出{0}点", shaizi[1],playName[1]));
    playStart[1] = !playStart[1];

   }
   else
   {
    playStart[1] = !playStart[1];
   }
  }
  //决定游戏谁先手
  private void OutDoor()
  {
   //红方为true 绿方为false的时候一回合完了 一回合完之后对应的骰子数都不为0
   if (playStart[0]&&!playStart[1]&&(shaizi[0]!=0||shaizi[1]!=0))
   {
    if (shaizi[0] == shaizi[1])
    {
     Tall("双方点数相同,请重新投掷");
    }
    else
    {
     //第二回合
     st = false;
     if (shaizi[0] > shaizi[1])
     {
      Tall(String.Format("{0}点数较大,先行一步,{0}投掷",name.Text));
      playStart[0] = true;
      playStart[1] = false;

     }
     if (shaizi[0] < shaizi[1])
     {
      Tall(String.Format("{0}点数较大,先行一步,{0}投掷", names.Text));
      playStart[0] = false;
      playStart[1] = true;
     }
    }
   }

  }


  bool st = true;
  //控制游戏谁先走
  private void PlayGame()
  {
   //判断游戏刚开始时候比点数先行
   if (st == true)
   {
    OutDoor();
    //都为false的时候绿方投掷
    if (!playStart[0]&&playStart[1])
    {
     Tall(string.Format("请{0}投掷",names.Text));
    }//都为true的时候红方投掷
    else if(playStart[0]&&!playStart[1])
    {
     Tall(string.Format("请{0}投掷!",name.Text));
    }
   }
   else
   {
    if (playStart[0] && !playStart[1])//如果绿方大, 绿方为true
    {
     PlayReturn(1);
    }//红方
    else if (!playStart[0] && playStart[1])
    {
     PlayReturn(0);
    } 
   }

  }
  /// <summary>
  /// 双方轮流游戏
  /// </summary>
  /// 传入参数index0为红方 1为绿方
  bool[] re = new bool[2] { false, false };
  private void PlayReturn(int index)
  {
   //都没出门
   if (playPosition[index] == -1)
   {

    switch (shaizi[index])
    {
     case 2:
     case 4:
      Tall(String.Format("{0}可以起步", playName[index]));
      playPosition[index] = 0;
      playStand[index] = 0;
      //如果两个位置相等
      if (playPosition[1] == playPosition[0])
      {
       mappic[road[playPosition[index]]].Image = imageList1.Images[2];
      }
      else
      {
       mappic[road[playPosition[index]]].Image = imageList1.Images[index];
      }
      break;
     case 6:
      playStart[index] = true;
      playStart[1 - index] = false;
      Tall(String.Format("{0}可以起步", playName[index]));
      playPosition[index] = 0;
      playStand[index] = 0;
      if (playPosition[1] == playPosition[0])
      {
       mappic[road[playPosition[index]]].Image = imageList1.Images[2];
      }
      else
      {
       mappic[road[playPosition[index]]].Image = imageList1.Images[index];
      }
      Tall(String.Format("请{0}投掷骰子", playName[index]));
      break;
     default:
      Tall(String.Format("很遗憾,{0}投掷出{1}点无法起步,轮到{2}投掷", playName[index], shaizi[index], playName[1 - index]));
      break;
    }
    if (playPosition[0] != -1)
    {
     plan1.Controls.Clear();
    }
    if (playPosition[1] != -1)
    {
     plan2.Controls.Clear();
    }
   }
   else
   {
    //改变位置之前记录好之前的位置
    playStand[index] = playPosition[index];
    playPosition[index] += shaizi[index];
    if (playPosition[index] >= 99)
    {
     MessageBox.Show(playName[index] + "获胜");
     playPosition[index] = 99;
     //改变图片
     Change(index);
     return;
    }
    Tall(string.Format("{0}移动了{1}步", playName[index], shaizi[index]));
    //改变图片
    Change(index);

    //判断移动完成之后的位置是如何
    if (playPosition[index] == playPosition[1 - index])
    {
     playPosition[1 - index] = 0;
     playStand[1 - index] = playPosition[1 - index];
     Tall(String.Format("厉害!{0}精准的将{1}踩回原点,{0}当前的位置是{2},{1}当前的位置是{3},", playName[index], playName[1 - index], playPosition[index], playPosition[1 - index]));
     mappic[road[playPosition[index]]].Image = imageList1.Images[index];
     mappic[road[playPosition[1 - index]]].Image = imageList1.Images[1 - index];
     Tall(string.Format("{0}开始投掷", playName[1 - index]));
    }

    switch (mapList[road[playPosition[index]]])
    {
     case 1:
      Tall(string.Format("{0}安全到达!当前位置是{1}", playName[index], playPosition[index]));
      Tall(String.Format("{0}开始投掷!", playName[1-index]));
      break;
     case 2:
      Tall(string.Format("很不幸,{0}踩中了香蕉皮,后退6步,当前位置是{1}", playName[index], playPosition[index]));
      playStand[index] = playPosition[index];
      playPosition[index] -= 6;
      Change(index);
      /*Tall(string.Format("{0}当前位置是{1}", playName[index], playPosition[index]));*/
      Tall(string.Format("{0}开始投掷", playName[1 - index]));
      break;
     case 3:
      Tall(String.Format("恭喜!{0}踩中时空隧道,前进6步!当前位置是{1}", playName[index], playPosition[index]));
      playStand[index] = playPosition[index];
      playPosition[index] += 6;
      Change(index);
      /*Tall(string.Format("{0}当前位置是{1}", playName[index], playPosition[index]));*/
      Tall(string.Format("{0}开始投掷", playName[1 - index]));
      break;
     case 4:
      Tall(string.Format("好可惜,{0}踩中了陷阱,暂停一回合", playName[index]));
      re[index] = true;
      re[1 - index] =false;
      break;
     case 5:
      Tall(string.Format("真好,{0}踩中幸运星,在玩一回合!当前位置是{1}", playName[index], playPosition[index]));
      playStart[index] = true;
      playStart[1 - index] = false;
      Tall(string.Format("{0}继续投掷!", playName[index]));
      break;
     case 6:
      Tall(string.Format("真好!{0}踩中秘籍,请选择措施!当前位置是{1}", playName[index], playPosition[index]));
      DialogResult result = MessageBox.Show("是否与对方更换位置!", "移魂大法", MessageBoxButtons.YesNo);
      if (result == DialogResult.Yes)
      {
       int temp = playPosition[index];
       playPosition[index] = playPosition[1 - index];
       playPosition[1 - index] = temp;
       playStand[index] = playPosition[index];
       playStand[1 - index] = playPosition[1 - index];
       mappic[road[playPosition[index]]].Image = imageList1.Images[index];
       mappic[road[playPosition[1 - index]]].Image = imageList1.Images[1 - index];

      }
      Tall(string.Format("{0}当前位置是{1},{2}的位置是{3}", playName[index], playPosition[index], playName[1 - index], playPosition[1 - index]));
      Tall(string.Format("{0}开始投掷。", playName[1 - index]));
      break;
     case 7:
      Tall(string.Format("幸运!{0}获得手枪,可选择击退对方3步!当前位置是{1}", playName[index], playPosition[index]));
      DialogResult res = MessageBox.Show("是否选择击退对方三步!", "手枪!", MessageBoxButtons.YesNo);
      if (res == DialogResult.Yes)
      {
       playStand[1 - index] = playPosition[1 - index];
       playPosition[1 - index] -= 3;
       mappic[road[playPosition[1 - index]]].Image = imageList1.Images[1 - index];
       Change(1 - index);
      }
      /* Tall(string.Format("{0}被击退对方3步!当前位置是{1}", playName[1 - index], playPosition[1 - index]));*/
      Tall(string.Format("{0}开始投掷。", playName[1 - index]));
      break;
     default:
      break;
    }
    if (re[index] && !re[1 - index])
    {
     playStart[index] = true;
     playStart[1 - index] = false;
     re[index] = false;
     re[1 - index] = false;
    }

   }
  }

  private void Change( int index)
  {
   //如果移动完之后再同一个位置
   if (playPosition[1] == playPosition[0])
   {
    mappic[road[playPosition[index]]].Image = imageList1.Images[2];
   }
   else
   {//移动完成之后显示对应玩家的图片
    mappic[road[playPosition[index]]].Image = imageList1.Images[index];
   }
   //原本位置图片的显示,如果两人在同一个位置站着,并且都在路上自己离开之后,留下对方的图片在原地在起点的时候
   if (playStand[0]==playStand[1]&&playStand[0]!=-1&&playStand[1]!=-1&&playPosition[1-index]==0)
   {
    mappic[road[playStand[index]]].Image = imageList1.Images[1 - index];
    mappic[road[playPosition[index]]].Image = imageList1.Images[ index];
   }
   else //如果两人不再同一位置判断之前的脚下是什么
   {
    switch (mapList[road[playStand[index]]])
    {
     //整个地图的图片
     case 0:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/water.gif");
      break;
     //游戏区域的路
     case 1:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/grass.png");
      break;
     case 2:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/sk.jpg");
      break;
     case 3:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/xj.jpg");
      break;
     case 4:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/xianjing.jpg");
      break;
     case 5:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/xx.jpg");
      break;
     case 6:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/jh.jpg");
      break;
     case 7:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/sq.jpg");
      break;
     case 10:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/start.png");
      break;
     case 11:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/end.bmp");
      break;
    
    }
   }
  }

  void Tall(string str)
  {
   MessageBox.Show(str);
   tall.AppendText(str+"\r\n");
  }

  //创建一个显示所有图片的方法
  void Init()
  {
   //先调用地图的
   CreateMap();
   //在调用道具的 先有地图再有道具
   CreateGear();
   for (int i = 0; i < mapList.Length; i++)
   {
    //创建图片每循环一次创建一个
    PictureBox pic = new PictureBox();
    //图片的大小等于30
    pic.Size = new Size(size, size);
    //判断mapList索引对应的东西
    switch (mapList[i])
    {
     //整个地图的图片
     case 0:
     pic.Image = Image.FromFile("../../img/water.gif");
     break;
     //游戏区域的路
     case 1:
     pic.Image = Image.FromFile("../../img/grass.png");
     break;
     case 2:
     pic.Image = Image.FromFile("../../img/sk.jpg");
     break;
     case 3:
     pic.Image = Image.FromFile("../../img/xj.jpg");
     break;
     case 4:
     pic.Image = Image.FromFile("../../img/xianjing.jpg");
     break;
     case 5:
     pic.Image = Image.FromFile("../../img/xx.jpg");
     break;
     case 6:
     pic.Image = Image.FromFile("../../img/jh.jpg");
     break;
     case 7:
     pic.Image = Image.FromFile("../../img/sq.jpg");
     break;
     case 10:
     pic.Image = Image.FromFile("../../img/start.png");
     break;
     case 11:
     pic.Image = Image.FromFile("../../img/end.bmp");
     break;

    }
    //拉伸图片
    pic.SizeMode = PictureBoxSizeMode.StretchImage;
    mappic[i] = pic;
    //算出图片的坐标
    pic.Left = i % 30 * size;
    pic.Top = i / 30 * size;
    map.Controls.Add(pic);
   }
  }
  //给整个地图添加图片
  void CreateMap()
  {
   //调用铺路的方法
   CreateRoad();
   for (int i = 0; i < road.Length; i++)
   {
    mapList[road[i]] = 1;
   }
   //起始图片的索引位置
   mapList[0] = 10;
   //结束图片对应的索引位置
   mapList[mapList.Length - 1] = 11;
  } 
  //算出路怎么铺
  void CreateRoad()
  {
   //111111
   //  1
   //111111
   //1
   //111111
   //第一行铺的路30个
   for (int i = 0; i < 30; i++)
   {
    road[i] = i;
   }
   //第2个列的路
   for (int i = 30; i <= 35; i++)
   {
    road[i] = road[i - 1] + 30;
   }
   //第三个路
   for (int i = 36; i <65; i++)
   {
    road[i] = road[i - 1] - 1;
   }
   //第4列的路
   for (int i = 65; i <=70; i++)
   {
    road[i] = road[i - 1] + 30;
   }
   //第五行的数
   for (int i =71; i <100; i++)
   {
    road[i] = road[i - 1] + 1;
   }
  }

  //定义道具的数组
  int[] back = { 7, 27, 42, 62, 73, 96 };
  int[] forword = { 10, 25, 33, 65, 80, 88 };
  int[] stop = { 3, 20, 35, 50, 60, 70, 90 };
  int[] star = { 5, 28, 45, 71, 85 };
  int[] change = { 4, 55, 75, 98 };
  int[] gun = { 11, 32, 66, 83 };
  //定义一个道具放置位置的方法
  void CreateGear()
  {
   for (int i = 0; i < back.Length; i++)
   {
    //将地图对应的路然后将索引换成对应的道具
    mapList[road[back[i]]] = 2;
   }
   for (int i = 0; i < forword.Length; i++)
   {
    mapList[road[forword[i]]] = 3;
   }
   for (int i = 0; i < stop.Length; i++)
   {
    mapList[road[stop[i]]] = 4;
   }
   for (int i = 0; i <star.Length; i++)
   {
    mapList[road[star[i]]] = 5;
   }
   for (int i = 0; i < change.Length; i++)
   {
    mapList[road[change[i]]] = 6;
   }
   for (int i = 0; i < gun.Length; i++)
   {
    mapList[road[gun[i]]] = 7;
   }
  }
 }
}

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