这篇文章主要为大家展示了“Jcreater+MotoJ2SDK如何配置与使用”,内容简而易懂,条理清晰,希望能够帮助大家解决疑惑,下面让小编带领大家一起研究并学习一下“Jcreater+MotoJ2SDK如何配置与使用”这篇文章吧。
假设安装路径如下:
JCreator D:Program FilesXinox SoftwareJCreator LE
motoj2sdk
D:Motoj2sdk
JDK D:jdk1.3.1
注意:要先击活模拟环境,运行D:MotoJ2SDKgenericscripts
unConstructor.bat
选择手机型号,选择语言,选择normal,
再"创建"。
启动Jcreater之后我的配置如下:
第一步 选择 Configure->Options->JDK
Profiles
注意:一定新建 profile and select “D:jdk1.3.1”
将名字改为“J2ME 388”
Add
classes path “D:Motoj2sdklib”
Add documentation path
“D:Motoj2sdkdocs”
分别将后加的两行移到最上方.
第二步 选择 Configure->Options->JDK
Tools
选择Complier
选中 and edit it.
将 parameters 变为 -classpath
D:/motoj2sdk/lib $[JavaFiles]
第三步
选择
Configure->Options->Tools
点击“New”选择 DOS command
名字为“Preverifier”
将 arguments 换为 d:Motoj2sdkinpreverifier.exe -classpath
"d:Motoj2sdklib" -d . .
将 initial directory 变为
“$[PrjDir]”
第4步
按上面的方法在New一个 DOS command
名字:“Run
Emulator”
将 arguments 换成 “java -Djava.library.path=d:/MotoJ2SDK/lib
-classpath "d:/MotoJ2SDK/bin/Emulator.jar";"d:/MotoJ2SDK/ConfigTool.jar"
com.mot.tools.j2me.emulator.Emulator -classpath$[PrjDir];"d:/MotoJ2SDK/lib"
-deviceFile d:/MotoJ2SDK/bin/resources/device.props
javax.microedition.midlet.AppManager $[CurClass] -JSA 1 1”
将 initial
directory 换成 “d:Motoj2sdkin”
ok!编辑工具配置完毕!
新建一个工程??选择Empty
Project
再取一个名字 比如:test
则jcreater自动在你的工作目录中生成目录test
再new一个file选择java
File
写好你的原代码,保存 如:test.java
在Project中 选add
file
然后选中你刚才的test.java
注意:不要有package ;
编译??》tools中的Preverifier进行预先审核??》tools中的Run Emulator进行模拟
test.java
的例子:功能是捕捉键盘输入的ascII吗。
import javax.microedition.lcdui.*;
import
javax.microedition.midlet.*;
public class test extends MIDlet
implements CommandListener {;
/**
* The screen for this
MIDlet
*/
private KeyEventsDemoCanvas myCanvas;
/**
* Reference
to current Display
*/
private Display myDisplay;
/**
* Command
to make sure soft key is not a key event
*/
private Command okCommand =
new Command("OK", Command.OK, 1);
test() {;
myDisplay =
Display.getDisplay(this);
myCanvas = new
KeyEventsDemoCanvas();
myCanvas.addCommand(okCommand);
myCanvas.setCommandListener(this);
};
/**
*
Do nothing if a command is fired
*/
public void commandAction(Command c,
Displayable s) {;
};
/**
* Start the MIDlet
*/
protected void
startApp() throws MIDletStateChangeException
{;
myDisplay.setCurrent(myCanvas);
};
/**
* Pause the
MIDlet
*/
protected void pauseApp() {;
};
/**
* Called by the
framework before the application is unloaded
*/
protected void
destroyApp(boolean unconditional) {;
};
/**
* The screen for this
application
*/
class KeyEventsDemoCanvas extends Canvas {;
/**
*
Background color (i.e. the color of the screen)
*/
public final int
BACKGROUND_COLOR = 0xFFFFFF; // white
/**
* Foreground color (i.e. the
color of the rectangles)
*/
public final int FOREGROUND_COLOR = 0x000000;
// black
/**
* Last key that was pressed
*/
private int
lastKey;
/**
* Paint the screen
*/
public void paint(Graphics g)
{;
/*
* Clear the
screen
*/
g.setColor(BACKGROUND_COLOR);
g.fillRect(0, 0, getWidth(),
getHeight());
/*
* Paint the
message
*/
g.setColor(FOREGROUND_COLOR);
g.drawString("Press a
key!", 0, 0, Graphics.TOP | Graphics.LEFT);
if (lastKey != 0)
{;
g.drawString("Key Code: " + lastKey, 0,
g.getFont().getHeight(),
Graphics.TOP | Graphics.LEFT);
try
{;
g.drawString("Action: " + getGameAction(lastKey), 0,
2 *
g.getFont().getHeight(),
Graphics.TOP | Graphics.LEFT);
g.drawString("Key
Name: " + getKeyName(lastKey), 0,
3 *
g.getFont().getHeight(),
Graphics.TOP | Graphics.LEFT);
}; catch
(Exception e) {;
// ignore since alphabet keys will throw this
exception
};
};
};
/**
* Handle key press
*/
public
void keyPressed(int keyCode) {;
lastKey =
keyCode;
repaint();
};
/**
* Demonstrate keyRepeated
events
*/
public void keyRepeated(int keyCode)
{;
System.out.println("Key repeated " + keyCode);
};
};
};
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