本篇内容介绍了“.NET中STAThread的使用方法”的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!
在WindowForm应用程序中主要的线程,是采用一种称为「Single-Threaded Apartment(STA)」的线程模型。这个STA线程模型,在线程内加入了讯息帮浦等等机制,减少开发人员撰写窗口程序的工作量。
而在开发类别库的时候,如果要使用类似的STA线程模型,可以使用下列的程序代码提供的类别来完成。
复制代码 代码如下:
namespace CLK.Threading
{
public class STAThread
{
// Enum
private enum ThreadState
{
Started,
Stopping,
Stopped,
}
// Fields
private readonly object _syncRoot = new object();
private readonly BlockingQueue<Action> _actionQueue = null;
private Thread _thread = null;
private ManualResetEvent _threadEvent = null;
private ThreadState _threadState = ThreadState.Stopped;
// Constructor
public STAThread()
{
// ActionQueue
_actionQueue = new BlockingQueue<Action>();
// ThreadEvent
_threadEvent = new ManualResetEvent(true);
// ThreadState
_threadState = ThreadState.Stopped;
}
// Methods
public void Start()
{
// Sync
lock (_syncRoot)
{
// ThreadState
if (_threadState != ThreadState.Stopped) throw new InvalidOperationException();
_threadState = ThreadState.Started;
}
// Thread
_thread = new Thread(this.Operate);
_thread.Name = string.Format("Class:{0}, Id:{1}", "STAThread", _thread.ManagedThreadId);
_thread.IsBackground = false;
_thread.Start();
}
public void Stop()
{
// Sync
lock (_syncRoot)
{
// ThreadState
if (_threadState != ThreadState.Started) throw new InvalidOperationException();
_threadState = ThreadState.Stopping;
// ActionQueue
_actionQueue.Release();
}
// Wait
_threadEvent.WaitOne();
}
public void Post(SendOrPostCallback callback, object state)
{
#region Contracts
if (callback == null) throw new ArgumentNullException();
#endregion
// Action
Action action = delegate()
{
try
{
callback(state);
}
catch (Exception ex)
{
Debug.Fail(string.Format("Delegate:{0}, State:{1}, Message:{2}", callback.GetType(), "Exception", ex.Message));
}
};
// Sync
lock (_syncRoot)
{
// ThreadState
if (_threadState != ThreadState.Started) throw new InvalidOperationException();
// ActionQueue
_actionQueue.Enqueue(action);
}
}
public void Send(SendOrPostCallback callback, object state)
{
#region Contracts
if (callback == null) throw new ArgumentNullException();
#endregion
// Action
ManualResetEvent actionEvent = new ManualResetEvent(false);
Action action = delegate()
{
try
{
callback(state);
}
catch (Exception ex)
{
Debug.Fail(string.Format("Delegate:{0}, State:{1}, Message:{2}", callback.GetType(), "Exception", ex.Message));
}
finally
{
actionEvent.Set();
}
};
// Sync
lock (_syncRoot)
{
// ThreadState
if (_threadState != ThreadState.Started) throw new InvalidOperationException();
// ActionQueue
if (Thread.CurrentThread != _thread)
{
_actionQueue.Enqueue(action);
}
}
// Execute
if (Thread.CurrentThread == _thread)
{
action();
}
// Wait
actionEvent.WaitOne();
}
private void Operate()
{
try
{
// Begin
_threadEvent.Reset();
// Operate
while (true)
{
// Action
Action action = _actionQueue.Dequeue();
// Execute
if (action != null)
{
action();
}
// ThreadState
if (action == null)
{
lock (_syncRoot)
{
if (_threadState == ThreadState.Stopping)
{
return;
}
}
}
}
}
finally
{
// End
lock (_syncRoot)
{
_threadState = ThreadState.Stopped;
}
_threadEvent.Set();
}
}
}
}
复制代码 代码如下:
namespace CLK.Threading
{
public class BlockingQueue<T>
{
// Fields
private readonly object _syncRoot = new object();
private readonly WaitHandle[] _waitHandles = null;
private readonly Queue<T> _itemQueue = null;
private readonly Semaphore _itemQueueSemaphore = null;
private readonly ManualResetEvent _itemQueueReleaseEvent = null;
// Constructors
public BlockingQueue()
{
// Default
_itemQueue = new Queue<T>();
_itemQueueSemaphore = new Semaphore(0, int.MaxValue);
_itemQueueReleaseEvent = new ManualResetEvent(false);
_waitHandles = new WaitHandle[] { _itemQueueSemaphore, _itemQueueReleaseEvent };
}
// Methods
public void Enqueue(T item)
{
lock (_syncRoot)
{
_itemQueue.Enqueue(item);
_itemQueueSemaphore.Release();
}
}
public T Dequeue()
{
WaitHandle.WaitAny(_waitHandles);
lock (_syncRoot)
{
if (_itemQueue.Count > 0)
{
return _itemQueue.Dequeue();
}
}
return default(T);
}
public void Release()
{
lock (_syncRoot)
{
_itemQueueReleaseEvent.Set();
}
}
public void Reset()
{
lock (_syncRoot)
{
_itemQueue.Clear();
_itemQueueSemaphore.Close();
_itemQueueReleaseEvent.Reset();
}
}
}
}
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