这期内容当中小编将会给大家带来有关如何制作多视角3D可旋转的HTML5Logo动画,文章内容丰富且以专业的角度为大家分析和叙述,阅读完这篇文章希望大家可以有所收获。
这是一款基于HTML5和CSS3的3D动画特效,与之前的3D特效不同的是,这款是完全用HTML5特性实现的,而并非用多张图片叠加起来。这款3D动画还有一个特点是可以无限的旋转,从而可以从多个视角来观察HTML5 Logo。
XML/HTML Code复制内容到剪贴板
<div class="link-overlay"> </div> <canvas id="canvas" style="background-color:#ddd"></canvas>
JavaScript代码
JavaScript Code复制内容到剪贴板
// bind to window onload handler window.addEventListener('load', onloadHandler, false); /** * Window onload handler */ function onloadHandler() { var canvas = document.getElementById('canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; var k3dmain = new K3D.Controller(canvas, true); // generate 3D objects var obj1 = new K3D.K3DObject(); with (obj1) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:-80,y:180,z:0},{x:0,y:180,z:-80},{x:0,y:0,z:-80},{x:-80,y:20,z:0},{x:-50,y:150,z:-30},{x:0,y:150,z:-80},{x:0,y:130,z:-80},{x:-30,y:130,z:-50},{x:-28,y:110,z:-52},{x:0,y:110,z:-80},{x:0,y:90,z:-80},{x:-45,y:90,z:-35},{x:-44,y:80,z:-36},{x:-25,y:80,z:-55},{x:-22,y:66,z:-58},{x:0,y:60,z:-80},{x:0,y:40,z:-80},{x:-40,y:50,z:-40}], [], [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[235,235,235],vertices:[4,5,6,7,8,9,10,11,4]},{color:[235,235,235],vertices:[12,13,14,15,16,17,12]}] ); } k3dmain.addK3DObject(obj1); var obj2 = new K3D.K3DObject(); with (obj2) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:0,y:180,z:-80},{x:80,y:180,z:0},{x:80,y:20,z:0},{x:0,y:0,z:-80},{x:0,y:165,z:-80},{x:68,y:165,z:-12},{x:55,y:35,z:-25},{x:0,y:20,z:-80},{x:0,y:150,z:-80},{x:50,y:150,z:-30},{x:47,y:130,z:-33},{x:0,y:130,z:-80},{x:0,y:110,z:-80},{x:45,y:110,z:-35},{x:40,y:50,z:-40},{x:0,y:40,z:-80},{x:0,y:60,z:-80},{x:20,y:66,z:-60},{x:23,y:90,z:-57},{x:0,y:90,z:-80}], [], [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[240,101,41],vertices:[4,5,6,7,4]},{color:[235,235,235],vertices:[8,9,10,11,8]},{color:[235,235,235],vertices:[12,13,14,15,16,17,18,19,12]}] ); } k3dmain.addK3DObject(obj2); var obj3 = new K3D.K3DObject(); with (obj3) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:80,y:180,z:0},{x:0,y:180,z:80},{x:0,y:0,z:80},{x:80,y:20,z:0},{x:50,y:150,z:30},{x:0,y:150,z:80},{x:0,y:130,z:80},{x:30,y:130,z:50},{x:28,y:110,z:52},{x:0,y:110,z:80},{x:0,y:90,z:80},{x:45,y:90,z:35},{x:44,y:80,z:36},{x:25,y:80,z:55},{x:22,y:66,z:58},{x:0,y:60,z:80},{x:0,y:40,z:80},{x:40,y:50,z:40}], [], [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[235,235,235],vertices:[4,5,6,7,8,9,10,11,4]},{color:[235,235,235],vertices:[12,13,14,15,16,17,12]}] ); } k3dmain.addK3DObject(obj3); var obj4 = new K3D.K3DObject(); with (obj4) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:0,y:180,z:80},{x:-80,y:180,z:0},{x:-80,y:20,z:0},{x:0,y:0,z:80},{x:0,y:165,z:80},{x:-68,y:165,z:12},{x:-55,y:35,z:25},{x:0,y:20,z:80},{x:0,y:150,z:80},{x:-50,y:150,z:30},{x:-47,y:130,z:33},{x:0,y:130,z:80},{x:0,y:110,z:80},{x:-45,y:110,z:35},{x:-40,y:50,z:40},{x:0,y:40,z:80},{x:0,y:60,z:80},{x:-20,y:66,z:60},{x:-23,y:90,z:57},{x:0,y:90,z:80}], [], [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[240,101,41],vertices:[4,5,6,7,4]},{color:[235,235,235],vertices:[8,9,10,11,8]},{color:[235,235,235],vertices:[12,13,14,15,16,17,18,19,12]}] ); } k3dmain.addK3DObject(obj4); var objBase = new K3D.K3DObject(); with (objBase) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:0,y:0,z:-80},{x:-80,y:20,z:0},{x:0,y:0,z:80},{x:80,y:20,z:0}], [], [{color:[227,76,38],vertices:[0,2,1,0]},{color:[227,76,38],vertices:[0,3,2,0]}] ); } k3dmain.addK3DObject(objBase); var objHtml = new K3D.K3DObject(); with (objHtml) { drawmode = "solid"; shademode = "lightsource"; //sortmode = "unsorted"; color = [64,64,64]; doublesided = true; addphi = -0.5; abouty = 100; scale = 0.75; perslevel = 1000; init( [{x:-80,y:40,z:0},{x:-70,y:40,z:0},{x:-70,y:30,z:0},{x:-60,y:30,z:0},{x:-60,y:40,z:0},{x:-50,y:40,z:0},{x:-50,y:10,z:0},{x:-60,y:10,z:0},{x:-60,y:20,z:0},{x:-70,y:20,z:0},{x:-70,y:10,z:0},{x:-80,y:10,z:0},{x:-40,y:40,z:0},{x:-10,y:40,z:0},{x:-10,y:30,z:0},{x:-20,y:30,z:0},{x:-20,y:10,z:0},{x:-30,y:10,z:0},{x:-30,y:30,z:0},{x:-40,y:30,z:0},{x:0,y:40,z:0},{x:10,y:40,z:0},{x:20,y:30,z:0},{x:30,y:40,z:0},{x:40,y:40,z:0},{x:40,y:10,z:0},{x:30,y:10,z:0},{x:30,y:30,z:0},{x:20,y:20,z:0},{x:10,y:30,z:0},{x:10,y:10,z:0},{x:0,y:10,z:0},{x:50,y:40,z:0},{x:60,y:40,z:0},{x:60,y:20,z:0},{x:80,y:20,z:0},{x:80,y:10,z:0},{x:50,y:10,z:0}], [], [{vertices:[0,1,2,3,4,5,6,7,8,9,10,11,0]},{vertices:[12,13,14,15,16,17,18,19,12]},{vertices:[20,21,22,23,24,25,26,27,28,29,30,31,20]},{vertices:[32,33,34,35,36,37,32]}] ); } k3dmain.addK3DObject(objHtml); // add render loop callback var ctx = canvas.getContext('2d'); var rotationOffset = 0; var len = (canvas.height > canvas.width ? canvas.height : canvas.width) * 0.7; k3dmain.clearBackground = false; k3dmain.callback = function() { // manually clear bg - as we want to render some extra goodies ctx.clearRect(0, 0, canvas.width, canvas.height); // draw bg effect before K3D does its 3D rendering ctx.save(); ctx.translate(canvas.width/2, canvas.height/2); ctx.rotate(rotationOffset); // first fill pass - outer rays var RAYCOUNT = 24; ctx.fillStyle = "#eee"; ctx.beginPath(); for (var i=0; i<RAYCOUNT; i++) { // rotate context ctx.rotate(TWOPI / RAYCOUNT); ctx.moveTo(0, 0); ctx.lineTo(-20, len); ctx.lineTo(20, len); } ctx.closePath(); ctx.fill(); // second fill pass - inner rays ctx.fillStyle = "#fff"; ctx.beginPath(); for (var i=0; i<RAYCOUNT; i++) { // rotate context ctx.rotate(TWOPI / RAYCOUNT); ctx.moveTo(0, 0); ctx.lineTo(-15, len); ctx.lineTo(15, len); } ctx.closePath(); ctx.fill(); ctx.restore(); rotationOffset += 0.005; // apply user interaction to rotation for (var i=0, objs=k3dmain.objects; i<objs.length; i++) { objs[i].ophi += targetRotationX; } if (targetRotationX > -0.5) targetRotationX -= 0.05; else if (targetRotationX < -0.55) targetRotationX += 0.05; if (targetRotationX > -0.55 && targetRotationX < -0.5) targetRotationX = -0.5; }; // start demo loop k3dmain.paused = true; setInterval(function(){k3dmain.tick()}, 1000/60); } // nifty drag/touch event capture code borrowed from Mr Doob http://mrdoob.com/ var targetRotationX = 0; var targetRotationOnMouseDownX = 0; var mouseX = 0; var mouseXOnMouseDown = 0; var targetRotationY = 0; var targetRotationOnMouseDownY = 0; var mouseY = 0; var mouseYOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; document.addEventListener('mousedown', onDocumentMouseDown, false); document.addEventListener('touchstart', onDocumentTouchStart, false); document.addEventListener('touchmove', onDocumentTouchMove, false); function onDocumentMouseDown( event ) { event.preventDefault(); document.addEventListener('mousemove', onDocumentMouseMove, false); document.addEventListener('mouseup', onDocumentMouseUp, false); document.addEventListener('mouseout', onDocumentMouseOut, false); mouseXOnMouseDown = event.clientX - windowHalfX; targetRotationOnMouseDownX = targetRotationX; mouseYOnMouseDown = event.clientY - windowHalfY; targetRotationOnMouseDownY = targetRotationY; } function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX; targetRotationX = targetRotationOnMouseDownX + (mouseX - mouseXOnMouseDown) * 0.02; mouseY = event.clientY - windowHalfY; targetRotationY = targetRotationOnMouseDownY + (mouseY - mouseYOnMouseDown) * 0.02; } function onDocumentMouseUp( event ) { document.removeEventListener('mousemove', onDocumentMouseMove, false); document.removeEventListener('mouseup', onDocumentMouseUp, false); document.removeEventListener('mouseout', onDocumentMouseOut, false); } function onDocumentMouseOut( event ) { document.removeEventListener('mousemove', onDocumentMouseMove, false); document.removeEventListener('mouseup', onDocumentMouseUp, false); document.removeEventListener('mouseout', onDocumentMouseOut, false); } function onDocumentTouchStart( event ) { if (event.touches.length == 1) { event.preventDefault(); mouseXOnMouseDown = event.touches[0].pageX - windowHalfX; targetRotationOnMouseDownX = targetRotationX; mouseYOnMouseDown = event.touches[0].pageY - windowHalfY; targetRotationOnMouseDownY = targetRotationY; } } function onDocumentTouchMove( event ) { if (event.touches.length == 1) { event.preventDefault(); mouseX = event.touches[0].pageX - windowHalfX; targetRotationX = targetRotationOnMouseDownX + (mouseX - mouseXOnMouseDown) * 0.05; mouseY = event.touches[0].pageY - windowHalfY; targetRotationY = targetRotationOnMouseDownY + (mouseX - mouseYOnMouseDown) * 0.05; } }
上述就是小编为大家分享的如何制作多视角3D可旋转的HTML5Logo动画了,如果刚好有类似的疑惑,不妨参照上述分析进行理解。如果想知道更多相关知识,欢迎关注亿速云行业资讯频道。
免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。