这篇文章主要介绍java如何实现动态图片效果,文中介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们一定要看完!
源码
package forGame; import javax.imageio.ImageIO; import javax.swing.*; import java.awt.*; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; //动态效果 public class Demo_1 extends JFrame{ //背景 private BufferedImage bufferedImage; //窗体大小 private int width; private int height; //要绘制的动态照片数组 private BufferedImage[] images = new BufferedImage[4]; //要绘制动态图中的那张 private BufferedImage image; //初始化 { if(bufferedImage == null){ try { bufferedImage = ImageIO.read(new File("src\\image\\背景.png")); for(int i = 1;i < images.length + 1;i ++) images[i - 1] = ImageIO.read(new File("src\\image\\大飞机爆炸" + i + ".png")); } catch (IOException e) { e.printStackTrace(); } } width = bufferedImage.getWidth(); height = bufferedImage.getHeight(); image = images[0]; } public Demo_1(){ super("动态测试"); //设置窗口 setSize(width,height); setLocationRelativeTo(null); setResizable(false); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); //启动线程 MyThread myThread = new MyThread(); myThread.start(); } //双缓冲绘制解决图片闪烁问题 @Override public void paint(Graphics g) { Image image = this.createImage(width,height); Graphics gImage = image.getGraphics(); gImage.setColor(gImage.getColor()); gImage.fillRect(0,0,width,height); super.paint(gImage); //绘制背景 gImage.drawImage(bufferedImage,0 ,0 ,null ); //绘制动态图片 gImage.drawImage(this.image,0 ,100 ,null ); //最后绘制缓冲后的图片 g.drawImage(image,0 ,0 , null); } private int num = 0;//images数组内图片索引 //线程内部类 private class MyThread extends Thread{ @Override public void run() { while(true) { if(num <= 3) { image = images[num ++]; } else num = 0; repaint(); try { sleep(100);//每隔100毫秒重绘一次 } catch (InterruptedException e) { e.printStackTrace(); } } } } public static void main(String[] args) { new Demo_1(); } }
效果图
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