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Android中怎么自定义Button控件

发布时间:2021-07-20 15:01:47 来源:亿速云 阅读:143 作者:Leah 栏目:移动开发

Android中怎么自定义Button控件,针对这个问题,这篇文章详细介绍了相对应的分析和解答,希望可以帮助更多想解决这个问题的小伙伴找到更简单易行的方法。

首先***步就是往布局文件里拖一个Button控件,当然自己码出来也可以。XML布局如下

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"     xmlns:tools="http://schemas.android.com/tools"     android:layout_width="match_parent"     android:layout_height="match_parent"           >      <Button         android:id="@+id/button1"             <!-- button按钮的id号,程序通过这个id号来查找相应的控件 -->         android:layout_width="wrap_content"   <!-- button按钮的宽度 当前意思是 根据内容自动拉伸,其他的还有match_parent,表示根据父控件来调整大小-->         android:layout_height="wrap_content"  <!-- button按钮的长度-->         android:layout_alignParentTop="true"  <!-- RelativeLayout布局中,将控件的上边缘和父控件的上边缘对齐 -->         android:layout_centerHorizontal="true"<!-- RelativeLayout布局中,水平居中的意思 -->         android:layout_marginTop="150dp"      <!-- RelativeLayout布局中,距离父控件顶端的距离 -->         android:text="Button" />              <!-- button按钮上显示的文字信息 -->  </RelativeLayout>

当然,一个控件的布局属性还有很多,这些都是需要我们多用多熟悉才行。

然后再在程序中调用它

public class MainActivity extends Activity {          private Button myButton;      @Override     protected void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);         setContentView(R.layout.activity_main);         //通过id寻找控件,记得寻找控件前一定要先设置好布局文件         myButton = (Button)findViewById(R.id.button1);         myButton.setOnClickListener(new OnClickListener() {                          @Override             public void onClick(View v) {                 // TODO Auto-generated method stub                 //这里填写单击按钮后要执行的事件             }                      });         myButton.setOnTouchListener(new OnTouchListener(){...});//设置触碰到按钮的监听器         myButton.setOnLongClickListener(new OnLongClickListener(){...});//设置长按按钮的监听器         myButton.setOnHoverListener(new OnHoverListener(){...});//设置界面覆盖按钮时的监听器         //还有其它的的监听器,我们可以根据不同的需求来调用相应的监听器     }   }

或者这样设置监听器

public class MainActivity extends Activity implements OnClickListener{          private Button myButton;      @Override     protected void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);         setContentView(R.layout.activity_main);         //寻找控件,记得寻找控件前一定要先设置好布局文件         myButton = (Button)findViewById(R.id.button1);         myButton.setOnClickListener(this);                   }      @Override     public void onClick(View v) {         // TODO Auto-generated method stub         //获取点击的View         switch(v.getId()){         //根据View的id来进行相关操作         case R.id.button1:             //按钮点击时处理相关的事件             break;         }     }   }

这样一个基础功能的button控件就完成了。但当然,这不是我们今天要讲的重点,重点是我们如何自定义一个按钮,而不是使用系统给我们的按钮。

二、自定义按钮

我们先来看看效果图吧

Android中怎么自定义Button控件

这是一个自带进度条的按钮,它可以显示异步任务的进度,当完成后结束操作。我们来看看具体是怎么实现的吧。

  1. 拆分这个按钮。仔细观察上面的效果图,我们可以把这个按钮分成3个部分,首先是 最简单的外面一圈圆,基本上画出个圆放在那里就行了。接着是中间的三角形,正方形以及完成的勾,这个我们可以使用view里的画图类勾勒出来,再使用简单 的动画Animation来切换。***的一部分是覆盖在圆圈上的不断在表示进度的圆圈,这个我们可以不断调用这个view的ondraw来刷新进度。这就 是整个按钮的设计思路。我们来看看实际的代码吧。

  2. 首先是表示进度的圆圈,我们来新建一个CusImage继承view类,实时的传入进度参数。

package com.example.mybutton;  import android.annotation.SuppressLint; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.util.AttributeSet; import android.util.DisplayMetrics; import android.util.Log; import android.view.View;  @SuppressLint("ViewConstructor")  public class CusImage extends View {      private ButtonLayout b;     private Paint myPaint;     private float startAngle, sweepAngle;     private RectF rect;     // 默认控件大小     private int pix = 160;      public CusImage(Context context, ButtonLayout b) {         super(context);         this.b = b;         init();         // TODO Auto-generated constructor stub     }      public CusImage(Context context, AttributeSet attrs, ButtonLayout b) {         super(context, attrs);         this.b = b;         init();         // TODO Auto-generated constructor stub     }      private void init() {         myPaint = new Paint();         DisplayMetrics metrics = getContext().getResources()                 .getDisplayMetrics();         int width = metrics.widthPixels;         int height = metrics.heightPixels;         Log.d("TAG", width + "");         Log.d("TAG", height + "");         float scarea = width * height;         pix = (int) Math.sqrt(scarea * 0.0217);          //抗锯齿         myPaint.setAntiAlias(true);         //stroke表示空心,Fill表示实心         myPaint.setStyle(Paint.Style.STROKE);         //颜色         myPaint.setColor(Color.rgb(0, 161, 234));         //设置线条粗细         myPaint.setStrokeWidth(7);          float startx = (float) (pix * 0.05);         float endx = (float) (pix * 0.95);         float starty = (float) (pix * 0.05);         float endy = (float) (pix * 0.95);         //矩形区域         rect = new RectF(startx, starty, endx, endy);     }      @Override     protected void onDraw(Canvas canvas) {         // 画弧线         // 在rect这个区域内画,开始的角度,扫过的度数而不是结束的角度,false表示不与圆心连线,true通常用来画扇形,画笔。         canvas.drawArc(rect, startAngle, sweepAngle, false, myPaint);         startAngle = -90;          //小于1圈         if (sweepAngle < 360 &&b.flg_frmwrk_mode == 2) {             invalidate();         }else if(b.flg_frmwrk_mode == 1){                              }else {//扫完一圈,调用b.finalAnimation()             sweepAngle = 0;             startAngle = -90;             b.finalAnimation();          }         super.onDraw(canvas);     }      /**      * 控制控件的大小 http://blog.csdn.net/pi9nc/article/details/18764863      **/     @Override     protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {         int desiredWidth = pix;         int desiredHeight = pix;         int widthMode = MeasureSpec.getMode(widthMeasureSpec);         int widthSize = MeasureSpec.getSize(widthMeasureSpec);         int heightMode = MeasureSpec.getMode(heightMeasureSpec);         int heightSize = MeasureSpec.getSize(heightMeasureSpec);          int width;         int height;          // 如果控件宽度是指定大小,宽度为指定的尺寸         if (widthMode == MeasureSpec.EXACTLY) {             width = widthSize;         } else if (widthMode == MeasureSpec.AT_MOST) { // 没有限制,默认内容大小             width = Math.min(desiredWidth, widthSize);         } else {             width = desiredWidth;         }          // 如果控件高度是指定大小,高度为指定的尺寸         if (heightMode == MeasureSpec.EXACTLY) {             height = heightSize;         } else if (heightMode == MeasureSpec.AT_MOST) {// 没有限制,默认内容大小             height = Math.min(desiredHeight, heightSize);         } else {             height = desiredHeight;         }         // 设定控件大小         setMeasuredDimension(width, height);     }     // 传入参数     public void setupprogress(int progress) {         sweepAngle = (float) (progress * 3.6);     }      public void reset() {         startAngle = -90;     }  }

有了表示进度的view之后,我们要在一个viewgroup控件中组装各个部分来实现整个按钮,这里我用的是framelayout

这里代码写在一起了,我把它们一个一个拎出来讲解。

首先是ImageView的初始化

/**      * 创建各个控件      */     private void initialise() {         // 按钮的进度条         cusView = new CusImage(getContext(), this);         // 按钮中间的形状         buttonimage = new ImageView(getContext());         // 完成进度后显示的图像         fillcircle = new ImageView(getContext());         //外面一圈圆         full_circle_image = new ImageView(getContext());         // 设置控件不接受点击事件         cusView.setClickable(false);         buttonimage.setClickable(false);         fillcircle.setClickable(false);         full_circle_image.setClickable(false);          setClickable(true);      }

然后是设置动画

/**      * 设置动画及动画监听器      */     private void setAnimation() {          // Setting up and defining view animations.          // http://blog.csdn.net/congqingbin/article/details/7889778         // RELATIVE_TO_PARENT:与父控件的的中心为重点;RELATIVE_TO_SELF以自己为中心         // 左上角 分别为0.0f 0.0f 中心点为0.5f,0.5f 右下角1.0f,1.0f         /*          * arcRotation = new RotateAnimation(0.0f, 360.0f,          * Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);          */         // 持续时间1000ms         // arcRotation.setDuration(500);          in = new AnimationSet(true);         out = new AnimationSet(true);          // http://blog.csdn.net/jason0539/article/details/16370405         out.setInterpolator(new AccelerateDecelerateInterpolator());         in.setInterpolator(new AccelerateDecelerateInterpolator());          // http://blog.csdn.net/xsl1990/article/details/17096501         scale_in = new ScaleAnimation(0.0f, 1.0f, 0.0f, 1.0f,                 Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,                 0.5f);         scale_out = new ScaleAnimation(1.0f, 3.0f, 1.0f, 3.0f,                 Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,                 0.5f);          // 缩放动画,起始x轴的缩放为0,y轴的缩放为0,动画后,x,y轴大小与图像尺寸相同         // x,y可以把它当做宽度和高度         new_scale_in = new ScaleAnimation(0.0f, 1.0f, 0.0f, 1.0f,                 Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,                 0.5f);          new_scale_in.setDuration(200);          // 透明度的动画         fade_in = new AlphaAnimation(0.0f, 1.0f);         fade_out = new AlphaAnimation(1.0f, 0.0f);          scale_in.setDuration(150);         scale_out.setDuration(150);         fade_in.setDuration(150);         fade_out.setDuration(150);          // 进入的动画集         in.addAnimation(scale_in);         in.addAnimation(fade_in);         // 退出的动画集         out.addAnimation(fade_out);         out.addAnimation(scale_out);          out.setAnimationListener(new AnimationListener() {              @Override             public void onAnimationStart(Animation animation) {                 // TODO Auto-generated method stub                 System.out.println("print this");             }              @Override             public void onAnimationRepeat(Animation animation) {                 // TODO Auto-generated method stub              }              @Override             public void onAnimationEnd(Animation animation) {                 // TODO Auto-generated method stub                  buttonimage.setVisibility(View.GONE);                 buttonimage.setImageBitmap(second_icon_bmp);                 buttonimage.setVisibility(View.VISIBLE);                 buttonimage.startAnimation(in);                 full_circle_image.setVisibility(View.VISIBLE);                 cusView.setVisibility(View.VISIBLE);                  flg_frmwrk_mode = 2;                  System.out.println("flg_frmwrk_mode" + flg_frmwrk_mode);              }         });          new_scale_in.setAnimationListener(new AnimationListener() {              @Override             public void onAnimationStart(Animation animation) {                 // TODO Auto-generated method stub              }              @Override             public void onAnimationRepeat(Animation animation) {                 // TODO Auto-generated method stub              }              @Override             public void onAnimationEnd(Animation animation) {                 // TODO Auto-generated method stub                 cusView.setVisibility(View.GONE);                 buttonimage.setVisibility(View.VISIBLE);                 buttonimage.setImageBitmap(third_icon_bmp);                 flg_frmwrk_mode = 3;                 buttonimage.startAnimation(in);              }         });      }

再接着是画出各个形状

* 设置各个画面的路径    */   private void iconCreate() {        // Creating icons using path       // Create your own icons or feel free to use these        play = new Path();       play.moveTo(pix * 40 / 100, pix * 36 / 100);       play.lineTo(pix * 40 / 100, pix * 63 / 100);       play.lineTo(pix * 69 / 100, pix * 50 / 100);       play.close();        stop = new Path();       stop.moveTo(pix * 38 / 100, pix * 38 / 100);       stop.lineTo(pix * 62 / 100, pix * 38 / 100);       stop.lineTo(pix * 62 / 100, pix * 62 / 100);       stop.lineTo(pix * 38 / 100, pix * 62 / 100);       stop.close();        download_triangle = new Path();       download_triangle.moveTo(pix * 375 / 1000, (pix / 2)               + (pix * 625 / 10000) - (pix * 3 / 100));       download_triangle.lineTo(pix / 2, (pix * 625 / 1000)               + (pix * 625 / 10000) - (pix * 3 / 100));       download_triangle.lineTo(pix * 625 / 1000, (pix / 2)               + (pix * 625 / 10000) - (pix * 3 / 100));       download_triangle.close();        download_rectangle = new Path();       download_rectangle.moveTo(pix * 4375 / 10000, (pix / 2)               + (pix * 625 / 10000) - (pix * 3 / 100));       download_rectangle.lineTo(pix * 5625 / 10000, (pix / 2)               + (pix * 625 / 10000) - (pix * 3 / 100));       download_rectangle.lineTo(pix * 5625 / 10000, (pix * 375 / 1000)               + (pix * 625 / 10000) - (pix * 3 / 100));       download_rectangle.lineTo(pix * 4375 / 10000, (pix * 375 / 1000)               + (pix * 625 / 10000) - (pix * 3 / 100));       download_rectangle.close();        tick = new Path();       tick.moveTo(pix * 30 / 100, pix * 50 / 100);       tick.lineTo(pix * 45 / 100, pix * 625 / 1000);       tick.lineTo(pix * 65 / 100, pix * 350 / 1000);    }    /**    * 创建各个bitmap添加到framelayout中    */   public void init() {        // Defining and drawing bitmaps and assigning views to the layout        FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(               FrameLayout.LayoutParams.WRAP_CONTENT,               FrameLayout.LayoutParams.WRAP_CONTENT);        lp.setMargins(10, 10, 10, 10);        fillcircle.setVisibility(View.GONE);        Bitmap.Config conf = Bitmap.Config.ARGB_8888; // see other conf types       Bitmap full_circle_bmp = Bitmap.createBitmap(pix, pix, conf);       Bitmap fill_circle_bmp = Bitmap.createBitmap(pix, pix, conf);        first_icon_bmp = Bitmap.createBitmap(pix, pix, conf); // Bitmap to draw                                                               // first icon(                                                               // Default -                                                               // Play )        second_icon_bmp = Bitmap.createBitmap(pix, pix, conf); // Bitmap to draw                                                               // second icon(                                                               // Default -                                                               // Stop )        third_icon_bmp = Bitmap.createBitmap(pix, pix, conf); // Bitmap to draw                                                               // third icon(                                                               // Default -                                                               // Tick )        Canvas first_icon_canvas = new Canvas(first_icon_bmp);       Canvas second_icon_canvas = new Canvas(second_icon_bmp);       Canvas third_icon_canvas = new Canvas(third_icon_bmp);       Canvas fill_circle_canvas = new Canvas(fill_circle_bmp);       Canvas full_circle_canvas = new Canvas(full_circle_bmp);       float startx = (float) (pix * 0.05);       float endx = (float) (pix * 0.95);       System.out.println("full circle " + full_circle_canvas.getWidth()               + full_circle_canvas.getHeight());       float starty = (float) (pix * 0.05);       float endy = (float) (pix * 0.95);       rect = new RectF(startx, starty, endx, endy);        first_icon_canvas.drawPath(play, fill_color); // Draw second icon on                                                       // canvas( Default -                                                       // Stop ).                                                       // *****Set your second                                                       // icon here****        second_icon_canvas.drawPath(stop, icon_color); // Draw second icon on                                                       // canvas( Default -                                                       // Stop ).                                                       // *****Set your second                                                       // icon here****        third_icon_canvas.drawPath(tick, final_icon_color); // Draw second icon                                                           // on canvas(                                                           // Default - Stop ).                                                           // *****Set your                                                           // second icon                                                           // here****        full_circle_canvas.drawArc(rect, 0, 360, false, stroke_color);       fill_circle_canvas.drawArc(rect, 0, 360, false, fill_color);        buttonimage.setImageBitmap(first_icon_bmp);       flg_frmwrk_mode = 1;       fillcircle.setImageBitmap(fill_circle_bmp);       full_circle_image.setImageBitmap(full_circle_bmp);        cusView.setVisibility(View.GONE);        addView(full_circle_image, lp);       addView(fillcircle, lp);       addView(buttonimage, lp);       addView(cusView, lp);    }

***加上点击按钮时各个状态切换的逻辑关系,这个按钮的布局就完成了。

附上整个类的代码

package com.example.mybutton;  import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.RectF; import android.util.AttributeSet; import android.util.DisplayMetrics; import android.view.View; import android.view.View.OnClickListener; import android.view.animation.AccelerateDecelerateInterpolator; import android.view.animation.AlphaAnimation; import android.view.animation.Animation; import android.view.animation.AnimationSet; import android.view.animation.ScaleAnimation; import android.view.animation.Animation.AnimationListener; import android.widget.FrameLayout; import android.widget.ImageView;  public class ButtonLayout extends FrameLayout implements OnClickListener {      public CusImage cusView;     public int pix = 0;     public RectF rect;     // 图像视图     // ImageView类可以加载各种来源的图片(如资源或图片库),需要计算图像的尺寸,比便它可以在其他布局中使用,并提供例如缩放和着色(渲染)各种显示选项。     private ImageView circle_image, buttonimage, fillcircle, full_circle_image;      // 可以用他来画几何图形、画曲线、画基于路径的文本。这是个绘图的路径类     private Path stop, tick, play, download_triangle, download_rectangle;      // 位图类     private Bitmap third_icon_bmp, second_icon_bmp, first_icon_bmp;      // 画笔类     private Paint stroke_color, fill_color, icon_color, final_icon_color;      // AnimationSet类是Android系统中的动画集合类,用于控制View对象进行多个动作的组合,该类继承于Animation类     private AnimationSet in, out;      // RotateAnimation类是Android系统中的旋转变化动画类,用于控制View对象的旋转动作,该类继承于Animation类     // private RotateAnimation arcRotation;      // 缩放动画类     private ScaleAnimation new_scale_in, scale_in, scale_out;      // 透明度动画     private AlphaAnimation fade_in, fade_out;      public int flg_frmwrk_mode = 0;     boolean first_click = false;      public ButtonLayout(Context context, AttributeSet attrs) {         super(context, attrs);         setOnClickListener(this);          initialise();         setpaint();         setAnimation();         displayMetrics();         iconCreate();         init();         // TODO Auto-generated constructor stub     }      public ButtonLayout(Context context) {         super(context);         setOnClickListener(this);         setBackgroundColor(Color.CYAN);         initialise();         setpaint();         setAnimation();         displayMetrics();         iconCreate();         init();     }      /**      * 创建各个控件      */     private void initialise() {         // 按钮的进度条         cusView = new CusImage(getContext(), this);         // 按钮中间的形状         buttonimage = new ImageView(getContext());         // 完成进度后显示的图像         fillcircle = new ImageView(getContext());         //外面一圈圆         full_circle_image = new ImageView(getContext());         // 设置控件不接受点击事件         cusView.setClickable(false);         buttonimage.setClickable(false);         fillcircle.setClickable(false);         full_circle_image.setClickable(false);          setClickable(true);      }      /**      * 设置各类画笔      */     private void setpaint() {          // Setting up color         // Paint.ANTI_ALIAS_FLAG是使位图抗锯齿的标志         stroke_color = new Paint(Paint.ANTI_ALIAS_FLAG);         stroke_color.setAntiAlias(true);         stroke_color.setColor(Color.rgb(0, 161, 234)); // Edit this to change         stroke_color.setStrokeWidth(3);         stroke_color.setStyle(Paint.Style.STROKE);          icon_color = new Paint(Paint.ANTI_ALIAS_FLAG);         icon_color.setColor(Color.rgb(0, 161, 234));         // 填充         icon_color.setStyle(Paint.Style.FILL_AND_STROKE); // Edit this to change         icon_color.setAntiAlias(true);          final_icon_color = new Paint(Paint.ANTI_ALIAS_FLAG);         final_icon_color.setColor(Color.WHITE); // Edit this to change the final         final_icon_color.setStrokeWidth(12);         final_icon_color.setStyle(Paint.Style.STROKE);         final_icon_color.setAntiAlias(true);          fill_color = new Paint(Paint.ANTI_ALIAS_FLAG);         fill_color.setColor(Color.rgb(0, 161, 234)); // Edit this to change the         fill_color.setStyle(Paint.Style.FILL_AND_STROKE);         fill_color.setAntiAlias(true);      }      /**      * 设置动画及动画监听器      */     private void setAnimation() {          // Setting up and defining view animations.          // http://blog.csdn.net/congqingbin/article/details/7889778         // RELATIVE_TO_PARENT:与父控件的的中心为重点;RELATIVE_TO_SELF以自己为中心         // 左上角 分别为0.0f 0.0f 中心点为0.5f,0.5f 右下角1.0f,1.0f         /*          * arcRotation = new RotateAnimation(0.0f, 360.0f,          * Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);          */         // 持续时间1000ms         // arcRotation.setDuration(500);          in = new AnimationSet(true);         out = new AnimationSet(true);          // http://blog.csdn.net/jason0539/article/details/16370405         out.setInterpolator(new AccelerateDecelerateInterpolator());         in.setInterpolator(new AccelerateDecelerateInterpolator());          // http://blog.csdn.net/xsl1990/article/details/17096501         scale_in = new ScaleAnimation(0.0f, 1.0f, 0.0f, 1.0f,                 Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,                 0.5f);         scale_out = new ScaleAnimation(1.0f, 3.0f, 1.0f, 3.0f,                 Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,                 0.5f);          // 缩放动画,起始x轴的缩放为0,y轴的缩放为0,动画后,x,y轴大小与图像尺寸相同         // x,y可以把它当做宽度和高度         new_scale_in = new ScaleAnimation(0.0f, 1.0f, 0.0f, 1.0f,                 Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,                 0.5f);          new_scale_in.setDuration(200);          // 透明度的动画         fade_in = new AlphaAnimation(0.0f, 1.0f);         fade_out = new AlphaAnimation(1.0f, 0.0f);          scale_in.setDuration(150);         scale_out.setDuration(150);         fade_in.setDuration(150);         fade_out.setDuration(150);          // 进入的动画集         in.addAnimation(scale_in);         in.addAnimation(fade_in);         // 退出的动画集         out.addAnimation(fade_out);         out.addAnimation(scale_out);          out.setAnimationListener(new AnimationListener() {              @Override             public void onAnimationStart(Animation animation) {                 // TODO Auto-generated method stub                 System.out.println("print this");             }              @Override             public void onAnimationRepeat(Animation animation) {                 // TODO Auto-generated method stub              }              @Override             public void onAnimationEnd(Animation animation) {                 // TODO Auto-generated method stub                  buttonimage.setVisibility(View.GONE);                 buttonimage.setImageBitmap(second_icon_bmp);                 buttonimage.setVisibility(View.VISIBLE);                 buttonimage.startAnimation(in);                 full_circle_image.setVisibility(View.VISIBLE);                 cusView.setVisibility(View.VISIBLE);                  flg_frmwrk_mode = 2;                  System.out.println("flg_frmwrk_mode" + flg_frmwrk_mode);              }         });          new_scale_in.setAnimationListener(new AnimationListener() {              @Override             public void onAnimationStart(Animation animation) {                 // TODO Auto-generated method stub              }              @Override             public void onAnimationRepeat(Animation animation) {                 // TODO Auto-generated method stub              }              @Override             public void onAnimationEnd(Animation animation) {                 // TODO Auto-generated method stub                 cusView.setVisibility(View.GONE);                 buttonimage.setVisibility(View.VISIBLE);                 buttonimage.setImageBitmap(third_icon_bmp);                 flg_frmwrk_mode = 3;                 buttonimage.startAnimation(in);              }         });      }      /**      * 设置自定义控件的大小      */     private void displayMetrics() {         // Responsible for calculating the size of views and canvas based upon         // screen resolution.         DisplayMetrics metrics = getContext().getResources()                 .getDisplayMetrics();         int width = metrics.widthPixels;         int height = metrics.heightPixels;         float scarea = width * height;         pix = (int) Math.sqrt(scarea * 0.0217);      }      /**      * 设置各个画面的路径      */     private void iconCreate() {          // Creating icons using path         // Create your own icons or feel free to use these          play = new Path();         play.moveTo(pix * 40 / 100, pix * 36 / 100);         play.lineTo(pix * 40 / 100, pix * 63 / 100);         play.lineTo(pix * 69 / 100, pix * 50 / 100);         play.close();          stop = new Path();         stop.moveTo(pix * 38 / 100, pix * 38 / 100);         stop.lineTo(pix * 62 / 100, pix * 38 / 100);         stop.lineTo(pix * 62 / 100, pix * 62 / 100);         stop.lineTo(pix * 38 / 100, pix * 62 / 100);         stop.close();          download_triangle = new Path();         download_triangle.moveTo(pix * 375 / 1000, (pix / 2)                 + (pix * 625 / 10000) - (pix * 3 / 100));         download_triangle.lineTo(pix / 2, (pix * 625 / 1000)                 + (pix * 625 / 10000) - (pix * 3 / 100));         download_triangle.lineTo(pix * 625 / 1000, (pix / 2)                 + (pix * 625 / 10000) - (pix * 3 / 100));         download_triangle.close();          download_rectangle = new Path();         download_rectangle.moveTo(pix * 4375 / 10000, (pix / 2)                 + (pix * 625 / 10000) - (pix * 3 / 100));         download_rectangle.lineTo(pix * 5625 / 10000, (pix / 2)                 + (pix * 625 / 10000) - (pix * 3 / 100));         download_rectangle.lineTo(pix * 5625 / 10000, (pix * 375 / 1000)                 + (pix * 625 / 10000) - (pix * 3 / 100));         download_rectangle.lineTo(pix * 4375 / 10000, (pix * 375 / 1000)                 + (pix * 625 / 10000) - (pix * 3 / 100));         download_rectangle.close();          tick = new Path();         tick.moveTo(pix * 30 / 100, pix * 50 / 100);         tick.lineTo(pix * 45 / 100, pix * 625 / 1000);         tick.lineTo(pix * 65 / 100, pix * 350 / 1000);      }      /**      * 创建各个bitmap添加到framelayout中      */     public void init() {          // Defining and drawing bitmaps and assigning views to the layout          FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(                 FrameLayout.LayoutParams.WRAP_CONTENT,                 FrameLayout.LayoutParams.WRAP_CONTENT);          lp.setMargins(10, 10, 10, 10);          fillcircle.setVisibility(View.GONE);          Bitmap.Config conf = Bitmap.Config.ARGB_8888; // see other conf types         Bitmap full_circle_bmp = Bitmap.createBitmap(pix, pix, conf);         Bitmap fill_circle_bmp = Bitmap.createBitmap(pix, pix, conf);          first_icon_bmp = Bitmap.createBitmap(pix, pix, conf); // Bitmap to draw                                                                 // first icon(                                                                 // Default -                                                                 // Play )          second_icon_bmp = Bitmap.createBitmap(pix, pix, conf); // Bitmap to draw                                                                 // second icon(                                                                 // Default -                                                                 // Stop )          third_icon_bmp = Bitmap.createBitmap(pix, pix, conf); // Bitmap to draw                                                                 // third icon(                                                                 // Default -                                                                 // Tick )          Canvas first_icon_canvas = new Canvas(first_icon_bmp);         Canvas second_icon_canvas = new Canvas(second_icon_bmp);         Canvas third_icon_canvas = new Canvas(third_icon_bmp);         Canvas fill_circle_canvas = new Canvas(fill_circle_bmp);         Canvas full_circle_canvas = new Canvas(full_circle_bmp);         float startx = (float) (pix * 0.05);         float endx = (float) (pix * 0.95);         System.out.println("full circle " + full_circle_canvas.getWidth()                 + full_circle_canvas.getHeight());         float starty = (float) (pix * 0.05);         float endy = (float) (pix * 0.95);         rect = new RectF(startx, starty, endx, endy);          first_icon_canvas.drawPath(play, fill_color); // Draw second icon on                                                         // canvas( Default -                                                         // Stop ).                                                         // *****Set your second                                                         // icon here****          second_icon_canvas.drawPath(stop, icon_color); // Draw second icon on                                                         // canvas( Default -                                                         // Stop ).                                                         // *****Set your second                                                         // icon here****          third_icon_canvas.drawPath(tick, final_icon_color); // Draw second icon                                                             // on canvas(                                                             // Default - Stop ).                                                             // *****Set your                                                             // second icon                                                             // here****          full_circle_canvas.drawArc(rect, 0, 360, false, stroke_color);         fill_circle_canvas.drawArc(rect, 0, 360, false, fill_color);          buttonimage.setImageBitmap(first_icon_bmp);         flg_frmwrk_mode = 1;         fillcircle.setImageBitmap(fill_circle_bmp);         full_circle_image.setImageBitmap(full_circle_bmp);          cusView.setVisibility(View.GONE);          addView(full_circle_image, lp);         addView(fillcircle, lp);         addView(buttonimage, lp);         addView(cusView, lp);      }      public void animation() {          // Starting view animation and setting flag values          if (flg_frmwrk_mode == 1) {             //full_circle_image.setVisibility(View.GONE);             buttonimage.startAnimation(out);         }      }      public void finalAnimation() {          // Responsible for final fill up animation          buttonimage.setVisibility(View.GONE);         fillcircle.setVisibility(View.VISIBLE);         fillcircle.startAnimation(new_scale_in);      }      public void stop() {          // Responsible for resetting the state of view when Stop is clicked          cusView.reset();         buttonimage.setImageBitmap(first_icon_bmp);         flg_frmwrk_mode = 1;      }      @Override     public void onClick(View v) {         // TODO Auto-generated method stub         animation();     }  }

按钮做好了我们可以在Activity中调用它了

首先是写入到布局文件中

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"     xmlns:tools="http://schemas.android.com/tools"     android:layout_width="match_parent"     android:layout_height="match_parent"           >      <com.example.mybutton.ButtonLayout         android:id="@+id/ButtonLayout01"         android:layout_width="wrap_content"         android:layout_height="wrap_content"         android:layout_centerHorizontal="true"         android:layout_centerVertical="true"         android:clickable="true" >     </com.example.mybutton.ButtonLayout>  </RelativeLayout>

然后在activity中设置

 public class MainActivity extends Activity {   2    3     private static ButtonLayout buttonLayout;   4    5     @Override   6     protected void onCreate(Bundle savedInstanceState) {   7         super.onCreate(savedInstanceState);   8         setContentView(R.layout.activity_main);   9         buttonLayout = (ButtonLayout) findViewById(R.id.ButtonLayout01);  10         buttonLayout.setOnClickListener(new OnClickListener() {  11   12             @Override  13             public void onClick(View v) {  14                 // TODO Auto-generated method stub  15                 buttonLayout.animation(); // Need to call this method for  16                 // animation and progression  17   18                 if (buttonLayout.flg_frmwrk_mode == 1) {  19   20                     // Start state. Call any method that you want to execute  21   22                     runOnUiThread(new Runnable() {  23   24                         @Override  25                         public void run() {  26                             // TODO Auto-generated method stub  27                             Toast.makeText(MainActivity.this,  28                                     "Starting download", Toast.LENGTH_SHORT)  29                                     .show();  30                         }  31                     });  32                     new DownLoadSigTask().execute();  33                 }  34                 if (buttonLayout.flg_frmwrk_mode == 2) {  35   36                     // Running state. Call any method that you want to execute  37   38                     new DownLoadSigTask().cancel(true);  39                     buttonLayout.stop();  40                     runOnUiThread(new Runnable() {  41   42                         @Override  43                         public void run() {  44                             // TODO Auto-generated method stub  45                             Toast.makeText(MainActivity.this,  46                                     "Download stopped", Toast.LENGTH_SHORT)  47                                     .show();  48                         }  49                     });  50                 }  51                 if (buttonLayout.flg_frmwrk_mode == 3) {  52   53                     // End state. Call any method that you want to execute.  54   55                     runOnUiThread(new Runnable() {  56   57                         @Override  58                         public void run() {  59                             // TODO Auto-generated method stub  60                             Toast.makeText(MainActivity.this,  61                                     "Download complete", Toast.LENGTH_SHORT)  62                                     .show();  63                         }  64                     });  65                 }  66             }  67   68         });  69     }  70   71     static class DownLoadSigTask extends AsyncTask<String, Integer, String> {  72   73         @Override  74         protected void onPreExecute() {  75   76         }  77   78         @Override  79         protected String doInBackground(final String... args) {  80   81             // Creating dummy task and updating progress  82   83             for (int i = 0; i <= 100;) {  84                 try {  85                     Thread.sleep(50);  86   87                 } catch (InterruptedException e) {  88   89                     e.printStackTrace();  90                 }  91                 if (buttonLayout.flg_frmwrk_mode == 2 &&i<=100){  92                     i++;  93                     publishProgress(i);  94                 }  95             }  96   97             return null;  98         }  99  100         @Override 101         protected void onProgressUpdate(Integer... progress) { 102  103             // publishing progress to progress arc 104  105             buttonLayout.cusView.setupprogress(progress[0]); 106         } 107  108     } 109  110 }

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