本篇内容主要讲解“如何用C++实现简易的弹球小游戏”,感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习“如何用C++实现简易的弹球小游戏”吧!
操作说明:键盘A和D键控制左右移动,让球不要落下。
#include <graphics.h>
#include <conio.h>
#include <time.h>
int i;
int xx=0;
int yy = 0;
class Ball
{
public:
int x, y;
clock_t b;
void draw()
{
setfillcolor(RGB(200, 399, 100));
fillcircle(x, y, 10);
}
void null()
{
setfillcolor(0);
setlinecolor(0);
fillcircle(x, y, 10);
}
};
class Board
{
public:
int x, y;
void draw()
{
setlinecolor(RGB(100, 209, 150));
setfillcolor(RGB(200, 399, 100));
fillrectangle(x, y, x+60,y+10);
}
void null()
{
setfillcolor(0);
setlinecolor(0);
fillrectangle(x, y, x + 60, y + 10);
}
};
void wall()
{
setlinecolor(RGB(300, 109, 650));
setfillcolor(RGB(200, 409, 300));
POINT pts[] = { {1, 1}, {1, 350}, {10,350 }, {10,10 }, {600, 10}, {600, 350}, {610,350}, {610,1 } };
fillpolygon(pts, 8);
}
int main()
{
// 初始化图形窗口
initgraph(640, 480,4);
wall();
Board board;
board.x = 200;
board.y = 400;
Ball ball;
clock_t f = clock();
clock_t d = clock();
while (1)
{
int i=3 ;
if (GetAsyncKeyState('A') & 0x8000)//木板移动
{
if (board.x > 2 && (clock() - d) >= 10)
{
board.null(); board.x -= 3; board.draw(); d = clock();
}
}
if (GetAsyncKeyState('a') & 0x8000)//木板移动
{
if (board.x > 2 && (clock() - d) >= 10)
{
board.null(); board.x -= 3; board.draw(); d = clock();
}
}
if (GetAsyncKeyState('D') & 0x8000)//木板移动
{
if (board.x < 600 && (clock() - d) >= 10)
{
board.null(); board.x += 3; board.draw(); d = clock();
}
}
if (GetAsyncKeyState('d') & 0x8000)//木板移动
{
if (board.x <600 && (clock() - d) >= 10)
{
board.null(); board.x += 3; board.draw(); d = clock();
}
}
if (GetAsyncKeyState('K') & 0x8000)//发球
{
if (yy==0&&xx==0&&(clock() - f) >= 10)
{
yy = 1;
xx = 1;
ball.x = board.x + 50;
ball.y = board.y - 21;
ball.draw();
f = clock();
}
}
if (GetAsyncKeyState('k') & 0x8000)//发球
{
if (yy==0&&xx==0&& (clock() - f) >= 10)
{
yy = 1;
xx = 1;
ball.x = board.x + 50;
ball.y = board.y - 21;
ball.draw();
f = clock();
}
}
//球的弹射//
if (yy==1&&xx==1&&clock()-ball.b>5)
{
ball.null();
ball.x -= 2;
ball.y -= 2;
ball.draw();
ball.b = clock();
if (ball.y <= 21)
{
ball.y = 21;
ball.null();
xx = 4;
}
if (ball.x <= 24)
{
ball.x = 24;
ball.null();
xx = 2;
}
}
if (yy==1&&xx == 2 && clock() - ball.b > 5)
{
ball.null();
ball.x += 2;
ball.y -= 2;
ball.draw();
ball.b = clock();
if (ball.y <= 21)
{
ball.y = 21;
ball.null();
xx = 3;
}
if (ball.x >= 580)
{
ball.x = 580;
ball.null();
xx = 1;
}
}
if (yy==1&&xx == 3 && clock() - ball.b > 5)
{
ball.null();
ball.x += 2;
ball.y += 2;
ball.draw();
ball.b = clock();
if (ball.x >= 580)
{
ball.x = 580;
ball.null();
xx = 4;
}
if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11)
{
ball.null();
ball.y = board.y - 21;
ball.draw();
xx = 2;
}
}
if (yy==1&&xx == 4 && clock() - ball.b > 5)
{
ball.null();
ball.x -= 2;
ball.y += 2;
ball.draw();
ball.b = clock();
if (ball.x <= 24)
{
ball.x = 24;
ball.null();
xx = 3;
}
if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11)
{
ball.null();
ball.y = board.y - 21;
ball.draw();
xx = 1;
}
}
if (ball.y >= 440)
{
yy = 0;
xx = 0;
ball.null();
}
}
closegraph();
return 0;
}
小编再为大家分享一段代码:C语言实现简单的控制台弹跳小球
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
// 全局变量
int x,y; //小球坐标
int velocity_x,velocity_y ; //速度
int left,right,top,bottom; //边界
void gotoxy(int x,int y) //光标移动到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle,pos);
}
void HideCursor() // 用于隐藏光标
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0}; // 第二个值为0表示隐藏光标
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void startup() // 数据初始化
{
x = 1;
y = 5;
velocity_x = 1; //速度方向
velocity_y = 1;
left = 0;
right = 30;
top = 0;
bottom = 15;
HideCursor(); // 隐藏光标
}
void show() // 显示画面
{
int i,j;
for (i=0;i<=bottom;i++)
{
for (j=0;j<=right;j++)
{
if((i==x) && (j==y))
{
printf("o"); //打印小球
}
else if ((i==0)||(i==bottom)||(j==0)||(j==right)) //打印边界
{
printf("#");
}
else printf(" ");
}
printf("\n");
}
}
void automation() // 与用户输入无关的更新
{
x = x + velocity_x;
y = y + velocity_y;
if ((x==top)||(x==bottom))
{
velocity_x = -velocity_x;
printf("\a");
}
else if ((y==left)||(y==right))
{
velocity_y = -velocity_y;
printf("\a");
}
Sleep(100); //调低小球速度
}
int main()
{
system("color 2f"); //改变控制台颜色
startup(); // 数据初始化
while (1) // 游戏循环执行
{
gotoxy(0,0); // 清屏
show(); // 显示画面
automation(); // 与用户输入无关的更新
}
return 0;
}
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