这篇文章主要介绍了基于Unity3D如何实现3D照片墙效果,具有一定借鉴价值,感兴趣的朋友可以参考下,希望大家阅读完这篇文章之后大有收获,下面让小编带着大家一起了解一下。
Unity3D不仅仅可以开发游戏,还有非常多的开发方向,秉承着兴趣为先,将可以使用Unity制作的各种应用案例,分享如何进行开发,如何实现,希望大家可以在感兴趣的地方,学习到自己想要学习的东西。
今天就来实现一个3D照片墙的效果。
我对于这个项目的构思就是照片是3D的,可以滑动,然后使用DoTween插件去做动画平滑移动。
OK,那就正式开始。
先看一下效果图:
新建项目,我使用的版本是Unity3D 2019.4.7f1,模板选用3D:
(1)导入DoTween插件。
(2)新建Canvas,设置参数:
设置Canvas的坐标到0,0,0:
(3)在Canvas新建N个Image:
(4)设置Main Camera的属性:
设置完的样子:
反正就是让Image在屏幕中间就可以了。
(5)新建脚本UIRotate.cs,双击打开脚本,编辑代码:
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
public class UIRotate : MonoBehaviour
{
private int halfSize;
private GameObject[] gameObjects;
/// <summary>
/// 圆半径
/// </summary>
private int r = 300;
/// <summary>
/// 相间角度
/// </summary>
private int angle;
private void Start()
{
//初始化数组
var childCount = transform.childCount;
//计算出中点
halfSize = (childCount - 1) / 2;
//求出圆内角度
angle = 360 / childCount;
//初始
gameObjects = new GameObject[childCount];
for (var i = 0; i < childCount; i++)
{
gameObjects[i] = transform.GetChild(i).gameObject;
SetPosition(i);
SetDeepin(i);
}
}
/// <summary>
/// 设置物体位置
/// </summary>
private void SetPosition(int index)
{
float x = 0;
float z = 0;
if (index < halfSize)
{
int id = halfSize - index;
x = r * Mathf.Sin(angle * id);
z = -r * Mathf.Cos(angle * id);
}
else if (index > halfSize)
{
int id = index - halfSize;
x = -r * Mathf.Sin(angle * id);
z = -r * Mathf.Cos(angle * id);
}
else
{
x = 0;
z = -r;
}
Tweener tweener = gameObjects[index].GetComponent<RectTransform>().DOLocalMove(new Vector3(x, 0, z), 1);
}
private void SetDeepin(int index)
{
//计算图片深度也就是z轴的距离,离摄像机的远近
int deepin = 0;
if (index < halfSize)
{
deepin = index;
}
else if (index > halfSize)
{
deepin = gameObjects.Length - (1 + index);
}
else
{
deepin = halfSize;
}
gameObjects[index].GetComponent<RectTransform>().SetSiblingIndex(deepin);
}
}
(6)将UIRotate.cs脚本附到Canvas对象上,运行程序:
(7)添加左右拖动代码,继续修改UIRotate.cs代码:
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
public class UIRotate : MonoBehaviour
{
private int halfSize;
private GameObject[] gameObjects;
/// <summary>
/// 圆半径
/// </summary>
private int r = 300;
/// <summary>
/// 相间角度
/// </summary>
private int angle;
private void Start()
{
//初始化数组
var childCount = transform.childCount;
//计算出中点
halfSize = (childCount - 1) / 2;
//求出圆内角度
angle = 360 / childCount;
//初始
gameObjects = new GameObject[childCount];
for (var i = 0; i < childCount; i++)
{
gameObjects[i] = transform.GetChild(i).gameObject;
SetPosition(i);
SetDeepin(i);
}
}
/// <summary>
/// 设置物体位置
/// </summary>
private void SetPosition(int index)
{
float x = 0;
float z = 0;
if (index < halfSize)
{
int id = halfSize - index;
x = r * Mathf.Sin(angle * id);
z = -r * Mathf.Cos(angle * id);
}
else if (index > halfSize)
{
int id = index - halfSize;
x = -r * Mathf.Sin(angle * id);
z = -r * Mathf.Cos(angle * id);
}
else
{
x = 0;
z = -r;
}
Tweener tweener = gameObjects[index].GetComponent<RectTransform>().DOLocalMove(new Vector3(x, 0, z), 1);
}
private void SetDeepin(int index)
{
//计算图片深度也就是z轴的距离,离摄像机的远近
int deepin = 0;
if (index < halfSize)
{
deepin = index;
}
else if (index > halfSize)
{
deepin = gameObjects.Length - (1 + index);
}
else
{
deepin = halfSize;
}
gameObjects[index].GetComponent<RectTransform>().SetSiblingIndex(deepin);
}
/// <summary>
/// 向左滑动
/// </summary>
public void OnLeftDrag()
{
var length = gameObjects.Length;
for (var i = 0; i < length; i++)
{
var temp = gameObjects[i];
gameObjects[i] = gameObjects[length - 1];
gameObjects[length - 1] = temp;
}
for (var i = 0; i < length; i++)
{
SetPosition(i);
SetDeepin(i);
}
}
/// <summary>
/// 向右滑动
/// </summary>
public void OnRightDrag()
{
var length = gameObjects.Length;
for (var i = 0; i < length-1; i++)
{
var temp = gameObjects[i];
gameObjects[i] = gameObjects[i+1];
gameObjects[i+1] = temp;
}
for (var i = 0; i < length; i++)
{
SetPosition(i);
SetDeepin(i);
}
}
private Vector2 touchFirst = Vector2.zero;//手指开始按下的位置
private Vector2 touchSecond = Vector2.zero;//手指拖动的位置
void OnGUI()
{
if (Event.current.type == EventType.MouseDown)
{
touchFirst = Event.current.mousePosition;//记录开始按下的位置
}
if (Event.current.type == EventType.MouseUp)
{
touchSecond = Event.current.mousePosition;//记录拖动的位置
if (touchSecond.x < touchFirst.x)
{
OnLeftDrag();//向左滑动
}
if (touchSecond.x > touchFirst.x)
{
OnRightDrag();//向右滑动
}
touchFirst = touchSecond;
}
}
}
运行程序:
(8)导入照片最后试一下:
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