这篇文章给大家分享的是有关原生js如何编写2048小游戏的内容。小编觉得挺实用的,因此分享给大家做个参考,一起跟随小编过来看看吧。
效果图:
代码如下:
<!DOCTYPE html> <html> <head> <title> 2048-game </title> <meta charset="utf-8" /> <style media="screen"> #game { display: none; position: absolute; left: 0px; top: 0px; right: 0px; bottom: 0px; background-color: #9DA5C3; opacity: 0.5; z-index: 1; } .clear:after { content: ""; display: table; clear: both; } .left { float: left; } .right { float: right; } .scoreShow { height: 50px; text-align: center; line-height: 50px; } .model { text-decoration: none; color: white; background-color: #bbada0; font-size: 36px; border-radius: 10px; } .head { width: 480px; height: 50px; margin: 0 auto; font-size: 25px; } #gridPanel { width: 480px; height: 480px; margin: 0 auto; background-color: #bbada0; border-radius: 10px; position: relative; z-index: 1; } .grid, .cell { width: 100px; height: 100px; border-radius: 6px; } .grid { background-color: #ccc0b3; float: left; margin: 16px 0 0 16px; } .cell { position: absolute; font-size: 60px; text-align: center; line-height: 100px; color: #fff; } .n2 { background-color: #eee3da } .n4 { background-color: #ede0c8 } .n8 { background-color: #f2b179 } .n16 { background-color: #f59563 } .n32 { background-color: #f67c5f } .n64 { background-color: #f65e3b } .n128 { background-color: #edcf72 } .n256 { background-color: #edcc61 } .n512 { background-color: #9c0 } .n1024 { background-color: #33b5e5 } .n2048 { background-color: #09c } .n4096 { background-color: #a6c } .n8192 { background-color: #93c } .n2, .n4 { color: #776e65 } #gameover { width: 100%; display: none; position: fixed; left: 50%; right: 50%; top: 148px; width: 220px; height: 200px; border-radius: 10px; background-color: white; margin-left: -110px; text-align: center; z-index: 5; } #gameover>a { display: inline-block; width: 170px; height: 50px; border-radius: 10px; text-decoration: none; background-color: #9F8D77; color: white; font-size: 36px; } </style> </head> <body> <div id="game"> </div> <div class="head clear"> <div class="scoreShow left"> <span>Score:</span> <span id="score"></span> </div> <div class="selction right" onclick="getModel(event)"> <a href="#" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" class="model" value="3">3X3</a> <a href="#" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" class="model" value="4">4X4</a> <a href="#" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" class="model" type="button">5X5</a> <a href="#" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" class="model" type="button">6X6</a> <!-- <input type="text" id="model"> --> <!-- <button type="button" name="button" id="set">设置游戏</button> --> </div> </div> <div id="gridPanel"> </div> <div id="gameover"> <h2 id="Score"></h2> <a href="#" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" rel="external nofollow" id="again" onclick="obj.gameStart()">Try again</a> </div> <script type="text/javascript"> var arr = []; function $(id) { return document.getElementById(id); } function C(cls) { return document.getElementsByClassName(cls); } var obj = { ROW: 4, CELL: 4, r: 0, c: 0, f: 0, //r行 c列 f查找的下一位置 keyCd: 0, score: 0, createEle: 0, //是否需要创建元素 eleFragment: "", //文档片段变量 //游戏开始 gameStart: function() { obj.init(); document.onkeydown = function(e) { //自动获得事件对象 switch (e.keyCode) { //判断按键号 case 37: obj.keyCd = 1; obj.moveLeft(); break; case 38: obj.keyCd = 2; obj.moveUp(); break; case 39: obj.keyCd = 1; obj.moveRight(); break; case 40: obj.keyCd = 2; obj.moveDown(); break; } $("score").innerHTML = obj.score; //更新分数 } }, //初始化 init: function() { obj.eleFragment = document.createDocumentFragment(); for (r = 0; r < obj.ROW; r++) { arr.push([]); for (c = 0; c < obj.CELL; c++) { arr[r][c] = 0; if (obj.createEle == 1) { obj.create(r, c); } } } if (obj.createEle == 1) { obj.createEle = 0; $("gridPanel").innerHTML = ""; //清空原有的元素 $("gridPanel").appendChild(obj.eleFragment); //添加元素 } obj.score = 0; $("score").innerHTML = obj.score; $("game").style.display = "none"; $("gameover").style.display = "none"; obj.random(); //开始游戏随机生成两个数 obj.random(); obj.updateView(); }, //创建div元素,添加到gridPanel中 create: function(r, c) { var grid, cell; var increment = 14, grWidth, grHeight, grMarginTop, grMarginLeft, ceWidth, ceHight; grid = document.createElement("div"); cell = document.createElement("div"); grid.id = "g" + r + c; grid.className = "grid"; cell.id = "c" + r + c; cell.className = "cell"; if (obj.ROW == 3) { increment = 24; } else if (obj.ROW == 4) { increment = 18; } grWidth = grHeight = ceWidth = ceHight = 66 + (6 - obj.ROW) * increment; //优化后 grMarginTop = grMarginLeft = (480 - grWidth * obj.ROW) / (obj.ROW + 1); grid.style.width = grWidth + "px"; grid.style.height = grHeight + "px"; grid.style.marginTop = grMarginTop + "px"; grid.style.marginLeft = grMarginLeft + "px"; cell.style.width = ceWidth + "px"; cell.style.height = ceHight + "px"; cell.style.top = grMarginTop + r * (grMarginTop + ceWidth) + "px"; cell.style.left = grMarginLeft + c * (grMarginLeft + ceHight) + "px"; cell.style.lineHeight = ceHight + "px"; cell.style.fontSize = 30 + (6 - obj.ROW) * 10 + "px"; //优化前 /*if (obj.ROW == 3) { grid.style.width = "140px"; grid.style.height = "140px"; grid.style.margin = "15px 0 0 15px"; cell.style.width = "140px"; cell.style.height = "140px"; cell.style.top = 15 + r * 155 + "px"; //设置距离上一位置的高度 cell.style.left = 15 + c * 155 + "px"; //设置离左一位置的距离 cell.style.lineHeight = "140px"; } else if (obj.ROW == 4) { grid.style.width = "100px"; grid.style.height = "100px"; grid.style.margin = "16px 0 0 16px"; cell.style.width = "100px"; cell.style.height = "100px"; cell.style.top = 16 + r * 116 + "px"; cell.style.left = 16 + c * 116 + "px"; cell.style.lineHeight = "100px"; } else if (obj.ROW == 5) { grid.style.width = "75px"; grid.style.height = "75px"; grid.style.margin = "17.5px 0 0 17.5px"; cell.style.width = "75px"; cell.style.height = "75px"; cell.style.top = 17.5 + r * 92.5 + "px"; cell.style.left = 17.5 + c * 92.5 + "px"; cell.style.fontSize = "40px"; cell.style.lineHeight = "75px"; } else if (obj.ROW == 6) { grid.style.width = "66px"; grid.style.height = "66px"; grid.style.margin = "12px 0 0 12px"; cell.style.width = "66px"; cell.style.height = "66px"; cell.style.top = 12 + r * 78 + "px"; cell.style.left = 12 + c * 78 + "px"; cell.style.fontSize = "30px"; cell.style.lineHeight = "66px"; }*/ obj.eleFragment.appendChild(grid); obj.eleFragment.appendChild(cell); }, //随机产生一个新的数 random: function() { while (1) { var row = Math.floor(Math.random() * obj.ROW); var cell = Math.floor(Math.random() * obj.CELL); if (arr[row][cell] == 0) { //判断生成的随机数位置为0才随机生成2或4 arr[row][cell] = (Math.random() > 0.5) ? 4 : 2; break; } } // var row = Math.floor(Math.random() * 4); // var cell = Math.floor(Math.random() * 4); // if (arr[row][cell] == 0) { //判断生成的随机数位置为0才随机生成2或4 // arr[row][cell] = (Math.random() > 0.5) ? 4 : 2; // return; // } // obj.random();//递归影响执行效率 }, //更新页面 updateView: function() { var win = 0; for (r = 0; r < obj.ROW; r++) { for (c = 0; c < obj.CELL; c++) { if (arr[r][c] == 0) { //值为0的不显示 $("c" + r + c).innerHTML = ""; //0不显示 $("c" + r + c).className = "cell" //清除样式 } else { $("c" + r + c).innerHTML = arr[r][c]; $("c" + r + c).className = "cell n" + arr[r][c]; //添加不同数字的颜色 if (obj.ROW == 3 && arr[r][c] == 1024) { win = 1; } else if (obj.ROW == 4 && arr[r][c] == 2048) { win = 1; } else if (obj.ROW == 5 && arr[r][c] == 4096) { win = 1; } else if (obj.ROW == 6 && arr[r][c] == 8192) { win = 1; } } } } if (win == 1) { //通关 $("game").style.display = "block"; $("gameover").style.display = "block"; $("Score").innerHTML = "You win!<br>Score:" + obj.score; } if (obj.isGameOver()) { //游戏失败 $("game").style.display = "block"; $("gameover").style.display = "block"; $("Score").innerHTML = "GAME OVER!<br>Score:" + obj.score; console.log("gameover"); } }, //游戏失败 isGameOver: function() { for (r = 0; r < obj.ROW; r++) { for (c = 0; c < obj.CELL; c++) { if (arr[r][c] == 0) { //有0还不是gameover return false; } else if (c != obj.CELL - 1 && arr[r][c] == arr[r][c + 1]) { //左往右 前一个和下一个不相等 return false; } else if (r != obj.ROW - 1 && arr[r][c] == arr[r + 1][c]) { //上往下 上一个和下一个不相等 return false; } } } return true; }, //查找下一个不为0的数值的位置 find: function(r, c, start, condition, direction) { if (obj.keyCd == 2) { //上下按键 if (direction == 1) { //向上按键 f++ for (var f = start; f < condition; f += direction) { if (arr[f][c] != 0) { return f; } } } else { //向下按键 f-- for (var f = start; f >= condition; f += direction) { if (arr[f][c] != 0) { return f; } } } } else { //左右按键 if (direction == 1) { //左按键 f++ for (var f = start; f < condition; f += direction) { if (arr[r][f] != 0) { return f; } } } else { //右按键 f-- for (var f = start; f >= condition; f += direction) { if (arr[r][f] != 0) { return f; } } } } return null; //循环结束仍然没有找到!=0的数值,返回null }, //左按键的处理 dealToLeft: function(r) { var next; for (c = 0; c < obj.ROW; c++) { next = obj.find(r, c, c + 1, obj.CELL, 1); //找出第一个不为0的位置 if (next == null) break; //没有找到就返回 //如果当前位置为0 if (arr[r][c] == 0) { arr[r][c] = arr[r][next]; //把找到的不为0的数值替换为当前位置的值 arr[r][next] = 0; //找到的位置清0 c--; //再次循环多一次,查看后面否有值与替换后的值相同, } else if (arr[r][c] == arr[r][next]) { //如果当前位置与找到的位置数值相等,则相加 arr[r][c] *= 2; arr[r][next] = 0; obj.score += arr[r][c]; } } }, move: function(itertor) { var before, //没处理前 after; //after处理后 before = arr.toString(); itertor(); //执行for函数 after = arr.toString(); if (before != after) { //前后对比,如果不同就update obj.random(); obj.updateView(); } }, moveLeft: function() { obj.move(function() { for (r = 0; r < obj.ROW; r++) { obj.dealToLeft(r); } }) // if 当前位置 不为零 // 从当前位置,下一个成员开始,遍历, // 如果找到,与当前位置相等的数, // 两者相加,并把不为零的成员,设置为零 // 如果 当前位置是 零 // 从当前位置下一个成员开始遍历 // 如果找到 第一个不为零的成员 // 当前位置数值设置为这个不为零的成员的值 ,并且把那个不为零的成员设置为 0 }, //右按键处理 dealToRight: function(r) { var next; for (c = obj.CELL - 1; c >= 0; c--) { next = obj.find(r, c, c - 1, 0, -1); //找出第一个不为0的位置 if (next == null) break; //没有找到就返回 //如果当前位置为0 if (arr[r][c] == 0) { arr[r][c] = arr[r][next]; //把找到的不为0的数值替换为当前位置的值 arr[r][next] = 0; //找到的位置清0 c++; //再次循环多一次,查看后面否有值与替换后的值相同, } else if (arr[r][c] == arr[r][next]) { //如果当前位置与找到的位置数值相等,则相加 arr[r][c] *= 2; arr[r][next] = 0; obj.score += arr[r][c]; } } }, moveRight: function() { obj.move(function() { for (r = 0; r < obj.ROW; r++) { obj.dealToRight(r); } }) }, //上按键处理 dealToUp: function(c) { var next; for (r = 0; r < obj.ROW; r++) { next = obj.find(r, c, r + 1, obj.ROW, 1); //找出第一个不为0的位置 if (next == null) break; //如果当前位置为0 if (arr[r][c] == 0) { arr[r][c] = arr[next][c]; //把找到的不为0的数值替换为当前位置的值 arr[next][c] = 0; //找到的位置清0 r--; //再次循环多一次,查看后面否有值与替换后的值相同 } else if (arr[r][c] == arr[next][c]) { //如果当前位置与找到的位置数值相等,则相加 arr[r][c] *= 2; arr[next][c] = 0; obj.score += arr[r][c]; } } }, moveUp: function() { obj.move(function() { for (c = 0; c < obj.CELL; c++) { obj.dealToUp(c); } }) }, //下按键处理 dealToDown: function(c) { var next; for (r = obj.ROW - 1; r >= 0; r--) { next = obj.find(r, c, r - 1, 0, -1); //找出第一个不为0的位置 if (next == null) { break; } //如果当前位置为0 if (arr[r][c] == 0) { arr[r][c] = arr[next][c]; //把找到的不为0的数值替换为当前位置的值 arr[next][c] = 0; //找到的位置清0 r++; //再次循环多一次,查看后面否有值与替换后的值相同 } else if (arr[r][c] == arr[next][c]) { //如果当前位置与找到的位置数值相等,则相加 arr[r][c] *= 2; arr[next][c] = 0; obj.score += arr[r][c]; } } }, moveDown: function() { obj.move(function() { for (c = 0; c < obj.CELL; c++) { obj.dealToDown(c); } }) } } window.onload = function() { obj.createEle = 1; obj.gameStart(); } //切换模式 function getModel(e) { //事件冒泡获取a元素 var a = e.target, modelValue = 4; if (a.nodeName == "A") { if (a.innerHTML == "3X3") { modelValue = 3; } else if (a.innerHTML == "4X4") { modelValue = 4; } else if (a.innerHTML == "5X5") { modelValue = 5; } else if (a.innerHTML == "6X6") { modelValue = 6; } obj.ROW = obj.CELL = modelValue; obj.createEle = 1; //需要创建格子div元素的标志 obj.gameStart(); } } // var modelValue = parseInt($("model").value); // if (isNaN(modelValue)) { // modelValue = 4; //默认是4*4 // } // if (modelValue <= 2 || modelValue > 6) return; //2格或者大于6格无效 // obj.ROW = modelValue; // obj.CELL = modelValue; // obj.createEle = 1; // obj.gameStart(); // console.log(modelValue); // } </script> </body> </html>
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