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Python怎么实现双人五子棋对局

发布时间:2022-05-05 10:14:36 来源:亿速云 阅读:158 作者:iii 栏目:开发技术

这篇文章主要介绍“Python怎么实现双人五子棋对局”,在日常操作中,相信很多人在Python怎么实现双人五子棋对局问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答”Python怎么实现双人五子棋对局”的疑惑有所帮助!接下来,请跟着小编一起来学习吧!

效果:

Python怎么实现双人五子棋对局

自己需要两个棋子:

Python怎么实现双人五子棋对局

服务器玩家全部代码:

# 案列使用TCP连接
# 这是服务器端

import socket
import wx
import threading
import time
from PIL import Image

#  定义套接字 s
s=socket.socket(socket.AF_INET,socket.SOCK_STREAM)
Cell=40

# 定义窗口类
class MyFrame(wx.Frame):
    # 初始化这里就是生成界面,然后绑定了按钮事件,其他没了
    def __init__(self):
        super().__init__(parent=None,size=(600,600),title="五子棋:服务器")
        self.Center()
        self.panel=wx.Panel(parent=self)
        #openButton = wx.Button(parent=map, id=1, label="开房间")
        #self.Bind(wx.EVT_BUTTON, self.StartGame)
        self.panel.Bind(wx.EVT_PAINT, self.PaintBackground) # 绘图
        self.panel.Bind(wx.EVT_LEFT_DOWN,self.GoChess) # 绑定鼠标左键消息
        self.picture = [wx.Bitmap("黑.png"), wx.Bitmap("白.png")]
        # 创造二维数组用来判断自己是否获胜
        self.map = [[" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "] for y in range(15)]
        # 定义一个变量来标志自己是否可以走棋
        self.IsGoGame = True

        self.StartGame()


    # 画背景函数
    def PaintBackground(self,event):
        self.dc = wx.PaintDC(self.panel)
        # 创造背景
        brush = wx.Brush("white")
        self.dc.SetBackground(brush)
        self.dc.Clear()
        # 画方格线
        pen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.SOLID)
        self.dc.SetPen(pen)
        for i in range(15):
            self.dc.DrawLine(0, Cell*i, 600, Cell*i)
            self.dc.DrawLine(Cell * i, 0, Cell * i, 600)


    # 在x,y坐标绘制棋子
    def PaintPiece(self,x,y):
        image = wx.StaticBitmap(self.panel, -1, self.picture[0],size=(40,40),pos=(x*Cell+Cell/2,y*Cell+Cell/2))
        #image.SetPosition((x*Cell+Cell/2,y*Cell+Cell/2))

    # 玩家自己走棋
    def GoChess(self,event):
        #SetPosition(event.GetPosition())
        if self.IsGoGame:
            pos = event.GetPosition()  # 在x,y坐标绘制棋子
            x = int((pos.x - Cell / 2) // Cell)
            y = int((pos.y - Cell / 2) // Cell)
            self.PaintPiece(x, y)

            # 下子后,向客户端发送位置
            msg = str(x) + "," + str(y)
            self.conn.send(msg.encode())  # 给客户端发送信息
            print("服务器发送:", msg)
            self.map[x][y]="a"
            # 判断是否胜利
            if self.win_lose("a"):
                self.one_Dialog("win")
            self.IsGoGame=False
        else:
            self.one_Dialog("notGo")

    # 开启服务器端函数
    def StartGame(self):
        self.otherNum=0
        self.image=[]
        for item in range(50):
            self.image.append(wx.StaticBitmap(self.panel, -1, self.picture[1], size=(40, 40),pos=(-100,-100)))
        threadGame=threading.Thread(target=self.thread_body,name="Srever")
        threadGame.start()

    def thread_body(self):
        s.bind(("127.0.0.1", 8888))  # 绑定IP和端口(参数为二元组),就是寻址
        s.listen(5)  # 因为是TCP,所有要监听端口
        print("服务器启动·····")
        self.conn, self.addess = s.accept()  # 等待客户端连接(参数为最大连接数),返回一个二元组(新的socket对象+客户端地址)
        while True:
            data = self.conn.recv(1024)  # 接受1024字节序列数据(这个函数阻塞,直到接受到数据)
            if len(data) != 0:
                msg = data.decode()
                print("服务器接收:",msg)
                msg = msg.split(",")
                #self.PaintPiece(int(msg[0]), int(msg[1]))
                #image = wx.StaticBitmap(self.panel, -1, self.picture[0], size=(40, 40))

                # 设置原来实例化好的棋子的位置
                self.image[self.otherNum].SetPosition((int(msg[0]) * Cell + Cell / 2, int(msg[1])* Cell + Cell / 2))
                self.otherNum+=1
                self.map[int(msg[0])][int(msg[1])] = "b"
                if self.win_lose("b"): # 判断对方玩家是否胜利
                    self.one_Dialog("lose")
                self.IsGoGame = True # 接收消息后 玩家能够走棋

            #time.sleep(2)

    def one_Dialog(self,msg):
        if msg=="win":
            dlg = wx.MessageDialog(None, u"你胜利了!", u"恭喜", wx.YES_NO | wx.ICON_QUESTION)
            if dlg.ShowModal() == wx.ID_YES:
                self.Close(True)
            dlg.Destroy()
        elif msg=="lose":
            dlg = wx.MessageDialog(None, u"你输了!", u"很遗憾", wx.YES_NO | wx.ICON_QUESTION)
            if dlg.ShowModal() == wx.ID_YES:
                self.Close(True)
            dlg.Destroy()
        elif msg == "notGo":
            dlg = wx.MessageDialog(None, u"等待对方下棋!", u"提示", wx.YES_NO | wx.ICON_QUESTION)
            if dlg.ShowModal() == wx.ID_YES:
                #self.Close(True)
                dlg.Destroy()

    def win_lose(self,msg):
        a = str(msg)
        print("a=", a)
        for i in range(0, 11):
            for j in range(0, 11):
                if self.map[i][j] == a and self.map[i + 1][j + 1] == a and self.map[i + 2][j + 2] == a and \
                                self.map[i + 3][
                                            j + 3] == a and self.map[i + 4][j + 4] == a:
                    print("x=y轴上形成五子连珠")
                    return True
        for i in range(4, 15):
            for j in range(0, 11):
                if self.map[i][j] == a and self.map[i - 1][j + 1] == a and self.map[i - 2][j + 2] == a and \
                                self.map[i - 3][
                                            j + 3] == a and self.map[i - 4][j + 4] == a:
                    print("x=-y轴上形成五子连珠")
                    return True
        for i in range(0, 15):
            for j in range(4, 15):
                if self.map[i][j] == a and self.map[i][j - 1] == a and self.map[i][j - 2] == a and self.map[i][
                            j - 2] == a and self.map[i][
                            j - 4] == a:
                    print("Y轴上形成了五子连珠")
                    return True
        for i in range(0, 11):
            for j in range(0, 15):
                if self.map[i][j] == a and self.map[i + 1][j] == a and self.map[i + 2][j] == a and \
                                self.map[i + 3][j] == a and \
                                self.map[i + 4][j] == a:
                    print("X轴形成五子连珠")
                    return True
        return False


# 应用程序
class App(wx.App):
    def OnInit(self):
        frame=MyFrame()
        frame.Show()
        return True
    def OnExit(self):
        s.close() # 关闭socket对象
        return 0

# 进入main函数运行:循环
if __name__=="__main__":
    app=App()
    app.MainLoop()

客户端玩家全部代码:

# 案列使用TCP连接
# 这是服务器端

import socket
import wx
import threading
import time
from PIL import Image


#  定义套接字 s
s=socket.socket(socket.AF_INET,socket.SOCK_STREAM)
Cell=40

# 定义窗口类
class MyFrame(wx.Frame):
    # 初始化这里就是生成界面,然后绑定了按钮事件,其他没了
    def __init__(self):
        super().__init__(parent=None,size=(600,600),title="五子棋:客户端")
        self.Center()
        self.panel=wx.Panel(parent=self)
        #openButton = wx.Button(parent=map, id=1, label="开房间")
        #self.Bind(wx.EVT_BUTTON, self.StartGame)
        self.panel.Bind(wx.EVT_PAINT, self.PaintBackground) # 绘图
        self.panel.Bind(wx.EVT_LEFT_DOWN,self.GoChess) # 绑定鼠标左键消息
        self.picture=[wx.Bitmap("白.png"),wx.Bitmap("黑.png")]

        # 创造二维数组用来判断自己是否获胜
        self.map = [[" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "] for y in range(15)]
        # 定义一个变量来标志自己是否可以走棋
        self.IsGoGame=False

        self.StartGame()

    # 画背景函数
    def PaintBackground(self,event):
        self.dc = wx.PaintDC(self.panel)
        # 创造背景
        brush = wx.Brush("white")
        self.dc.SetBackground(brush)
        self.dc.Clear()
        # 画方格线
        pen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.SOLID)
        self.dc.SetPen(pen)
        for i in range(15):
            self.dc.DrawLine(0, Cell*i, 600, Cell*i)
            self.dc.DrawLine(Cell * i, 0, Cell * i, 600)

    # 在x,y坐标绘制棋子
    def PaintPiece(self,x,y):
        image = wx.StaticBitmap(self.panel, -1,self.picture[0] ,size=(40,40),pos=(x*Cell+Cell/2,y*Cell+Cell/2))
        #image.SetPosition()

    def GoChess(self,event):
        #SetPosition(event.GetPosition())
        if self.IsGoGame: # 轮到自己下棋
            pos = event.GetPosition()  # 在x,y坐标绘制棋子
            x=int((pos.x-Cell/2)//Cell)
            y=int((pos.y-Cell/2)//Cell)
            self.PaintPiece(x, y)

            # 下子后,向客户端发送位置
            msg=str(x)+","+str(y)
            s.send(msg.encode())  # 给客户端发送信息
            print("客户端发送:", msg)
            self.map[x][y] = "a"
            # 判断是否胜利
            if self.win_lose("a"):
                self.one_Dialog("win")
            self.IsGoGame=False
        else:
            self.one_Dialog("notGo")


    # 开启服务器端函数
    def StartGame(self):
        self.image=[]
        self.otherNum = 0
        for item in range(50):
            self.image.append(wx.StaticBitmap(self.panel, -1, self.picture[1], size=(40, 40), pos=(-100, -100)))
        while True:
            try:
                s.connect(("127.0.0.1", 8888))
                break
            except:
                print("等待服务器启动~")
        threadGame = threading.Thread(target=self.thread_body, name="Client")
        threadGame.start()
        return

    def thread_body(self):
        while True:
            data = s.recv(1024)  # 等待接收服务器端信息
            if len(data) != 0:
                msg=data.decode()
                print("客户端接收:", msg)
                msg = msg.split(",")
                #self.PaintPiece(int(msg[0]), int(msg[1]))
                #image = wx.StaticBitmap(self.panel, -1, self.picture[0], size=(40, 40))
                self.image[self.otherNum].SetPosition((int(msg[0]) * Cell + Cell / 2, int(msg[1]) * Cell + Cell / 2))
                self.otherNum += 1
                self.map[int(msg[0])][int(msg[1])] = "b"
                if self.win_lose("b"):
                    self.one_Dialog("lose")
                self.IsGoGame=True
            #time.sleep(2)

    def one_Dialog(self, msg):
        if msg == "win":
            dlg = wx.MessageDialog(None, u"你胜利了!", u"恭喜", wx.YES_NO | wx.ICON_QUESTION)
            if dlg.ShowModal() == wx.ID_YES:
                self.Close(True)
            dlg.Destroy()
        if msg == "lose":
            dlg = wx.MessageDialog(None, u"你输了!", u"很遗憾", wx.YES_NO | wx.ICON_QUESTION)
            if dlg.ShowModal() == wx.ID_YES:
                self.Close(True)
            dlg.Destroy()
        if msg == "notGo":
            dlg = wx.MessageDialog(None, u"等待对方下棋!", u"提示", wx.YES_NO | wx.ICON_QUESTION)
            if dlg.ShowModal() == wx.ID_YES:
                #self.Close(True)
                dlg.Destroy()

    # 判断整个棋盘的输赢
    def win_lose(self,msg):
        a = str(msg)
        print("a=", a)
        for i in range(0, 11):
            for j in range(0, 11):
                if self.map[i][j] == a and self.map[i + 1][j + 1] == a and self.map[i + 2][j + 2] == a and self.map[i + 3][
                            j + 3] == a and self.map[i + 4][j + 4] == a:
                    print("x=y轴上形成五子连珠")
                    return True
        for i in range(4, 15):
            for j in range(0, 11):
                if self.map[i][j] == a and self.map[i - 1][j + 1] == a and self.map[i - 2][j + 2] == a and self.map[i - 3][
                            j + 3] == a and self.map[i - 4][j + 4] == a:
                    print("x=-y轴上形成五子连珠")
                    return True
        for i in range(0, 15):
            for j in range(4, 15):
                if self.map[i][j] == a and self.map[i][j - 1] == a and self.map[i][j - 2] == a and self.map[i][j - 2] == a and self.map[i][
                            j - 4] == a:
                    print("Y轴上形成了五子连珠")
                    return True
        for i in range(0, 11):
            for j in range(0, 15):
                if self.map[i][j] == a and self.map[i + 1][j] == a and self.map[i + 2][j] == a and self.map[i + 3][j] == a and \
                                self.map[i + 4][j] == a:
                    print("X轴形成五子连珠")
                    return True
        return False

# 应用程序
class App(wx.App):
    def OnInit(self):
        frame=MyFrame()
        frame.Show()
        return True
    def OnExit(self):
        s.close() # 关闭socket对象
        return 0

# 进入main函数运行:循环
if __name__=="__main__":
    app=App()
    app.MainLoop()

到此,关于“Python怎么实现双人五子棋对局”的学习就结束了,希望能够解决大家的疑惑。理论与实践的搭配能更好的帮助大家学习,快去试试吧!若想继续学习更多相关知识,请继续关注亿速云网站,小编会继续努力为大家带来更多实用的文章!

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