本篇内容介绍了“C语言怎么实现扫雷小游戏”的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!
本文实例为大家分享了C语言实现扫雷小游戏的具体代码,供大家参考,具体内容如下
在vs2019创建新项目,然后添加两个源文件test.c和game.c,接着创建一个头文件game.h。
test.c:
#include "game.h" void game() { char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; InitBoard(mine, ROWS, COLS, '0'); InitBoard(show, ROWS, COLS, '*'); SetMine(mine, ROW, COL); //DispalyBoard(mine, ROW, COL); DispalyBoard(show, ROW, COL); FindMine(mine, show, ROW, COL); } void menu() { printf("**************************\n"); printf("****** 1.play ******\n"); printf("****** 0.exit ******\n"); printf("**************************\n"); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请输入:"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("输入错误,请重新输入\n"); break; } } while (input); return 0; }
game.c:
#include "game.h" void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; for (i = 0; i < rows; i++) { int j = 0; for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DispalyBoard(char board[ROWS][COLS], int row, int col) { int i = 0; for (i = 0; i <= 9; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { int j = 0; printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void SetMine(char board[ROW][COL], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (board[x][y] != '1') { board[x][y] = '1'; count--; } } } int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'); } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win<row*col-EASY_COUNT) { printf("请输入要排查的坐标:"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,你被炸死了\n"); DispalyBoard(mine, ROW, COL); break; } else { int count = GetMineCount(mine, x, y); show[x][y] = count + '0'; DispalyBoard(show, ROW, COL); win++; } } else { printf("坐标非法,请重新输入\n"); } } if (win == row * col - EASY_COUNT) { printf("排雷成功\n"); } }
game.h:
#pragma once #include <stdio.h> #include <stdlib.h> #include <time.h> #define ROW 9 #define COL 9 #define EASY_COUNT 10 #define ROWS ROW+2 #define COLS COL+2 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); void DispalyBoard(char board[ROWS][COLS], int row, int col); void SetMine(char board[ROWS][COLS], int row, int col); void FindMine(char mine[ROW][COL], char show[ROW][COL], int row, int col);
运行效果如图:
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